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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?
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<blockquote data-quote="Shabe" data-source="post: 4441099" data-attributes="member: 66108"><p>But its not a huge departure from the previous edition, 50% versus 20%, besides how can you justify that no one else pays these prices, surely the merchants charge this price to every other person who is in the market for magic items? from nobles to the bouncer at a particularly rough public house, presumably they also get the same prices when they sell. </p><p>I guess you're talking about why doesn't party A.dventures Inc deal with party Mr C.ashcow without Mr Greedy B. Merchant getting in the way, good question, I tend to say that no one is really in the market for a magic flim flam at the moment, unless they have a contact/friend that they wish to sell to, but not many people are that rich.</p><p>Selling / Disenchanting items hasn't come up yet in my game as the party are only 3rd so are still trying to fill up their magic item slots, but I don't really think the players are going to miss anything compared to my last game which had carefully itemized shops and dc's for getting bargins out of them, they really ate into the session's time. </p><p>If they are interested in doing that then they can by all means, but i'm kind of hoping that they want to save the village from being destroyed and then run off to stop some guards from being sold off as slaves, rather than run back and forth around the Nentir vale or beyond looking for some extra cash.</p><p>I think the 4th wall is all happy, present and correct, its just the same as usual, players and characters have different information. </p><p>Characters are required not to look too hard at things that compromise the suspension of disbelief like leveling up benefits, the fact that killing monsters allows you to cast more powerful spells rather than staying at home studying, the fact that monsters seem to be just enough of a challenge to the heroes, characters can't copy each other's skills/moves no matter how hard they train, the economy etc, it's present in many systems.</p><p>Yes 4e is more gameist, yes it requires characters to overlook things, yes it requires the player to have more information so that they can make a decision for the character, but can't that be put down to the fact that the games focus is on the character being a hero and doing heroic things?</p></blockquote><p></p>
[QUOTE="Shabe, post: 4441099, member: 66108"] But its not a huge departure from the previous edition, 50% versus 20%, besides how can you justify that no one else pays these prices, surely the merchants charge this price to every other person who is in the market for magic items? from nobles to the bouncer at a particularly rough public house, presumably they also get the same prices when they sell. I guess you're talking about why doesn't party A.dventures Inc deal with party Mr C.ashcow without Mr Greedy B. Merchant getting in the way, good question, I tend to say that no one is really in the market for a magic flim flam at the moment, unless they have a contact/friend that they wish to sell to, but not many people are that rich. Selling / Disenchanting items hasn't come up yet in my game as the party are only 3rd so are still trying to fill up their magic item slots, but I don't really think the players are going to miss anything compared to my last game which had carefully itemized shops and dc's for getting bargins out of them, they really ate into the session's time. If they are interested in doing that then they can by all means, but i'm kind of hoping that they want to save the village from being destroyed and then run off to stop some guards from being sold off as slaves, rather than run back and forth around the Nentir vale or beyond looking for some extra cash. I think the 4th wall is all happy, present and correct, its just the same as usual, players and characters have different information. Characters are required not to look too hard at things that compromise the suspension of disbelief like leveling up benefits, the fact that killing monsters allows you to cast more powerful spells rather than staying at home studying, the fact that monsters seem to be just enough of a challenge to the heroes, characters can't copy each other's skills/moves no matter how hard they train, the economy etc, it's present in many systems. Yes 4e is more gameist, yes it requires characters to overlook things, yes it requires the player to have more information so that they can make a decision for the character, but can't that be put down to the fact that the games focus is on the character being a hero and doing heroic things? [/QUOTE]
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Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?
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