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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?
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<blockquote data-quote="Lizard" data-source="post: 4441675" data-attributes="member: 1054"><p>Well, I'm trying to get away from the specifics of economics and into the general "game vs. simulation" issue.</p><p></p><p>CAGI is a very good example of the problem. It is, in essence, a magic effect: All monsters within burst 3 teleport to a square adjacent to the fighter. This is an oversimplification, I admit, as the errata makes it a Pull effect and this implies some limits (though it creates some issues...as written, you could use it to force a monster to cross a pit, burning terrain, etc (yeah, he gets a save, but if he fails...) but the essence is that the fighter says "I use CAGI!" and the DM dutifully arranges every monster inside of Burst 3 adjacent to the fighter, without regard to their intelligence, tactics, powers, previous position, etc. It basically screams "This is a game!" in a way that cannot be ignored. </p><p></p><p></p><p></p><p></p><p>If "overall combat" is the sum of actions that don't make sense, the overall combat doesn't make sense. If the tide of battle is turned because the archers left their posts for no good reason, the rogue hurled a dagger at a flying ghost and pinned it to the air, or caused an immobilized creature to move 4 squares by being charismatic, the thing as a whole doesn't make much sense, either. Any specific, individual, thing can be dealt with easily enough, and, again, I don't want to go into nitpicky detail -- it's the grand totality of them all that grates on me. If once every two or three fights, you have an "I steal his PANTS!" moment, well, I can easily live with it. If it's more like once a round...that's too much.</p><p></p><p></p><p></p><p></p><p>Really? Because I'd think a totally irresistable forced movement power that affected all creatures in a burst would be used mostly to get people out of cover -- so that the strikers can gank them. When I saw CAGI, that's the first use I thought of for it. Get the damn archers and casters down from the trees and out in the open.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4441675, member: 1054"] Well, I'm trying to get away from the specifics of economics and into the general "game vs. simulation" issue. CAGI is a very good example of the problem. It is, in essence, a magic effect: All monsters within burst 3 teleport to a square adjacent to the fighter. This is an oversimplification, I admit, as the errata makes it a Pull effect and this implies some limits (though it creates some issues...as written, you could use it to force a monster to cross a pit, burning terrain, etc (yeah, he gets a save, but if he fails...) but the essence is that the fighter says "I use CAGI!" and the DM dutifully arranges every monster inside of Burst 3 adjacent to the fighter, without regard to their intelligence, tactics, powers, previous position, etc. It basically screams "This is a game!" in a way that cannot be ignored. If "overall combat" is the sum of actions that don't make sense, the overall combat doesn't make sense. If the tide of battle is turned because the archers left their posts for no good reason, the rogue hurled a dagger at a flying ghost and pinned it to the air, or caused an immobilized creature to move 4 squares by being charismatic, the thing as a whole doesn't make much sense, either. Any specific, individual, thing can be dealt with easily enough, and, again, I don't want to go into nitpicky detail -- it's the grand totality of them all that grates on me. If once every two or three fights, you have an "I steal his PANTS!" moment, well, I can easily live with it. If it's more like once a round...that's too much. Really? Because I'd think a totally irresistable forced movement power that affected all creatures in a burst would be used mostly to get people out of cover -- so that the strikers can gank them. When I saw CAGI, that's the first use I thought of for it. Get the damn archers and casters down from the trees and out in the open. [/QUOTE]
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Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?
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