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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4764809" data-attributes="member: 4892"><p>I think people are still getting used to the new power structure and are seing the powers as restrictive as mentioned above. Upthread were some good ideas for using powers and class abilities outside of combat to achieve desired effects:</p><p></p><p><a href="http://www.enworld.org/forum/4759931-post7.html" target="_blank">Can I do this outside of combat?</a></p><p></p><p>And the DMG suggests "say yes."</p><p></p><p>We're all used to how we would use Charm Person to make a fool out of the snooty bartender. Or use Grease to cause mischief in the marketplace. Now it's time to look for new uses for the powers.</p><p></p><p>My suggestions to the above questions and what I would do as DM in my own games boil down to some easy answers:</p><p></p><p>1) When a player suggests a creative use of a class ability such as Warlock's Curse to intimidate the locals, say Yes.</p><p>2) Allow any power to be used without the damage component. Even a skilled swordsman needs to practice his cool combat maneuvers and wouldn't get much chance to do so if he's smacking the uh-hum out of his training buddy.</p><p>3) Does the action the player wants his character to take break the game? (Like talking to a horse instead of townsfolk?) Or does it just break your version of the story? Let the player be creative!</p><p>4) Be open with the rules. Glorius spirit lets his Epic PC fly 30 feet per round at will? Whoop-de-do! He's Epic and that's an equivalent Fly speed of 15. At best he could fly 30, then walk another 30 to keep up with everybody else.</p><p>5) Much more than I can even think of right now, so be ready to adapt and wing it.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4764809, member: 4892"] I think people are still getting used to the new power structure and are seing the powers as restrictive as mentioned above. Upthread were some good ideas for using powers and class abilities outside of combat to achieve desired effects: [URL="http://www.enworld.org/forum/4759931-post7.html"]Can I do this outside of combat?[/URL] And the DMG suggests "say yes." We're all used to how we would use Charm Person to make a fool out of the snooty bartender. Or use Grease to cause mischief in the marketplace. Now it's time to look for new uses for the powers. My suggestions to the above questions and what I would do as DM in my own games boil down to some easy answers: 1) When a player suggests a creative use of a class ability such as Warlock's Curse to intimidate the locals, say Yes. 2) Allow any power to be used without the damage component. Even a skilled swordsman needs to practice his cool combat maneuvers and wouldn't get much chance to do so if he's smacking the uh-hum out of his training buddy. 3) Does the action the player wants his character to take break the game? (Like talking to a horse instead of townsfolk?) Or does it just break your version of the story? Let the player be creative! 4) Be open with the rules. Glorius spirit lets his Epic PC fly 30 feet per round at will? Whoop-de-do! He's Epic and that's an equivalent Fly speed of 15. At best he could fly 30, then walk another 30 to keep up with everybody else. 5) Much more than I can even think of right now, so be ready to adapt and wing it. [/QUOTE]
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