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Forked Thread: Al-Qadim, Land of Fate 4e
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4579713" data-attributes="member: 6533"><p>Right, I'm working on this and here's what I've got so far:</p><p></p><p>1.) There are three basic nomad geo-cultural areas: The East, The West, and The North.</p><p></p><p>2.) The West here the breaking of the seals has had two main effects: the first is ecological weirdness and the second is the rise of two competing magical nomad kingdoms one of Janni and the other of Ghuls. As such nomads in this area have become increasingly marginalized and adaptable. Frequently they bear little resemblance to the nomads of legend as they have worked to survive in their strange new world. Those who have stuck to the old ways are increasingly associated with cities or other stranger powers who can protect them in return for their service in an increasingly hostile land.</p><p></p><p>3.) The North is at the once the most traditional area of nomad culture and the least. Here the basic life of the nomads has remained unchanged, but their political structure has evolved rapidly. The rise of the Sultan, on the one hand, works to empower nomad tribes - promoting creativity and ambition. The fracturing of the Mamlukes and the aggression of the Free Cities, on the other, has drawn tribes into any number of strange alliances and conflicts. In this climate some tribes are better described as hordes or moving cities while others have simply become companies, guilds, or nomad academies.</p><p></p><p>4.) In the East the Breaking of the Seals had the strangest effect. Long ago the East was filled with exotic kingdoms and flourishing peoples. The handmaiden of fate, however, had cursed them, scattered them across the worlds, and stricken their memories. Since then the descendants of the world's proudest kingdom would know themselves as nothing more than the pious nomads of a humble valley at home among the proud ruins and the humble truth of the law. When the seals broke, however, the sands ran aside revealling rich lands and richer memories. Now the nomads of the east are defined by how they respond to these returned kingdoms and the knowledge that comes with them.</p><p></p><p>A further threat in the East is the expansion of the league of the Pantheon which, in the wake of the spiritual crisis caused by the return, has worked to evangelize nomad tribes bringing them in close to the League and using them as agents loyal to the league as a whole rather than any one city, but also as a resource to be exploited by the league in concert rather than any one temple.</p><p></p><p>5.) The Eladrin. Deep deep in the heart of the East was the proudest kingdom of all. Here only one simple milkmaid had offered hospitality to the Loregiver. For 101 nights she had sheltered her in a high mountain cave first as the loregiver went to offer truth to the kingdoms immortal princes and then as winter kept her in the high vale. For all these night the sheperdess listened to the Loregivers wisdom in stories and fables rather than law and philosophy. When the loregiver cast forth the wicked kingdoms she cast this one into the feywyld itself, there the inhabitants drank deep of the magic and of the tales of this one storyteller who was like a sister of the loregiver. </p><p></p><p>Now, melenia later, they have returned with their own form of enlightenment. They are eager for the law, but they are also eager to share the tales they now see Zhakara never heard. Their manners are older than any great city in Zhakara, but their eyes, minds, and magic are fresh. Their Princes dress in Black to mourn their once deaf ears, and they recognize themselves as merely governors for fate - awaiting the return of the loregiver to whom they would offer their empty throne, the Pennitent Seat. Thus they are known as the Ebon Satraps. And their land of high cool mountains and impossible citadels as the Land of Fables.</p><p></p><p>6.) The Dragonborn. I love the idea that they came on a rogue eathmote of Abeir. But let us say they came to the Desert of the West. Right into the midst of the ecological madness there - perhaps even causing it - and that starving there they were met by a nomad tribe lead by a great mystic, his sister a Hakima, and their grandfather a Kahin. They feed them, showed them the ways of the land, and taught them of the ways of fate. Now the nomads of the west live in gratitude at the mercy of strangely shaped nomads dressed in veils against the weather who save them from the predations of ghouls and the hauteur of jann. While the clerics of the cities wonder in awe at the monstrous creatures with impeccable language and exquisite prayers who arrive in pilgrimage at the temples.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4579713, member: 6533"] Right, I'm working on this and here's what I've got so far: 1.) There are three basic nomad geo-cultural areas: The East, The West, and The North. 2.) The West here the breaking of the seals has had two main effects: the first is ecological weirdness and the second is the rise of two competing magical nomad kingdoms one of Janni and the other of Ghuls. As such nomads in this area have become increasingly marginalized and adaptable. Frequently they bear little resemblance to the nomads of legend as they have worked to survive in their strange new world. Those who have stuck to the old ways are increasingly associated with cities or other stranger powers who can protect them in return for their service in an increasingly hostile land. 3.) The North is at the once the most traditional area of nomad culture and the least. Here the basic life of the nomads has remained unchanged, but their political structure has evolved rapidly. The rise of the Sultan, on the one hand, works to empower nomad tribes - promoting creativity and ambition. The fracturing of the Mamlukes and the aggression of the Free Cities, on the other, has drawn tribes into any number of strange alliances and conflicts. In this climate some tribes are better described as hordes or moving cities while others have simply become companies, guilds, or nomad academies. 4.) In the East the Breaking of the Seals had the strangest effect. Long ago the East was filled with exotic kingdoms and flourishing peoples. The handmaiden of fate, however, had cursed them, scattered them across the worlds, and stricken their memories. Since then the descendants of the world's proudest kingdom would know themselves as nothing more than the pious nomads of a humble valley at home among the proud ruins and the humble truth of the law. When the seals broke, however, the sands ran aside revealling rich lands and richer memories. Now the nomads of the east are defined by how they respond to these returned kingdoms and the knowledge that comes with them. A further threat in the East is the expansion of the league of the Pantheon which, in the wake of the spiritual crisis caused by the return, has worked to evangelize nomad tribes bringing them in close to the League and using them as agents loyal to the league as a whole rather than any one city, but also as a resource to be exploited by the league in concert rather than any one temple. 5.) The Eladrin. Deep deep in the heart of the East was the proudest kingdom of all. Here only one simple milkmaid had offered hospitality to the Loregiver. For 101 nights she had sheltered her in a high mountain cave first as the loregiver went to offer truth to the kingdoms immortal princes and then as winter kept her in the high vale. For all these night the sheperdess listened to the Loregivers wisdom in stories and fables rather than law and philosophy. When the loregiver cast forth the wicked kingdoms she cast this one into the feywyld itself, there the inhabitants drank deep of the magic and of the tales of this one storyteller who was like a sister of the loregiver. Now, melenia later, they have returned with their own form of enlightenment. They are eager for the law, but they are also eager to share the tales they now see Zhakara never heard. Their manners are older than any great city in Zhakara, but their eyes, minds, and magic are fresh. Their Princes dress in Black to mourn their once deaf ears, and they recognize themselves as merely governors for fate - awaiting the return of the loregiver to whom they would offer their empty throne, the Pennitent Seat. Thus they are known as the Ebon Satraps. And their land of high cool mountains and impossible citadels as the Land of Fables. 6.) The Dragonborn. I love the idea that they came on a rogue eathmote of Abeir. But let us say they came to the Desert of the West. Right into the midst of the ecological madness there - perhaps even causing it - and that starving there they were met by a nomad tribe lead by a great mystic, his sister a Hakima, and their grandfather a Kahin. They feed them, showed them the ways of the land, and taught them of the ways of fate. Now the nomads of the west live in gratitude at the mercy of strangely shaped nomads dressed in veils against the weather who save them from the predations of ghouls and the hauteur of jann. While the clerics of the cities wonder in awe at the monstrous creatures with impeccable language and exquisite prayers who arrive in pilgrimage at the temples. [/QUOTE]
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Forked Thread: Al-Qadim, Land of Fate 4e
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