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Forked Thread: Al-Qadim, Land of Fate 4e
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<blockquote data-quote="Quickleaf" data-source="post: 4458409" data-attributes="member: 20323"><p>Hi Philosopher, and welcome to the ENWorld boards!</p><p></p><p><strong>Armor</strong> - That's simple and it works. I was thinking Endurance checks with escalating penalties (perhaps a fatigue track like how diseases/poisons work in 4e), but that might be too complicated.</p><p></p><p><strong>Classes</strong> - Well, Dr. Strangemonkey convinced me that merchant rogues should be reinterpreted as "merchant prince" (warlord), a more conquistador like figure. IMO, the sa'luk covers the "enterprising conman one step ahead of debtors" concept which seemed to be what the merchant-rogue was.</p><p></p><p>As for the beggar-thief and barber being battlefield-effective, it's about as plausible as a cleric or a mystic being a combatant. However, those are strong archetypes and ones which old AQ players recognize. I think compromise can be made here for the sake of playability. </p><p>Also, a little tweaking of the kits can go a long way. For example, what if the barber becomes a smuggler/spy type with a vengeful streak? I'm thinking take the basic Arabian archetyp, fuse it with a <em>Casa Blanca</em> type informattion broker, and add a touch of <em>Sweeny Todd: Demon Barber of Fleet Street</em>. Heck, we could even rename it to Barber-Spy. Sure there are your everyday barbers, but the heroic barber is different; he's the one who interrogates the captive wicked vizier with a razor to his neck, who waits at the home of a client who cheated him to take his bloody revenge, who smuggles the PCs into the harem rolled in carpets.</p><p></p><p>I'm really torn about which direction to go with the rawun, because both involve tweaking the original concept in equally evocative ways:</p><p>1. Warlock Rawun - mysterious tribal lorekeeper who knows the tribe's secrets and communes with the collective ancestral memory</p><p>2. Warlord Rawun - chronicler of tribal heroism, making history with a sword in hand and inspiring allies to have courage with their tales</p><p></p><p><strong>Evil Eye</strong> - I've written a level 1 ritual "Avert Evil Eye". Inflicting the evil eye can be left to warlock's curses and other powers. I like your idea of different flavors of evil eye, I think we should run with it.</p><p></p><p>P.S. There's a discussion over here: <a href="http://forums.gleemax.com/showthread.php?t=1084853" target="_blank">http://forums.gleemax.com/showthread.php?t=1084853</a> about fitting 4e AL-QADIM into the Forgotten Realms new timeline. Personally I like AL-QADIM more contained, but there are some interesting ideas over there.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4458409, member: 20323"] Hi Philosopher, and welcome to the ENWorld boards! [b]Armor[/b] - That's simple and it works. I was thinking Endurance checks with escalating penalties (perhaps a fatigue track like how diseases/poisons work in 4e), but that might be too complicated. [b]Classes[/b] - Well, Dr. Strangemonkey convinced me that merchant rogues should be reinterpreted as "merchant prince" (warlord), a more conquistador like figure. IMO, the sa'luk covers the "enterprising conman one step ahead of debtors" concept which seemed to be what the merchant-rogue was. As for the beggar-thief and barber being battlefield-effective, it's about as plausible as a cleric or a mystic being a combatant. However, those are strong archetypes and ones which old AQ players recognize. I think compromise can be made here for the sake of playability. Also, a little tweaking of the kits can go a long way. For example, what if the barber becomes a smuggler/spy type with a vengeful streak? I'm thinking take the basic Arabian archetyp, fuse it with a [i]Casa Blanca[/i] type informattion broker, and add a touch of [i]Sweeny Todd: Demon Barber of Fleet Street[/i]. Heck, we could even rename it to Barber-Spy. Sure there are your everyday barbers, but the heroic barber is different; he's the one who interrogates the captive wicked vizier with a razor to his neck, who waits at the home of a client who cheated him to take his bloody revenge, who smuggles the PCs into the harem rolled in carpets. I'm really torn about which direction to go with the rawun, because both involve tweaking the original concept in equally evocative ways: 1. Warlock Rawun - mysterious tribal lorekeeper who knows the tribe's secrets and communes with the collective ancestral memory 2. Warlord Rawun - chronicler of tribal heroism, making history with a sword in hand and inspiring allies to have courage with their tales [b]Evil Eye[/b] - I've written a level 1 ritual "Avert Evil Eye". Inflicting the evil eye can be left to warlock's curses and other powers. I like your idea of different flavors of evil eye, I think we should run with it. P.S. There's a discussion over here: [url]http://forums.gleemax.com/showthread.php?t=1084853[/url] about fitting 4e AL-QADIM into the Forgotten Realms new timeline. Personally I like AL-QADIM more contained, but there are some interesting ideas over there. [/QUOTE]
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Forked Thread: Al-Qadim, Land of Fate 4e
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