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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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<blockquote data-quote="UngainlyTitan" data-source="post: 4764200" data-attributes="member: 28487"><p>These are two interesting examples and I find that I must comment despite the late hour here. Its nearly 2 in the morning) </p><p>I favour the rules light approach to rp and in you examples I do see a difference between the rules and the rp. The great swordsman is likley to get into a lot of fights. How those fights come about is the rp side and how they are resolved uses the combat rules. </p><p>Now if your sowrdsman is really great then he should be maxed out in sword combat powers and the relevant skills and stats. Now a fight is not resolved in a single die roll.</p><p></p><p>In 4e I would not resolve your game of cards in a single die roll either. I think it should be a skill challage rather than something as trite as a maxed gambling skill. </p><p>In 4e I would say that it is a skill challange and you use bluff, insight, intimidate. If you are playing the local yokels then its an easy challange if you are playing the high nobility it is hard unless you know the guy is a bad gambler before hand and I would have no objection to doing some research before hand.As another skill challange using, history and streetwise modified by what actions you take to find out about your marks gambling habits.</p><p></p><p>If WoTC add a non combat task resolution system that allows special powers or some more elaborate version of the skill challange system. Then I would be interested in looking at it but I think it should be optional and I have come to dislike systems that use skill points and skill lists because the skill list tend to leave odd gaps, corner cases and wierd synergies.</p><p></p><p></p><p>Now, I'm off</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 4764200, member: 28487"] These are two interesting examples and I find that I must comment despite the late hour here. Its nearly 2 in the morning) I favour the rules light approach to rp and in you examples I do see a difference between the rules and the rp. The great swordsman is likley to get into a lot of fights. How those fights come about is the rp side and how they are resolved uses the combat rules. Now if your sowrdsman is really great then he should be maxed out in sword combat powers and the relevant skills and stats. Now a fight is not resolved in a single die roll. In 4e I would not resolve your game of cards in a single die roll either. I think it should be a skill challage rather than something as trite as a maxed gambling skill. In 4e I would say that it is a skill challange and you use bluff, insight, intimidate. If you are playing the local yokels then its an easy challange if you are playing the high nobility it is hard unless you know the guy is a bad gambler before hand and I would have no objection to doing some research before hand.As another skill challange using, history and streetwise modified by what actions you take to find out about your marks gambling habits. If WoTC add a non combat task resolution system that allows special powers or some more elaborate version of the skill challange system. Then I would be interested in looking at it but I think it should be optional and I have come to dislike systems that use skill points and skill lists because the skill list tend to leave odd gaps, corner cases and wierd synergies. Now, I'm off [/QUOTE]
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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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