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General Tabletop Discussion
D&D Older Editions
Forked Thread: Al-Qadim, Land of Fate 4e
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<blockquote data-quote="Quickleaf" data-source="post: 4540763" data-attributes="member: 20323"><p>Given it's historical use, a +3 prof bonus seems appropriate, and it was definitely a chopping weapon, so I think the mix of the two works best (+3 prof, d6, heavy blade, high crit).</p><p></p><p></p><p>Thanks Jon! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>I was wondering about incorporating info from supplements, since it would require their use by anyone wanting to run certain builds in AQ4e. Personally, I find the current powers/builds pretty limiting, and would like to have more to work with.</p><p></p><p></p><p>Yeh, I was thinking the same thing as I wrote it. I think I'll revise that class feature to more accurately reflect what I'm going for - the ability to fade into a crowd unnoticed, or slip inconspicuously into an alley while trailing a mark.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4540763, member: 20323"] Given it's historical use, a +3 prof bonus seems appropriate, and it was definitely a chopping weapon, so I think the mix of the two works best (+3 prof, d6, heavy blade, high crit). Thanks Jon! :) I was wondering about incorporating info from supplements, since it would require their use by anyone wanting to run certain builds in AQ4e. Personally, I find the current powers/builds pretty limiting, and would like to have more to work with. Yeh, I was thinking the same thing as I wrote it. I think I'll revise that class feature to more accurately reflect what I'm going for - the ability to fade into a crowd unnoticed, or slip inconspicuously into an alley while trailing a mark. [/QUOTE]
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Forked Thread: Al-Qadim, Land of Fate 4e
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