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Forked Thread: Al Qadim Monsters to 4e
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<blockquote data-quote="Jubelo" data-source="post: 4460674" data-attributes="member: 50"><p>First of all, thanks for the hard work you've been putting into this thread. Al Qadim has always been one of my favorite settings to read (I live in a tiny town, so not much playing involved) and you've drawn me out of lurker mode. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Would you mind if I posted some Arabian Monsters in this thread at some point?</p><p></p><p>I also have some comments on the monsters posted recently.</p><p></p><p>I use the 4e Monster Math cruncher at Asmor.com to check my math.</p><p></p><p><strong>For the Dragonne:</strong></p><p></p><p>It seems to lack powers compared to other lvl 14 soldiers. Perhaps a double claw attack option? Or something like 'the target of the dragonne's charge attack is marked, make a secondary attack. Secondary attack: close burst 3, targets unmarked enemies +19 vs will : Fear the target is pushed x squares.</p><p></p><p>With the wisdom/charisma pair as low as it is, perhaps Will def should be lower, near 22?</p><p></p><p>I believe that Initiative should be 14 (+12 dex, +2 soldier).</p><p></p><p>Was the +5 on all saving throws purposeful? I don't recall another example that isn't a solo monster with that power.</p><p></p><p><strong>For the Desert Giant Hunter</strong></p><p></p><p>I think your Initiative score is a typo (+1) I calculated +13.</p><p></p><p>The stats seem low.. according to the book, they should average out to be about 21 except for the main pair at 24. I know it's exception based design, but was curious.</p><p></p><p>Damage also seems lower than normal for a monster of this level.</p><p></p><p>Thanks again,</p><p></p><p>Jon</p><p></p><p>Forgot to ask.. are you going to make Nasna minions as well? I thought they'd work well for that.</p></blockquote><p></p>
[QUOTE="Jubelo, post: 4460674, member: 50"] First of all, thanks for the hard work you've been putting into this thread. Al Qadim has always been one of my favorite settings to read (I live in a tiny town, so not much playing involved) and you've drawn me out of lurker mode. :) Would you mind if I posted some Arabian Monsters in this thread at some point? I also have some comments on the monsters posted recently. I use the 4e Monster Math cruncher at Asmor.com to check my math. [B]For the Dragonne:[/B] It seems to lack powers compared to other lvl 14 soldiers. Perhaps a double claw attack option? Or something like 'the target of the dragonne's charge attack is marked, make a secondary attack. Secondary attack: close burst 3, targets unmarked enemies +19 vs will : Fear the target is pushed x squares. With the wisdom/charisma pair as low as it is, perhaps Will def should be lower, near 22? I believe that Initiative should be 14 (+12 dex, +2 soldier). Was the +5 on all saving throws purposeful? I don't recall another example that isn't a solo monster with that power. [B]For the Desert Giant Hunter[/B] I think your Initiative score is a typo (+1) I calculated +13. The stats seem low.. according to the book, they should average out to be about 21 except for the main pair at 24. I know it's exception based design, but was curious. Damage also seems lower than normal for a monster of this level. Thanks again, Jon Forgot to ask.. are you going to make Nasna minions as well? I thought they'd work well for that. [/QUOTE]
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