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Forked Thread: Al Qadim Monsters to 4e
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<blockquote data-quote="Hodag" data-source="post: 4459313" data-attributes="member: 8767"><p><strong>Desert Giants and Nasnas</strong></p><p></p><p>[code]Desert Giant Hunter Level 16 Skirmisher</p><p>Large Natural Humanoid XP 1,400</p><p>Initiative +13 Senses Perception: +15</p><p>HP 157; Bloodied 78</p><p>AC 30; Fortitude 28, Reflex 26, Will 25</p><p>Speed 8</p><p>M Long Spear (Standard; at-will)</p><p>Reach 3; +24 vs. AC; 1d12+7 damage and the target is slowed</p><p>until the end of the desert giant’s next turn.</p><p>R Giant Short Bow (Standard; at-will)</p><p>Range 20/40; +21 vs. AC; 1d10 damage</p><p>Sniper</p><p>When a desert giant hunter makes a ranged attack from hiding and </p><p>misses, it is still considered to be hiding.</p><p>Desert Blend (Standard; daily)</p><p>The desert giant hunter gains concealment until it attacks or moves.</p><p>Alignment Unaligned Languages Midani, Giant</p><p>Skills Stealth +16, Nature +15</p><p>Str 22 (+14) Dex 16 (+11) Wis 14 (+10)</p><p>Con 21 (+13) Int 10 (+8) Cha 10 (+8)</p><p>Equipment Giant Long Spear, Giant Short Bow, Leather</p><p></p><p>Desert Giant Sheikh Level 18 Soldier (Leader)</p><p>Large Natural Humanoid XP 2,000</p><p>Initiative +15 Senses Perception +16</p><p>HP 174; Bloodied 87</p><p>AC 34; Fortitude 31, Reflex 28, Will 27</p><p>Speed 8</p><p>Basic Melee: Giant Scimitar (Standard; at-will)</p><p>+23 vs. AC; 1d10+7 damage</p><p>Basic Range: Giant Short Bow (Standard; at-will)</p><p>Range 20/40; +21 vs. AC; 1d10 damage</p><p>Close Burst 10: Preparatory Tactics (Standard; daily)</p><p>The sheikh gives all allies in the burst +2 to Hit, Damage, and AC</p><p>till the end of the encounter</p><p>Inspiring Commander (Bloodied)</p><p>When a desert giant sheikh makes an Melee attack while bloodied,</p><p>all allies gain a +1 to hit and +2 damage until the start of the sheikh's next turn.</p><p>Desert Blend (Standard; daily)</p><p>The desert giant sheikh gains concealment until it attacks or moves.</p><p>Directed Fire (Standard; at-will)</p><p>An ally of the Sheikh may make a ranged basic attack against a target </p><p>of the sheikh's choice.</p><p>Alignment Unaligned Languages Midani, Giant</p><p>Skills Stealth +17, Nature +17, Diplomacy +16</p><p>Str 24 (+16) Dex 18 (+13) Wis 16 (+12)</p><p>Con 22 (+15) Int 14 (+11) Cha 16 (+12)</p><p>Equipment Giant Scimitar, Giant Short Bow, Chain Mail</p><p></p><p></p><p></p><p>Nasnas Thug Level 4 Brute</p><p>Medium Aberrant Humanoid XP 175</p><p>Initiative +4 Senses Perception +4</p><p>Petrifying Calls (Thunder) aura 2; +5 vs.Will; Target's are </p><p>Immobilized (save ends). This can only affect any one target </p><p>once per encounter.</p><p>HP 64; Bloodied 32</p><p>AC 16; Fortitude 18, Reflex 16, Will 13</p><p>Immune Fear; Vulnerable Magic and Iron Weapons 5</p><p>Saving Throws +2</p><p>Speed 6</p><p>Basic Melee: Scimitar (Standard; at-will)</p><p>+7 vs. AC; 1d8+5 damage</p><p>Alignment Evil Languages Midani (cannot speak)</p><p>Str 20 (+7) Dex 15 (+4) Wis 9 (+1)</p><p>Con 14 (+4) Int 7 (+0) Cha 6 (+0)</p><p>Equipment Scimitar[/code]</p></blockquote><p></p>
[QUOTE="Hodag, post: 4459313, member: 8767"] [b]Desert Giants and Nasnas[/b] [code]Desert Giant Hunter Level 16 Skirmisher Large Natural Humanoid XP 1,400 Initiative +13 Senses Perception: +15 HP 157; Bloodied 78 AC 30; Fortitude 28, Reflex 26, Will 25 Speed 8 M Long Spear (Standard; at-will) Reach 3; +24 vs. AC; 1d12+7 damage and the target is slowed until the end of the desert giant’s next turn. R Giant Short Bow (Standard; at-will) Range 20/40; +21 vs. AC; 1d10 damage Sniper When a desert giant hunter makes a ranged attack from hiding and misses, it is still considered to be hiding. Desert Blend (Standard; daily) The desert giant hunter gains concealment until it attacks or moves. Alignment Unaligned Languages Midani, Giant Skills Stealth +16, Nature +15 Str 22 (+14) Dex 16 (+11) Wis 14 (+10) Con 21 (+13) Int 10 (+8) Cha 10 (+8) Equipment Giant Long Spear, Giant Short Bow, Leather Desert Giant Sheikh Level 18 Soldier (Leader) Large Natural Humanoid XP 2,000 Initiative +15 Senses Perception +16 HP 174; Bloodied 87 AC 34; Fortitude 31, Reflex 28, Will 27 Speed 8 Basic Melee: Giant Scimitar (Standard; at-will) +23 vs. AC; 1d10+7 damage Basic Range: Giant Short Bow (Standard; at-will) Range 20/40; +21 vs. AC; 1d10 damage Close Burst 10: Preparatory Tactics (Standard; daily) The sheikh gives all allies in the burst +2 to Hit, Damage, and AC till the end of the encounter Inspiring Commander (Bloodied) When a desert giant sheikh makes an Melee attack while bloodied, all allies gain a +1 to hit and +2 damage until the start of the sheikh's next turn. Desert Blend (Standard; daily) The desert giant sheikh gains concealment until it attacks or moves. Directed Fire (Standard; at-will) An ally of the Sheikh may make a ranged basic attack against a target of the sheikh's choice. Alignment Unaligned Languages Midani, Giant Skills Stealth +17, Nature +17, Diplomacy +16 Str 24 (+16) Dex 18 (+13) Wis 16 (+12) Con 22 (+15) Int 14 (+11) Cha 16 (+12) Equipment Giant Scimitar, Giant Short Bow, Chain Mail Nasnas Thug Level 4 Brute Medium Aberrant Humanoid XP 175 Initiative +4 Senses Perception +4 Petrifying Calls (Thunder) aura 2; +5 vs.Will; Target's are Immobilized (save ends). This can only affect any one target once per encounter. HP 64; Bloodied 32 AC 16; Fortitude 18, Reflex 16, Will 13 Immune Fear; Vulnerable Magic and Iron Weapons 5 Saving Throws +2 Speed 6 Basic Melee: Scimitar (Standard; at-will) +7 vs. AC; 1d8+5 damage Alignment Evil Languages Midani (cannot speak) Str 20 (+7) Dex 15 (+4) Wis 9 (+1) Con 14 (+4) Int 7 (+0) Cha 6 (+0) Equipment Scimitar[/code] [/QUOTE]
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