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Forked Thread: Acrobatic Stunts - What Can You Do (DC?)
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<blockquote data-quote="yu gnomi" data-source="post: 4371201" data-attributes="member: 72965"><p>Have mulled over my previous post a bit, and decided that 3.0 rules for Thief-Acrobat are less useful as guidelines than I thought they would be. I think kung fu movies are probably better sources of inspiration (especially Jackie Chan movies).</p><p></p><p>My own feelings about acrobatic stunts is that while they can often be death-defying and stupefying, they should not be damaging to one's foes in and of themselves. (Although it may be that while flipping through the air, an acrobatic swordsman might slice through a line or tether, which could drop a heavy object on his enemies, or something like that.) </p><p></p><p>However, I do feel that a general consequence of a failed acrobatics check, should be falling prone. If one fails an attempted stunt that involves jumping over or pushing off of an enemy, then the acrobat ends up prone at his enemies feet.</p><p></p><p>With that in mind, I would suggest three stunts that are useful from the prone position: (the first two are simple and may not even need a check)</p><p></p><p>Kip Up: Stand as a minor action, rather than a move action. Can only be performed in light armor, and I think you need at least one hand free.</p><p></p><p>Roll: Move action. Move in a straight line until you reach an obstacle, or are out of movement. Use your normal movement rate, not crawling rate.</p><p></p><p>Leg Sweep: Standard action.Acrobatics check vs. foes Reflex. Success = foe drops prone as well. Can only be performed while prone.</p><p></p><p>Edit: on second thought Acrobatics vs Reflex, for leg sweep, is probably out of balance. Maybe (Acrobatics -5) vs. Reflex.</p></blockquote><p></p>
[QUOTE="yu gnomi, post: 4371201, member: 72965"] Have mulled over my previous post a bit, and decided that 3.0 rules for Thief-Acrobat are less useful as guidelines than I thought they would be. I think kung fu movies are probably better sources of inspiration (especially Jackie Chan movies). My own feelings about acrobatic stunts is that while they can often be death-defying and stupefying, they should not be damaging to one's foes in and of themselves. (Although it may be that while flipping through the air, an acrobatic swordsman might slice through a line or tether, which could drop a heavy object on his enemies, or something like that.) However, I do feel that a general consequence of a failed acrobatics check, should be falling prone. If one fails an attempted stunt that involves jumping over or pushing off of an enemy, then the acrobat ends up prone at his enemies feet. With that in mind, I would suggest three stunts that are useful from the prone position: (the first two are simple and may not even need a check) Kip Up: Stand as a minor action, rather than a move action. Can only be performed in light armor, and I think you need at least one hand free. Roll: Move action. Move in a straight line until you reach an obstacle, or are out of movement. Use your normal movement rate, not crawling rate. Leg Sweep: Standard action.Acrobatics check vs. foes Reflex. Success = foe drops prone as well. Can only be performed while prone. Edit: on second thought Acrobatics vs Reflex, for leg sweep, is probably out of balance. Maybe (Acrobatics -5) vs. Reflex. [/QUOTE]
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