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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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<blockquote data-quote="Primal" data-source="post: 4765398" data-attributes="member: 30678"><p>I thought it was perfectly viable as per RAW for the players to suggest they're using a skill? Or even that they're using multiple skills in the situation, in which it would turn pretty much automatically into a skill challenge? Of course, the DM can always say "No", but this seems to be heavily discouraged in the rules. In any case, the whole skill challenge system is quite vaguely written and open to interpretation. </p><p></p><p>Wasn't the DC supposed to rely on the level of the PCs, i.e. as per page 42 in DMG?</p><p></p><p>And, like you noted, the DM could just as easily say "No" in the previous editions -- for example, he might decide that the king is always protected against such spells.</p></blockquote><p></p>
[QUOTE="Primal, post: 4765398, member: 30678"] I thought it was perfectly viable as per RAW for the players to suggest they're using a skill? Or even that they're using multiple skills in the situation, in which it would turn pretty much automatically into a skill challenge? Of course, the DM can always say "No", but this seems to be heavily discouraged in the rules. In any case, the whole skill challenge system is quite vaguely written and open to interpretation. Wasn't the DC supposed to rely on the level of the PCs, i.e. as per page 42 in DMG? And, like you noted, the DM could just as easily say "No" in the previous editions -- for example, he might decide that the king is always protected against such spells. [/QUOTE]
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Forked: GTS - A need for "A robust system that handles things outside of combat"?
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