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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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<blockquote data-quote="Imaro" data-source="post: 4764139" data-attributes="member: 48965"><p>I'm curious, no stark intended, but do you consider 4e's combat powers as restrictions?</p><p> </p><p></p><p> </p><p>And yet, going by this logic... combat should be an exercise in problem solving that is best handled by descriptive players and a robust DM rather than a wealth of powers, feats, and abilities. </p><p> </p><p>I guess I'm not seeing the difference between roleplaying a great swordsman and having it supported mechanically (so I can actually do the things in game that a swordsman can do and not look the part of the fool when I roll) or wanting to be a great gambler and have it mechanically supported in a game (so I don't look like a goofball instead of a cool gambler when I roll against others or NPC's).</p></blockquote><p></p>
[QUOTE="Imaro, post: 4764139, member: 48965"] I'm curious, no stark intended, but do you consider 4e's combat powers as restrictions? And yet, going by this logic... combat should be an exercise in problem solving that is best handled by descriptive players and a robust DM rather than a wealth of powers, feats, and abilities. I guess I'm not seeing the difference between roleplaying a great swordsman and having it supported mechanically (so I can actually do the things in game that a swordsman can do and not look the part of the fool when I roll) or wanting to be a great gambler and have it mechanically supported in a game (so I don't look like a goofball instead of a cool gambler when I roll against others or NPC's). [/QUOTE]
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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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