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Forked Thread: Al-Qadim, Land of Fate 4e
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<blockquote data-quote="Hodag" data-source="post: 4472632" data-attributes="member: 8767"><p><strong>Zakharan Ogre PC Race</strong></p><p></p><p>So I was looking at City of Delights and well...</p><p></p><p><strong>ZAKHARAN OGRE</strong></p><p><strong>RACIAL TRAITS</strong></p><p><strong>Average Height:</strong> 9’–10’</p><p><strong>Average Weight:</strong> 300–350 lb.</p><p><strong>Ability Scores:</strong> +4 Strength, +2 Constitution</p><p><strong>Size:</strong> Large</p><p><strong>Speed:</strong> 6 squares</p><p><strong>Vision:</strong> Normal</p><p><strong>Languages:</strong> Midani, Ogre</p><p><strong>Large:</strong> You have a Reach of 2 and may use</p><p>medium 2-handed weapons in one hand.</p><p></p><p></p><p>In most lands, ogres are big, ugly, greedy humanoids who live</p><p>by ambushes, raids, and theft; not so in Zakhara. While still</p><p>big and ugly by human standards, and sometimes greedy,</p><p>Zakharan ogres are respected members of civilized society.</p><p>Zakharan ogres usually speak Midani, but several also</p><p>know their ancestral ogrish tongue and have expanded its</p><p>vocabulary far past that used by their less intelligent cousins.</p><p>Rightly so, they consider ajami ogres to be quite barbaric, and</p><p>their language similar to that of a child.</p><p>Zakharan ogres have the same life span as regular ogres,</p><p>with most able to live 90 years, and a few for over a century.</p><p></p><p>Play a Zakharan ogre if you want . . .</p><p>✦ to be a hero with a fearsome presence.</p><p>✦ to be good at fighting, intimidating, or protecting.</p><p>✦ to be a member of a race that favors the fighter and</p><p>paladin classes.</p><p></p><p><strong>Physical Qualities</strong></p><p>Adult ogres stand as tall as ten feet and weigh 300 to 350</p><p>pounds. Their skin colors tend to be on the yellowish side,</p><p>though a few individuals have a violet tinge to their skin, possibly</p><p>indicating an ogre mage in their ancestry. Their eyes are</p><p>purple with white pupils; they usually have orange claws and</p><p>teeth. Hair color ranges from blackish-blue to dark green, and</p><p>the hair is carefully tended and often braided. Even the curdled</p><p>milk odor common to other ogres is but a subtle undertone</p><p>usually masked with other scents.</p><p></p><p><strong>Playing a Zakharan Ogre</strong></p><p>Zakharan ogres adapt their culture to the</p><p>type of society nearby. Those in the cities live as Al-Hadhar,</p><p>while those in the desert live as Al-Badia. Though not all consider</p><p>ogres one of the ins, or Enlightened races, many ogres</p><p>follow the Enlightened way and are as civilized and as honorable</p><p>as any of their neighbors.</p><p>All Zakharan ogres share a few traits. They generally dislike</p><p>ogre magi, though they follow the demands of honor and give</p><p>them a chance to prove worthy of respect. Most shun ogrima,</p><p>the offspring of ogre and ogre mage, for they are uncivilized</p><p>brutes (described in Golden Voyages). Even violet-skinned</p><p>ogres are outcasts because of their association with ogrima.</p><p>Al-Hadhar ogres have most of the same traits as other Al-</p><p>Hadhar. These ogres tend to be calm and rational, and they are</p><p>greatly prized as workers and warriors because of their</p><p>strength. Many are members of mamluk societies. Others are</p><p>similar to merchant-rogues or, rarely, shaíir or pragmatists.</p><p>Al-Badia ogres are also similar to other Al-Badia, roaming</p><p>the harsh areas of Zakhara, but living as free people. Al-Badia</p><p>ogres must occasionally deal with prejudice from other races,</p><p>for there are still occasional tales of ogres carrying away children.</p><p>Thus, these ogres tend to be less social than other ogres.</p><p>This attitude adds to the rumors.</p><p>In addition, some of the more brutish Al-Badia ogres interbreed</p><p>with ogre magi or ogrima. To compensate for this, and</p><p>to prevent even more rumors of evil ogres, the more civilized</p><p>Al-Badia ogres raid ogrima tribes, trying to kill them.</p><p>Zakharan ogres have the same impact on the world</p><p>around them as humans, dwarves, or elves do. Very few have</p><p>any crafting skills.</p><p><strong>Zakharan Ogre Characteristics:</strong> Strong, confident,</p><p>imposing, honorable, proud, loyal, protective,</p><p>stubborn, uncompromising, determined</p><p><strong>Names:</strong> As standard Zakharan for their region.</p><p></p><p></p><p><strong>FEATS</strong></p><p></p><p><strong>Endure</strong></p><p>[Zakharan Ogre]</p><p><strong>Prerequisites:</strong> Zakharan Ogre</p><p><strong>Benefit:</strong> You take only half-damage from ongoing effects.</p><p></p><p><strong>Honor Bound</strong></p><p>[Zakharan Ogre]</p><p>Prerequisites: Zakharan Ogre, Defender Class</p><p>Benefit: When you give an oath you may use Honor Bound.