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Forked Thread: Al Qadim Monsters to 4e
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<blockquote data-quote="Hodag" data-source="post: 4461156" data-attributes="member: 8767"><p><strong>Giants and Ghul-Kin and Rocs Oh My!</strong></p><p></p><p>[code]Giant Ogre Level 14 Brute</p><p>Large Natural Humanoid XP 1,000</p><p>Initiative +7 Senses Perception +12</p><p>HP 134; Bloodied 67</p><p>AC 22; Fortitude 25, Reflex 20, Will 19</p><p>Speed 8</p><p>Melee Basic: Massive Punch (Standard; at-will)</p><p>Reach 2; +13 vs. AC; 2d6+6 damage</p><p>Ranged: Hurl Boulder(Standard; at-will)</p><p>Ranged 8/16; +11 vs. Ref; 3d6+6 damage</p><p>Alignment Unaligned Languages Giant, Midani</p><p>Skills Athletics +19</p><p>Str 22 (+13) Dex 14 (+9) Wis 12 (+8)</p><p>Con 22 (+13) Int 9 (+6) Cha 6 (+5)</p><p></p><p>Island Giant Male Level 14 Brute</p><p>Large Natural Humanoid XP 1,000</p><p>Initiative +12 Senses Perception +12</p><p>HP 170; Bloodied 85</p><p>AC 26; Fortitude 28, Reflex 21, Will 22</p><p>Speed 8</p><p>Melee Basic: Massive Punch (Standard; at-will)</p><p>Reach 2; +17 vs. AC; 3d6+6 damage</p><p>Melee: Crushing Grip (Immediate Reaction; at-will)</p><p>must have grappled; +15 vs. For; 3d10+6 damage </p><p>and target dazed until end of island giant's next turn</p><p>Ranged: Hurl Boulder(Standard; at-will)</p><p>Ranged 10/20; +17 vs. AC; 1d10+6 damage</p><p>Alignment Chaotic Evil Languages Giant</p><p>Skills Athletics +19</p><p>Str 24 (+14) Dex 10 (+7) Wis 12 (+8)</p><p>Con 20 (+12) Int 9 (+6) Cha 6 (+5)</p><p></p><p>Island Giant Female (Giant Form) Level 14 Lurker</p><p>Large Natural Humanoid XP 1,000</p><p>Initiative +12 Senses Perception +12</p><p>HP 110; Bloodied 55</p><p>AC 28; Fortitude 26, Reflex 22, Will 23</p><p>Speed 8</p><p>Melee Basic: Massive Punch (Standard; at-will)</p><p>Reach 2; +15 vs. AC; 3d6+5 damage</p><p>Ranged: Hurl Boulder(Standard; at-will)</p><p>Ranged 8/16; +15 vs. AC; 1d10+5 damage</p><p>Shapeshift to Human (Minor; at-will)</p><p>The giant can shapeshift into a beautiful human </p><p>woman at will.</p><p>Alignment Chaotic Evil Languages Giant, Midani</p><p>Skills Athletics +19 Diplomacy +11</p><p>Str 20 (+12) Dex 12 (+8) Wis 14 (+9)</p><p>Con 20 (+12) Int 11 (+7) Cha 8 (+6)</p><p></p><p>Island Giant Female (Human Form) Level 14 Lurker</p><p>Medium Natural Humanoid XP 1,000</p><p>Initiative +12 Senses Perception +12</p><p>HP 110; Bloodied 55</p><p>AC 28; Fortitude 26, Reflex 22, Will 24</p><p>Speed 6</p><p>Melee Basic: Club (Standard; at-will)</p><p>+12 vs. AC; 1d6+2 damage</p><p>Return to Giant Form (Minor; at-will)</p><p>The giant can return to her normal form at will.