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Forked Thread: Al-Qadim, Land of Fate 4e
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<blockquote data-quote="Quickleaf" data-source="post: 4527076" data-attributes="member: 20323"><p><strong>The Beggar-Thief</strong></p><p></p><p>Here's my first attempt at the beggar-thief. The "Reactive Stealth" feature is taken from the gnome, and the "handspring assault" & "fox's gambit" powers are from the Aerialist Rogue build from <u>Martial Power</u>.</p><p> </p><p><strong><span style="font-size: 18px"><span style="color: darkorange">Beggar-Thief</span></span></strong></p><p> </p><p><em>“All men are thieves – </em></p><p><em>no matter their stated profession.”</em></p><p> </p><p>For those who live without hearth or home, Fate is a cruel mistress. Circumstance may have made you a beggar, but ambition has made you a thief. Though you pick pockets and hustle pilgrims by day, at night you dream of a better life from your rooftop shanty. You find it supremely ironic that the exorbitant taxes which pay for the sultan’s palace, or the raids which capture cattle and slaves go unpunished and yet stealing a loaf of bread merits the loss of a hand. Not only do you see nothing wrong with thieving (or, as you would say, “surviving”), but you also see yourself as a champion of the poor, standing up for the downtrodden by making fools of the upper classes, and occasionally sharing your “earnings.” When you finally strike it rich, will the money change you for the better or worse, or will you always remain a child of the streets at heart?</p><p> </p><p><strong>Class Features:</strong> Beggar-Thief Talent*, Reactive Stealth*, Rogue Tactics (Artful Dodger), Sneak Attack</p><p><strong>Class Skills:</strong> Acrobatics, Athletics, Bluff, Diplomacy, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery</p><p><strong>Station:</strong> 2</p><p> </p><p><strong>Suggested Feat:</strong> Escape Artist</p><p><strong>Suggested Skills:</strong> Acrobatics, Athletics, Bluff, Stealth, Streetwise, Thievery</p><p><strong>Suggested At-Will Powers:</strong> <em>deft strike, sly flourish</em></p><p><strong>Suggested Encounter Power:</strong> <em>fox’s gambit</em></p><p><strong>Suggested Daily Power:</strong> <em>handspring assault</em></p><p><strong>Suggested Paragon Paths:</strong> Ear of the Souk*, Damsel of Distress*, Dashing Anti-Hero*, Sultan(a) of Thieves*</p><p> </p><p><strong>Reactive Stealth</strong></p><p>If you have cover or concealment when you make an initiative check, you may make a Stealth check to escape notice.</p><p> </p><p><strong>Beggar-Thief Talent</strong></p><p>When fighting in urban difficult terrain gain a +1 bonus to attack, and for one round during each encounter you may ignore the urban difficult terrain penalty to movement entirely.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4527076, member: 20323"] [b]The Beggar-Thief[/b] Here's my first attempt at the beggar-thief. The "Reactive Stealth" feature is taken from the gnome, and the "handspring assault" & "fox's gambit" powers are from the Aerialist Rogue build from [U]Martial Power[/U]. [B][SIZE=5][COLOR=darkorange]Beggar-Thief[/COLOR][/SIZE][/B] [I]“All men are thieves – [/I] [I]no matter their stated profession.”[/I] For those who live without hearth or home, Fate is a cruel mistress. Circumstance may have made you a beggar, but ambition has made you a thief. Though you pick pockets and hustle pilgrims by day, at night you dream of a better life from your rooftop shanty. You find it supremely ironic that the exorbitant taxes which pay for the sultan’s palace, or the raids which capture cattle and slaves go unpunished and yet stealing a loaf of bread merits the loss of a hand. Not only do you see nothing wrong with thieving (or, as you would say, “surviving”), but you also see yourself as a champion of the poor, standing up for the downtrodden by making fools of the upper classes, and occasionally sharing your “earnings.” When you finally strike it rich, will the money change you for the better or worse, or will you always remain a child of the streets at heart? [B]Class Features:[/B] Beggar-Thief Talent*, Reactive Stealth*, Rogue Tactics (Artful Dodger), Sneak Attack [B]Class Skills:[/B] Acrobatics, Athletics, Bluff, Diplomacy, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery [B]Station:[/B] 2 [B]Suggested Feat:[/B] Escape Artist [B]Suggested Skills:[/B] Acrobatics, Athletics, Bluff, Stealth, Streetwise, Thievery [B]Suggested At-Will Powers:[/B] [I]deft strike, sly flourish[/I] [B]Suggested Encounter Power:[/B] [I]fox’s gambit[/I] [B]Suggested Daily Power:[/B] [I]handspring assault[/I] [B]Suggested Paragon Paths:[/B] Ear of the Souk*, Damsel of Distress*, Dashing Anti-Hero*, Sultan(a) of Thieves* [B]Reactive Stealth[/B] If you have cover or concealment when you make an initiative check, you may make a Stealth check to escape notice. [B]Beggar-Thief Talent[/B] When fighting in urban difficult terrain gain a +1 bonus to attack, and for one round during each encounter you may ignore the urban difficult terrain penalty to movement entirely. [/QUOTE]
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Forked Thread: Al-Qadim, Land of Fate 4e
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