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Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?
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<blockquote data-quote="Lizard" data-source="post: 4443934" data-attributes="member: 1054"><p>Ah, I think I see the difference in our perspectives.</p><p></p><p>I assume the character knows the rules.</p><p></p><p>Not in an Order Of The Stick, "Hey, hold on, before you grapple me, let me look up how this works again" kind of way, but in the same way you know pretty much what a baseball you toss is going to do without having all of the physics equations memorized. A wizard in 3e knows his magic missile CAN'T miss if he can see the target. A fighter knows that if he swings hard, he's more likely to miss (Power Attack), and has a very good sense of just where the tradeoffs are. He also knows about how hard something is to hit. He knows that there's no way to kill an unwounded adult dragon with one mundane arrow, no matter how good a shot you are. </p><p></p><p>In 4e, a fighter might not know about "Encounter" or "daily" powers -- but he knows that opportunies for doing some things happen about once a fight (Encounter) and some a lot more rarely (Daily). If an ability "affects all targets in a burst", he knows that it will affect ALL of them. If it is "Attack Dex vs. Reflex", he knows he is more likely to hit a slow moving target than an agile one, and, furthermore, knows an agile fighter can pull the manuever off more reliably. Etc, etc, etc.</p><p></p><p>So, using CAGI as written, the fighter knows, "If I do *this*, everyone who sees me will come-a-runnin'. Period."</p><p></p><p>Using CAGI as modified, he knows "If I do *this*, I should be able to trick the dumb ones into coming...and maybe, if I'm lucky, one of the smarter ones." So he'd know not to use it against particularly clever foes, and he'd be more likely to use it against stupid ones. </p><p></p><p>I find it easier to believe in a "*this*" whose efficiency varies based on the gullibility of the targets, vs. a "*this*" which is always effective against all targets without exception.</p><p></p><p>Doesn't matter to you? Cool. No need for change.</p><p></p><p>(To someone else...I like the idea of making it an Intimidate check, but I'm not sure how to use a skill in a combat maneuver. "Intimidate vs. Will"? Wouldn't the Intimidate bonus generally be higher than attribute+BAB, esp. w/training and focus? Seems a bit too likely to "hit". A character can easily have a +7 to +10 Intimidate at first level...combat will be about...hmm..+3->4 for attribute, +3 for weapon proficiency, +1 for fighter style...yeah, it's close enough...hm.)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4443934, member: 1054"] Ah, I think I see the difference in our perspectives. I assume the character knows the rules. Not in an Order Of The Stick, "Hey, hold on, before you grapple me, let me look up how this works again" kind of way, but in the same way you know pretty much what a baseball you toss is going to do without having all of the physics equations memorized. A wizard in 3e knows his magic missile CAN'T miss if he can see the target. A fighter knows that if he swings hard, he's more likely to miss (Power Attack), and has a very good sense of just where the tradeoffs are. He also knows about how hard something is to hit. He knows that there's no way to kill an unwounded adult dragon with one mundane arrow, no matter how good a shot you are. In 4e, a fighter might not know about "Encounter" or "daily" powers -- but he knows that opportunies for doing some things happen about once a fight (Encounter) and some a lot more rarely (Daily). If an ability "affects all targets in a burst", he knows that it will affect ALL of them. If it is "Attack Dex vs. Reflex", he knows he is more likely to hit a slow moving target than an agile one, and, furthermore, knows an agile fighter can pull the manuever off more reliably. Etc, etc, etc. So, using CAGI as written, the fighter knows, "If I do *this*, everyone who sees me will come-a-runnin'. Period." Using CAGI as modified, he knows "If I do *this*, I should be able to trick the dumb ones into coming...and maybe, if I'm lucky, one of the smarter ones." So he'd know not to use it against particularly clever foes, and he'd be more likely to use it against stupid ones. I find it easier to believe in a "*this*" whose efficiency varies based on the gullibility of the targets, vs. a "*this*" which is always effective against all targets without exception. Doesn't matter to you? Cool. No need for change. (To someone else...I like the idea of making it an Intimidate check, but I'm not sure how to use a skill in a combat maneuver. "Intimidate vs. Will"? Wouldn't the Intimidate bonus generally be higher than attribute+BAB, esp. w/training and focus? Seems a bit too likely to "hit". A character can easily have a +7 to +10 Intimidate at first level...combat will be about...hmm..+3->4 for attribute, +3 for weapon proficiency, +1 for fighter style...yeah, it's close enough...hm.) [/QUOTE]
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Forked Thread: 4e And 4th Wall, was multiclassing - is Arcane Initiate too powerful?
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