</p><p></p><p><strong>Honor Bound Feat Power</strong></p><p><em>The force of your oath will assist in bypassing any obstacle. </em></p><p><em>Even those Fate itself has placed in you path.</em></p><p><strong>Daily</strong></p><p><strong>Free Action</strong></p><p><strong>Effect:</strong> Until the end of encounter, all your defenses, to hits, saves, skill rolls and damage are at +1.</p><p></p><p>I know, Large and a +4 to Strength...</p><p>However, they have no encounter power, bonus to any defense, save bonus, extra weapon proficiency or much else.</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Hodag, post: 4472632, member: 8767"] [b]Zakharan Ogre PC Race[/b] So I was looking at City of Delights and well... [B]ZAKHARAN OGRE RACIAL TRAITS[/B] [B]Average Height:[/B] 9’–10’ [B]Average Weight:[/B] 300–350 lb. [B]Ability Scores:[/B] +4 Strength, +2 Constitution [B]Size:[/B] Large [B]Speed:[/B] 6 squares [B]Vision:[/B] Normal [B]Languages:[/B] Midani, Ogre [B]Large:[/B] You have a Reach of 2 and may use medium 2-handed weapons in one hand. In most lands, ogres are big, ugly, greedy humanoids who live by ambushes, raids, and theft; not so in Zakhara. While still big and ugly by human standards, and sometimes greedy, Zakharan ogres are respected members of civilized society. Zakharan ogres usually speak Midani, but several also know their ancestral ogrish tongue and have expanded its vocabulary far past that used by their less intelligent cousins. Rightly so, they consider ajami ogres to be quite barbaric, and their language similar to that of a child. Zakharan ogres have the same life span as regular ogres, with most able to live 90 years, and a few for over a century. Play a Zakharan ogre if you want . . . ✦ to be a hero with a fearsome presence. ✦ to be good at fighting, intimidating, or protecting. ✦ to be a member of a race that favors the fighter and paladin classes. [B]Physical Qualities[/B] Adult ogres stand as tall as ten feet and weigh 300 to 350 pounds. Their skin colors tend to be on the yellowish side, though a few individuals have a violet tinge to their skin, possibly indicating an ogre mage in their ancestry. Their eyes are purple with white pupils; they usually have orange claws and teeth. Hair color ranges from blackish-blue to dark green, and the hair is carefully tended and often braided. Even the curdled milk odor common to other ogres is but a subtle undertone usually masked with other scents. [B]Playing a Zakharan Ogre[/B] Zakharan ogres adapt their culture to the type of society nearby. Those in the cities live as Al-Hadhar, while those in the desert live as Al-Badia. Though not all consider ogres one of the ins, or Enlightened races, many ogres follow the Enlightened way and are as civilized and as honorable as any of their neighbors. All Zakharan ogres share a few traits. They generally dislike ogre magi, though they follow the demands of honor and give them a chance to prove worthy of respect. Most shun ogrima, the offspring of ogre and ogre mage, for they are uncivilized brutes (described in Golden Voyages). Even violet-skinned ogres are outcasts because of their association with ogrima. Al-Hadhar ogres have most of the same traits as other Al- Hadhar. These ogres tend to be calm and rational, and they are greatly prized as workers and warriors because of their strength. Many are members of mamluk societies. Others are similar to merchant-rogues or, rarely, shaíir or pragmatists. Al-Badia ogres are also similar to other Al-Badia, roaming the harsh areas of Zakhara, but living as free people. Al-Badia ogres must occasionally deal with prejudice from other races, for there are still occasional tales of ogres carrying away children. Thus, these ogres tend to be less social than other ogres. This attitude adds to the rumors. In addition, some of the more brutish Al-Badia ogres interbreed with ogre magi or ogrima. To compensate for this, and to prevent even more rumors of evil ogres, the more civilized Al-Badia ogres raid ogrima tribes, trying to kill them. Zakharan ogres have the same impact on the world around them as humans, dwarves, or elves do. Very few have any crafting skills. [B]Zakharan Ogre Characteristics:[/B] Strong, confident, imposing, honorable, proud, loyal, protective, stubborn, uncompromising, determined [B]Names:[/B] As standard Zakharan for their region. [b]FEATS[/b] [b]Endure[/b] [Zakharan Ogre] [b]Prerequisites:[/b] Zakharan Ogre [b]Benefit:[/b] You take only half-damage from ongoing effects. [b]Honor Bound[/b] [Zakharan Ogre] Prerequisites: Zakharan Ogre, Defender Class Benefit: When you give an oath you may use Honor Bound. [b]Honor Bound Feat Power[/b] [i]The force of your oath will assist in bypassing any obstacle. Even those Fate itself has placed in you path.[/i] [b]Daily Free Action Effect:[/b] Until the end of encounter, all your defenses, to hits, saves, skill rolls and damage are at +1. I know, Large and a +4 to Strength... However, they have no encounter power, bonus to any defense, save bonus, extra weapon proficiency or much else. Comments? [/QUOTE]
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