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Forked Thread: Acrobatic Stunts - What Can You Do (DC?)
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<blockquote data-quote="yu gnomi" data-source="post: 4370851" data-attributes="member: 72965"><p><strong>3.0/3.5 Acrobats</strong></p><p></p><p>The Acrobatics stunt seems like a very poorly defined concept to me. In order to get inspiration for what an Acrobatic stunt would be, I looked at the Thief Acrobat class from 3.0 Complete Adventurer (These examples are class features).</p><p></p><p>Kip-up: as long as you are wearing light armor, and carrying a light load, you can stand as a free action. No skill check in 3.0, probably a low DC for 4ed.</p><p></p><p>Fast Acrobatics & Steady Stance: these features allow movement at normal speed while balancing or climbing, and allow character to not grant combat advantage (not "flat-footed" in 3.0) while balancing or climbing respectively. </p><p></p><p>I think that making Acrobatics checks at higher DC for balancing could allow for similar advantages, while a combination of Athletics and Acrobatics checks would work for fast climbing and/or not granting combat advantage.</p><p></p><p>Acrobatic Charge: Ignore difficult terrain and enemies while moving (presumably by flipping, cartwheeling and somersaulting over obstacles/foes). Is a class feature for 3.0 class, with caveat that an occasional skill check may be required. (3.0 rules also vague).</p><p></p><p>For 4ed, I think the equivalent of this ability would be a succession of Acrobatics checks made during a move action, the DC of each check would have to be decided on an ad-hoc basis (depending, I suppose, on the height of the obstruction). But for each check after the first, made in single action, tack on a successively larger penalty. I also see no reason why leaping/somersaulting over an enemy's head would not provoke an opportunity attack.</p><p></p><p>There are other Thief Acrobat features that are acrobatically oriented, like Defensive Roll and Agile Fighting, but these do not seem like the sorts of benefits that a skill check can provide (specifically, increasing AC and absorbing damage from a melee attack). </p><p></p><p>As for specific DC values, with no experience at DM'ing 4ed, I am really not sure what values to assign. I also have a suspicion that watching Jackie Chan movies might be a better guide to what Acrobatic stunts are, than anything WOTC has published.</p></blockquote><p></p>
[QUOTE="yu gnomi, post: 4370851, member: 72965"] [b]3.0/3.5 Acrobats[/b] The Acrobatics stunt seems like a very poorly defined concept to me. In order to get inspiration for what an Acrobatic stunt would be, I looked at the Thief Acrobat class from 3.0 Complete Adventurer (These examples are class features). Kip-up: as long as you are wearing light armor, and carrying a light load, you can stand as a free action. No skill check in 3.0, probably a low DC for 4ed. Fast Acrobatics & Steady Stance: these features allow movement at normal speed while balancing or climbing, and allow character to not grant combat advantage (not "flat-footed" in 3.0) while balancing or climbing respectively. I think that making Acrobatics checks at higher DC for balancing could allow for similar advantages, while a combination of Athletics and Acrobatics checks would work for fast climbing and/or not granting combat advantage. Acrobatic Charge: Ignore difficult terrain and enemies while moving (presumably by flipping, cartwheeling and somersaulting over obstacles/foes). Is a class feature for 3.0 class, with caveat that an occasional skill check may be required. (3.0 rules also vague). For 4ed, I think the equivalent of this ability would be a succession of Acrobatics checks made during a move action, the DC of each check would have to be decided on an ad-hoc basis (depending, I suppose, on the height of the obstruction). But for each check after the first, made in single action, tack on a successively larger penalty. I also see no reason why leaping/somersaulting over an enemy's head would not provoke an opportunity attack. There are other Thief Acrobat features that are acrobatically oriented, like Defensive Roll and Agile Fighting, but these do not seem like the sorts of benefits that a skill check can provide (specifically, increasing AC and absorbing damage from a melee attack). As for specific DC values, with no experience at DM'ing 4ed, I am really not sure what values to assign. I also have a suspicion that watching Jackie Chan movies might be a better guide to what Acrobatic stunts are, than anything WOTC has published. [/QUOTE]
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