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Forked Thread: Al Qadim Monsters to 4e
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<blockquote data-quote="Hodag" data-source="post: 4444486" data-attributes="member: 8767"><p><strong>Anemone, Giant</strong></p><p></p><p>[code]Anemone, Giant (Body)</p><p>Level 15 Brute</p><p>Huge Natural Beast</p><p>XP 1,200 + 1800 for 6 Tentacle Groups</p><p>Initiative +0</p><p>Senses Scent</p><p>HP 183; Bloodied 91</p><p>AC 27; Fortitude 28, Reflex 27, Will 27</p><p>Immune Push, Pull, Slide Cannot Shift</p><p>Speed 1</p><p>Melee Bite (Standard; at-will)</p><p>Must be Grabbed by Tentacles +20 vs. Ref. 3d6 +6</p><p>Melee Swallow (Standard; at-will)</p><p>The anemone attempts to swallow a bloodied Medium or smaller creature</p><p>that one or more of its tentacle groups has grabbed; +20 vs. Fortitude; on </p><p>a hit, the target is swallowed and restrained (no save) and takes 8 damage </p><p>plus 8 acid damage on subsequent rounds at the start of the anemone's</p><p>turn. The swallowed creature can make melee or ranged basic attacks </p><p>only, and only with one-handed or natural weapons. If the anemone dies, </p><p>any creature trapped in its gullet can escape as a move action, ending that </p><p>action in a square formerly occupied by the anemone.</p><p>Close Acidic Spew (Immediate Reaction) ♦ when Bloodied</p><p>Close Burst 2 +20 vs. For. 4d8+6 Acid</p><p>Tentacles (Minor; at-will)</p><p>The anemone has 24 tentacle groups and can utilize up to six at once. It can </p><p>activate one tentacle group as a Minor action and can target any one </p><p>creature with that group.</p><p>Alignment Unaligned</p><p>Languages</p><p>Str 23 (+13) Dex 14 (+9) Wis 10 (+7)</p><p>Con 23 (+13) Int 1 (+2) Cha 10 (+7)</p><p></p><p></p><p>Anemone, Giant (Tentacle Group)</p><p>Level 15 Minion</p><p>Large Natural Beast</p><p>XP 300</p><p>Initiative +0</p><p>Senses Scent</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 31; Fortitude 28, Reflex 24, Will 22</p><p>Immune Push, Pull, Slide Cannot Shift; Immune to All Area of Effect Attacks</p><p>Speed 0 (attached to Anemone Body)</p><p>Basic Melee Grapple (Standard; at-will)</p><p>Reach 4 +18 vs. Ref 7 damage and target is grabbed. </p><p>Secondary Attack: +18 vs. For. 1d6 + 6 damage, ongoing 5 poison and </p><p>is slowed (save ends both). First Failed Save: The target is immobilized </p><p>instead of slowed (save ends). Second Failed Save: The target is </p><p>stunned instead of immobilized (save ends). </p><p>The tentacle group must continue to attack the same target, unless it receives</p><p>an order from the main body or it is attacked in melee.</p><p>Threatening Reach - The tentacle group can make opportunity attacks </p><p>against all enemies within its reach (4 squares)</p><p>Str 23 (+13) Dex 14 (+9) Wis 10 (+7)</p><p>Con 23 (+13) Int 0 (+2) Cha 10 (+7)</p><p>[/code]</p><p></p><p>Had to build it in two sections due to the ability to hack apart the individual tentacles. The swallow is nicked from the Purple Worm and the Sting is grabbed from the Carrion Crawler.</p></blockquote><p></p>
[QUOTE="Hodag, post: 4444486, member: 8767"] [b]Anemone, Giant[/b] [code]Anemone, Giant (Body) Level 15 Brute Huge Natural Beast XP 1,200 + 1800 for 6 Tentacle Groups Initiative +0 Senses Scent HP 183; Bloodied 91 AC 27; Fortitude 28, Reflex 27, Will 27 Immune Push, Pull, Slide Cannot Shift Speed 1 Melee Bite (Standard; at-will) Must be Grabbed by Tentacles +20 vs. Ref. 3d6 +6 Melee Swallow (Standard; at-will) The anemone attempts to swallow a bloodied Medium or smaller creature that one or more of its tentacle groups has grabbed; +20 vs. Fortitude; on a hit, the target is swallowed and restrained (no save) and takes 8 damage plus 8 acid damage on subsequent rounds at the start of the anemone's turn. The swallowed creature can make melee or ranged basic attacks only, and only with one-handed or natural weapons. If the anemone dies, any creature trapped in its gullet can escape as a move action, ending that action in a square formerly occupied by the anemone. Close Acidic Spew (Immediate Reaction) ♦ when Bloodied Close Burst 2 +20 vs. For. 4d8+6 Acid Tentacles (Minor; at-will) The anemone has 24 tentacle groups and can utilize up to six at once. It can activate one tentacle group as a Minor action and can target any one creature with that group. Alignment Unaligned Languages Str 23 (+13) Dex 14 (+9) Wis 10 (+7) Con 23 (+13) Int 1 (+2) Cha 10 (+7) Anemone, Giant (Tentacle Group) Level 15 Minion Large Natural Beast XP 300 Initiative +0 Senses Scent HP 1; a missed attack never damages a minion. AC 31; Fortitude 28, Reflex 24, Will 22 Immune Push, Pull, Slide Cannot Shift; Immune to All Area of Effect Attacks Speed 0 (attached to Anemone Body) Basic Melee Grapple (Standard; at-will) Reach 4 +18 vs. Ref 7 damage and target is grabbed. Secondary Attack: +18 vs. For. 1d6 + 6 damage, ongoing 5 poison and is slowed (save ends both). First Failed Save: The target is immobilized instead of slowed (save ends). Second Failed Save: The target is stunned instead of immobilized (save ends). The tentacle group must continue to attack the same target, unless it receives an order from the main body or it is attacked in melee. Threatening Reach - The tentacle group can make opportunity attacks against all enemies within its reach (4 squares) Str 23 (+13) Dex 14 (+9) Wis 10 (+7) Con 23 (+13) Int 0 (+2) Cha 10 (+7) [/code] Had to build it in two sections due to the ability to hack apart the individual tentacles. The swallow is nicked from the Purple Worm and the Sting is grabbed from the Carrion Crawler. [/QUOTE]
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