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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4765106" data-attributes="member: 4892"><p>The players can't call for a skill challenge. The DM can call for a skill challenge to complete a complex task. The players state that they want to talk the king into into handing over his kingdom. The DM can respond by:</p><p></p><p>1) Saying No. This is still allowed when players try to do the impossible despite the "Say Yes" attitude.</p><p>2) Say Yes if he thinks they have earned that right through their actions.</p><p>3) Roleplay the situation and take action appropriately.</p><p>4) Call for a single skill check. Set the DC as the DM wishes.</p><p>5) Make it a Skill Challenge. Set the DCs as the DM wishes.</p><p></p><p>It doesn't matter how much you've pumped into your Diplomacy (or whatever skills). The DM still determines what the target difficulty is. I do not consider setting the DCs as any number between 0 and infinity DM fiat, because ONLY the DM knows how difficult it would be to talk this particular ruler into handing over hs kingdom. There is no set DC in the books for "hand over your kingdom."</p><p></p><p>Spells like Charm Person (arguably) or Dominate Person (much more likely in this scenario) circumvent that DM choice if they succeed. DM fiat would be necessary to block the Dominate Person from functioning. Of course this is an extreme example and there are too many factors and outs to consider in a single thread much less a single post.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4765106, member: 4892"] The players can't call for a skill challenge. The DM can call for a skill challenge to complete a complex task. The players state that they want to talk the king into into handing over his kingdom. The DM can respond by: 1) Saying No. This is still allowed when players try to do the impossible despite the "Say Yes" attitude. 2) Say Yes if he thinks they have earned that right through their actions. 3) Roleplay the situation and take action appropriately. 4) Call for a single skill check. Set the DC as the DM wishes. 5) Make it a Skill Challenge. Set the DCs as the DM wishes. It doesn't matter how much you've pumped into your Diplomacy (or whatever skills). The DM still determines what the target difficulty is. I do not consider setting the DCs as any number between 0 and infinity DM fiat, because ONLY the DM knows how difficult it would be to talk this particular ruler into handing over hs kingdom. There is no set DC in the books for "hand over your kingdom." Spells like Charm Person (arguably) or Dominate Person (much more likely in this scenario) circumvent that DM choice if they succeed. DM fiat would be necessary to block the Dominate Person from functioning. Of course this is an extreme example and there are too many factors and outs to consider in a single thread much less a single post. [/QUOTE]
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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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