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Forked Thread: Al-Qadim, Land of Fate 4e
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4463341" data-attributes="member: 6533"><p>You know Mouseferatu is a huge Arabian Adventures fan. If someone can PM him it might be worth it to see if he's interested on a casual level.</p><p></p><p>There are some rules elements I'd be interested in, too, but I think it'll work well to let people have a focus but keep the boundaries loose.</p><p></p><p>One nice thing about advancing the storyline a fair bit and including some nasty disasters is that it gives us more of an opportunity to introduce new cultures or themes.</p><p></p><p>I think if you develop the 'Civilizing the Tribes' theme out a bit you can actually use it to introduce the problem of 'super-nomads' like the Seljik Turks who keep their nomadic ways even as they integrate civilized peoples into their society.</p><p></p><p>If you put together a means to get a Persian/Byzantine civilization on the scene - Maybe a nation coming through from Abeir - then you've hit all the major societal scenes of the Mideaval Middle East.</p><p></p><p>You could even throw a Prester John style Eladrin kingdom behind the Pearl cities, tie that in to the new dustbowl there, and then you've hit Ethiopia as well.</p><p></p><p>And I think it would be sweet if we came up with a Zhakarin convergence for the Spell-Plague.</p><p></p><p>You know, Mystra was never a part of the setting. So we could say that the Spell Plague is simply a terrible mystery to the Zhakarans.</p><p></p><p>Or we could say that there was a simultaneous Zhakaran event. That something broke in Al-Quadim too and that the feedback between the two events actually created the entirety of the disaster.</p><p></p><p>Neither side of the event is necesarilly aware of how they were affected by the other.</p><p></p><p>Then if you want to do a FR - Al-Quadim campaign you can explore the ties between the two.</p><p></p><p>But if you want to do a strict Al-Quadim campaign then you have an independent reason for the story changes that doesn't need to rely on FR or Toril at all.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4463341, member: 6533"] You know Mouseferatu is a huge Arabian Adventures fan. If someone can PM him it might be worth it to see if he's interested on a casual level. There are some rules elements I'd be interested in, too, but I think it'll work well to let people have a focus but keep the boundaries loose. One nice thing about advancing the storyline a fair bit and including some nasty disasters is that it gives us more of an opportunity to introduce new cultures or themes. I think if you develop the 'Civilizing the Tribes' theme out a bit you can actually use it to introduce the problem of 'super-nomads' like the Seljik Turks who keep their nomadic ways even as they integrate civilized peoples into their society. If you put together a means to get a Persian/Byzantine civilization on the scene - Maybe a nation coming through from Abeir - then you've hit all the major societal scenes of the Mideaval Middle East. You could even throw a Prester John style Eladrin kingdom behind the Pearl cities, tie that in to the new dustbowl there, and then you've hit Ethiopia as well. And I think it would be sweet if we came up with a Zhakarin convergence for the Spell-Plague. You know, Mystra was never a part of the setting. So we could say that the Spell Plague is simply a terrible mystery to the Zhakarans. Or we could say that there was a simultaneous Zhakaran event. That something broke in Al-Quadim too and that the feedback between the two events actually created the entirety of the disaster. Neither side of the event is necesarilly aware of how they were affected by the other. Then if you want to do a FR - Al-Quadim campaign you can explore the ties between the two. But if you want to do a strict Al-Quadim campaign then you have an independent reason for the story changes that doesn't need to rely on FR or Toril at all. [/QUOTE]
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Forked Thread: Al-Qadim, Land of Fate 4e
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