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Forked Thread: Al-Qadim, Land of Fate 4e
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<blockquote data-quote="Quickleaf" data-source="post: 4479228" data-attributes="member: 20323"><p>I'm trying to come up with 8-9 campaign concepts for AQ4E - I'll flesh these out in more detail later, these are just the barebones ideas.</p><p></p><p>1. Heirs of the Caliph</p><p>The Grand Caliph must choose between one of his three sons as heir, but they are all unsuited to the task. The Shadow Caliph wages a terror campaign, driving the people to despair until her claim to the throne is recognized.</p><p></p><p>2. Holy War</p><p>The King of Muluk denounces the Law of the Loregiver, attempting to restore gods of long ago, and the Grand Caliph’s armies lay siege.</p><p></p><p>3. Kingdom of Ash</p><p>A curse falls upon Halwa, turning its people to mindless slaves, and its royalty to prisoners of demons seeking the destruction of the empire. The PCs must infiltrate the city-state and undo its curse before the Grand Caliph’s armies kill everyone within (or themselves are corrupted).</p><p></p><p>4. The Lost Scrolls</p><p>With the scrolls of the Loregiver stolen, there can be no reconciliation between competing sects and sectarian violence grows more common every day. The PCs track down the thieves and learn the true power of the scrolls.</p><p></p><p>5. Task of the Pearl</p><p>Sultan of Gana hosts an ancient competition to retrieve a most wondrous treasure – thus, the PCs set off to the Crowded Sea, learning of the hidden island Muminin and how the ruthless sultan will do anything to find it.</p><p></p><p>6. The Message</p><p>Pantheist League liberation prophet seeks to spread his faith throughout the empire, but his message is anathema to powerful caliphs, and both sides manipulate holy slayers to do their bidding…or is it the holy slayers who manipulate them?</p><p></p><p>7. Seal of Seven</p><p>Seven malevolent genies were released during the Great Unbinding, and they continue to wreck havoc on Zakhara. The PCs must confront and rebind each one, and hide the genie prison where it will never again be disturbed. However, a cabal of mages seek to stop them.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4479228, member: 20323"] I'm trying to come up with 8-9 campaign concepts for AQ4E - I'll flesh these out in more detail later, these are just the barebones ideas. 1. Heirs of the Caliph The Grand Caliph must choose between one of his three sons as heir, but they are all unsuited to the task. The Shadow Caliph wages a terror campaign, driving the people to despair until her claim to the throne is recognized. 2. Holy War The King of Muluk denounces the Law of the Loregiver, attempting to restore gods of long ago, and the Grand Caliph’s armies lay siege. 3. Kingdom of Ash A curse falls upon Halwa, turning its people to mindless slaves, and its royalty to prisoners of demons seeking the destruction of the empire. The PCs must infiltrate the city-state and undo its curse before the Grand Caliph’s armies kill everyone within (or themselves are corrupted). 4. The Lost Scrolls With the scrolls of the Loregiver stolen, there can be no reconciliation between competing sects and sectarian violence grows more common every day. The PCs track down the thieves and learn the true power of the scrolls. 5. Task of the Pearl Sultan of Gana hosts an ancient competition to retrieve a most wondrous treasure – thus, the PCs set off to the Crowded Sea, learning of the hidden island Muminin and how the ruthless sultan will do anything to find it. 6. The Message Pantheist League liberation prophet seeks to spread his faith throughout the empire, but his message is anathema to powerful caliphs, and both sides manipulate holy slayers to do their bidding…or is it the holy slayers who manipulate them? 7. Seal of Seven Seven malevolent genies were released during the Great Unbinding, and they continue to wreck havoc on Zakhara. The PCs must confront and rebind each one, and hide the genie prison where it will never again be disturbed. However, a cabal of mages seek to stop them. [/QUOTE]
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Forked Thread: Al-Qadim, Land of Fate 4e
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