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Forked Thread: Al-Qadim, Land of Fate 4e
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<blockquote data-quote="Quickleaf" data-source="post: 4474142" data-attributes="member: 20323"><p>Hey, this is a random question, but I noticed the flying carpet in the DMG is a 20th level magic item! According to the treasure parcels, PCs must be at least 16th level to even have a chance of getting a flying carpet. And it's a tiny carpet (4x4, 300 lb. max). </p><p>I'd like to design a flying carpet that's accessible to 11th level PCs.</p><p></p><p></p><p>Glad you like it, Jon. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Cool, thanks for posting about that - look forward to mining it for ideas.</p><p></p><p></p><p>Geomancers, huh? I'll see what I can come up with. I definitely think the Brotherhood should remain as villains, but I'm going to push them back to intrigue types whose presence isn't suffocating to other elementalists.</p><p></p><p></p><p>Neat! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I would say cut their speed to 6 - they're more of the lumbering type. Large is a nice feature. +4 Strength seems too much at first glimpse cause that means +2 to some powers, +2 damage, and +2 Athletics. However, you've made a good defense of +4 strength for ogres. Really, the question is what is a +2 attribute bonus worth compared to other racial features? One option is replace that extra +2 strength with a "burden bearer" feature allowing them to carry twice the load they normally could, or to otherwise ignore encumbrance penalties? I like the Endure feat a lot. However, Honor Bound is too powerful; I'd reduce the bonus to +1 if it's going to provide it to all those different checks.</p><p></p><p></p><p>Well, I'm up for including dragonborn. However the PHB/MM info is very scanty on their official origin story. And including them means we include Bahamut, their progenitor and the only Arabian dragon-ish creature I can think of, into Al-Qadim. That's a big change, but doable. Personally, I would make their breath weapon a thunder-based attack - a roar, really.</p><p></p><p>This brings up a larger question of other Enlightened monstrous races dwelling in Zakhara. Lizardmen, goblins, ogres, etc. How are they differentiated from each other and from any old human? I realize some of this is up to the DM, but it's a relevant question.</p><p></p><p></p><p>I really like that idea. I'd always wanted to explore the Astok overthrowing Umara more. If the Tuigan (or some other tribe) were to seize the Free Cities I imagine the Astok would be in an interesting position. Also I'd say that Muluk's king stays in power (to continue that unbroken lineage) but is married to a Tuigan warrior-queen who is the true power behind the throne.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4474142, member: 20323"] Hey, this is a random question, but I noticed the flying carpet in the DMG is a 20th level magic item! According to the treasure parcels, PCs must be at least 16th level to even have a chance of getting a flying carpet. And it's a tiny carpet (4x4, 300 lb. max). I'd like to design a flying carpet that's accessible to 11th level PCs. Glad you like it, Jon. :) Cool, thanks for posting about that - look forward to mining it for ideas. Geomancers, huh? I'll see what I can come up with. I definitely think the Brotherhood should remain as villains, but I'm going to push them back to intrigue types whose presence isn't suffocating to other elementalists. Neat! :) I would say cut their speed to 6 - they're more of the lumbering type. Large is a nice feature. +4 Strength seems too much at first glimpse cause that means +2 to some powers, +2 damage, and +2 Athletics. However, you've made a good defense of +4 strength for ogres. Really, the question is what is a +2 attribute bonus worth compared to other racial features? One option is replace that extra +2 strength with a "burden bearer" feature allowing them to carry twice the load they normally could, or to otherwise ignore encumbrance penalties? I like the Endure feat a lot. However, Honor Bound is too powerful; I'd reduce the bonus to +1 if it's going to provide it to all those different checks. Well, I'm up for including dragonborn. However the PHB/MM info is very scanty on their official origin story. And including them means we include Bahamut, their progenitor and the only Arabian dragon-ish creature I can think of, into Al-Qadim. That's a big change, but doable. Personally, I would make their breath weapon a thunder-based attack - a roar, really. This brings up a larger question of other Enlightened monstrous races dwelling in Zakhara. Lizardmen, goblins, ogres, etc. How are they differentiated from each other and from any old human? I realize some of this is up to the DM, but it's a relevant question. I really like that idea. I'd always wanted to explore the Astok overthrowing Umara more. If the Tuigan (or some other tribe) were to seize the Free Cities I imagine the Astok would be in an interesting position. Also I'd say that Muluk's king stays in power (to continue that unbroken lineage) but is married to a Tuigan warrior-queen who is the true power behind the throne. [/QUOTE]
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