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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Forked Thread: Al-Qadim, Land of Fate 4e
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<blockquote data-quote="Quickleaf" data-source="post: 4458477" data-attributes="member: 20323"><p><strong>Character Class Builds</strong></p><p></p><p>Here's a master list of the class builds I'm considering. New concepts are in <strong>bold</strong>. Feel free to criticize, reorganize, delete, and create. This list is just a springboard to work from.</p><p></p><p><u>CLERICS</u></p><p>Pragmatist: Traveling and contemporary priests of the common people</p><p>Ethoist: Dutiful officiates of the faith tending everyday prayer services</p><p>Moralist: Righteous and puritanical zealots militant in their faith</p><p>Hakima: Wise women whose clear vision pierces the veils of deception</p><p>Mystic: Reclusive prophets devoted to revealing a new spiritual truth</p><p></p><p><u>FIGHTERS</u></p><p>Askar: Raucous citizen-soldiers fiercely loyal to city and clan</p><p><strong>Guard</strong>: Stoic defenders of caravan, harem, mosque, and palace</p><p>Mamluk: Slaves raised as elite soldiers and cavalry of utter loyalty</p><p>Mercenary: Callous sell-swords feared in wartime and reviled during peace</p><p><strong>Traitor</strong>: Branded and jaded soldiers on the run from tyranny</p><p></p><p><u>PALADINS</u></p><p>Faris: Righteous exemplars protecting the people against injustice</p><p><strong>Ghazi</strong>: Divinely-gifted raiders striking at enemies of the faith</p><p><strong>Reckoner</strong>: Grim scarred devil hunters who do not fear the hellfire</p><p></p><p><u>RANGERS</u></p><p>Corsair: Unscrupulous privateers in love with the freedom of the seas</p><p>Desert Rider: Daring horsemen and women both raiding and protecting desert travelers</p><p>Matrud: Bitter and calculating exiles hardened to a lonely life</p><p></p><p><u>ROGUES</u></p><p>Barber: Quick-witted and menacing apothecary, smuggler, and spy</p><p>Beggar-Thief: Charming and nimble pickpockets spiteful of upper class</p><p><strong>Daroga</strong>: Astute police detectives willing to overlook and bend the law </p><p>Holy Slayer: Undercover zealots using terror tactics to kill their targets</p><p>Sa'luk: Adventurous conmen one step ahead of debt and death</p><p></p><p><u>WARLOCKS</u></p><p><strong>Malaka'is</strong>: Haunted souls pacted to mysterious and menacing angelic beings</p><p>Rawun: Glib tribal lorekeepers pacted to the spirit of history itself</p><p>Sha'ir: Impetuous summoners pacted to the auspicious Djinni Lords</p><p></p><p><u>WARLORDS</u></p><p><strong>Amir</strong>: Shrewd noble lords ever defending and conquering fortresses</p><p>Merchant-Prince: Enterprising conquistadors seeking new trade routes and frontiers</p><p><strong>Sheikh</strong>: Proud and uncompromising chiefs of the desert tribes</p><p></p><p><u>WIZARDS</u></p><p>Elemental Mage: Righteous and secretive wizards pursuing an elemental ideal</p><p><strong>Fateweaver</strong>: Manipulators of the web of fate with a glimpse of eternity</p><p><strong>Feisha</strong>: Tribal witches combating monstrosities with arcane force and wards</p><p><strong>Philosopher Mage</strong>: Pious astrologers and alchemists straying close to heresy</p><p><strong>Spectre</strong>: Outlaw illusionists and enchanters with one foot in another world</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4458477, member: 20323"] [b]Character Class Builds[/b] Here's a master list of the class builds I'm considering. New concepts are in [b]bold[/b]. Feel free to criticize, reorganize, delete, and create. This list is just a springboard to work from. [U]CLERICS[/U] Pragmatist: Traveling and contemporary priests of the common people Ethoist: Dutiful officiates of the faith tending everyday prayer services Moralist: Righteous and puritanical zealots militant in their faith Hakima: Wise women whose clear vision pierces the veils of deception Mystic: Reclusive prophets devoted to revealing a new spiritual truth [U]FIGHTERS[/U] Askar: Raucous citizen-soldiers fiercely loyal to city and clan [B]Guard[/B]: Stoic defenders of caravan, harem, mosque, and palace Mamluk: Slaves raised as elite soldiers and cavalry of utter loyalty Mercenary: Callous sell-swords feared in wartime and reviled during peace [B]Traitor[/B]: Branded and jaded soldiers on the run from tyranny [U]PALADINS[/U] Faris: Righteous exemplars protecting the people against injustice [B]Ghazi[/B]: Divinely-gifted raiders striking at enemies of the faith [B]Reckoner[/B]: Grim scarred devil hunters who do not fear the hellfire [U]RANGERS[/U] Corsair: Unscrupulous privateers in love with the freedom of the seas Desert Rider: Daring horsemen and women both raiding and protecting desert travelers Matrud: Bitter and calculating exiles hardened to a lonely life [U]ROGUES[/U] Barber: Quick-witted and menacing apothecary, smuggler, and spy Beggar-Thief: Charming and nimble pickpockets spiteful of upper class [b]Daroga[/b]: Astute police detectives willing to overlook and bend the law Holy Slayer: Undercover zealots using terror tactics to kill their targets Sa'luk: Adventurous conmen one step ahead of debt and death [U]WARLOCKS[/U] [B]Malaka'is[/B]: Haunted souls pacted to mysterious and menacing angelic beings Rawun: Glib tribal lorekeepers pacted to the spirit of history itself Sha'ir: Impetuous summoners pacted to the auspicious Djinni Lords [U]WARLORDS[/U] [B]Amir[/B]: Shrewd noble lords ever defending and conquering fortresses Merchant-Prince: Enterprising conquistadors seeking new trade routes and frontiers [B]Sheikh[/B]: Proud and uncompromising chiefs of the desert tribes [U]WIZARDS[/U] Elemental Mage: Righteous and secretive wizards pursuing an elemental ideal [B]Fateweaver[/B]: Manipulators of the web of fate with a glimpse of eternity [B]Feisha[/B]: Tribal witches combating monstrosities with arcane force and wards [B]Philosopher Mage[/B]: Pious astrologers and alchemists straying close to heresy [B]Spectre[/B]: Outlaw illusionists and enchanters with one foot in another world [/QUOTE]
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Forked Thread: Al-Qadim, Land of Fate 4e
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