</p><p>Alignment Chaotic Evil Languages Giant, Midani</p><p>Skills Athletics +16 Diplomacy +15</p><p>Str 14 (+9) Dex 12 (+8) Wis 14 (+9)</p><p>Con 20 (+12) Int 11 (+7) Cha 16 (+10)</p><p>Equipment Club</p><p></p><p>Island Giant Child Level 7 Minion</p><p>Medium Natural Humanoid XP 75</p><p>Initiative +12 Senses Perception +12</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 21; Fortitude 18, Reflex 16, Will 15</p><p>Speed 6</p><p>Melee Basic: Punch (Standard; at-will)</p><p>+12 vs. AC; 1d6+2 damage</p><p>Breath Water</p><p>The giant child can breath water as well as air.</p><p>Alignment Chaotic Evil Languages Giant, Midani</p><p>Skills Athletics +16 Stealth +12</p><p>Str 14 (+5) Dex 10 (+3) Wis 8 (+2)</p><p>Con 14 (+5) Int 7 (+1) Cha 7 (+1)</p><p>Equipment Club</p><p></p><p>Ghul-Kin Soultaker Level 13 Controller</p><p>Medium Natural Humanoid (undead) XP 800</p><p>Initiative +18 Senses Perception +16</p><p>HP 134; Bloodied 67</p><p>AC 27; Fortitude 26, Reflex 24, Will 25</p><p>Immune Metal Weapons</p><p>Speed 12, Swim 8</p><p>Melee Basic: Claw (Standard; at-will)</p><p>+18 vs. AC; 1d10 + 6</p><p>Melee: Bite (Standard; at-will)</p><p>+18 vs. AC; 2d8 + 6 damage</p><p>Melee: Kiss of Possession (Standard; recharge 456)</p><p>must have grappled target; +17 vs. Will; Target </p><p>is Dominated; Sustainable with a minor action.</p><p>Change Self (Standard; at-will)</p><p>the ghul-kin can change its appearance to that </p><p>of any humanoid at will.</p><p>Invisibility (Standard; at-will)</p><p>The ghul-kin can turn itself invisible at will. The </p><p>invisibility drops as soon as the ghul-kin attacks.</p><p>Alignment Unaligned Languages Midani, Djinn</p><p>Skills Stealth +14, History +15, Religion +15</p><p>Str 14 (+8) Dex 14 (+8) Wis 20 (+11)</p><p>Con 22 (+12) Int 16 (+9) Cha 20 (+11)</p><p></p><p>Ghul-Kin Witherer Level 16 Elite Skirmisher (Leader)</p><p>Large Natural Humanoid (undead) XP 2,800</p><p>Initiative +10 Senses Perception +13</p><p>HP 316; Bloodied 158</p><p>AC 30; Fortitude 28, Reflex 28, Will 28</p><p>Immune Metal Weapons</p><p>Saving Throws +2</p><p>Speed 12, Swim 8</p><p>Action Points 1</p><p>Melee Basic: Claw (Standard; at-will)</p><p>+18 vs. AC; 1d10 + 8</p><p>Melee: Bite (Standard; at-will)</p><p>+18 vs. AC; 2d8 + 8 damage</p><p>Melee: Withering Touch (Standard; at-will)</p><p>+20 vs. Ref; 3d8 + 7 damage and target is </p><p>Weakened (save ends); each subsequent </p><p>touch increases the saving throw difficulty </p><p>by 1.</p><p>Change Self (Standard; at-will)</p><p>The ghul-kin can change its appearance to </p><p>that of any humanoid at will.</p><p>Invisibility (Standard; at-will)</p><p>The ghul-kin can turn itself invisible at will. </p><p>The invisibility drops as soon as the ghul-kin attacks.</p><p>Alignment Unaligned Languages Midani, Djinn</p><p>Skills Stealth +14, History +15, Religion +15</p><p>Str 20 (+13) Dex 14 (+10) Wis 20 (+13)</p><p>Con 22 (+14) Int 22 (+14) Cha 20 (+13)</p><p></p><p>Roc, Great Zakharan Level 18 Elite Soldier</p><p>Gargantuan Natural Beast XP 4,000</p><p>Initiative +15 Senses Perception +23</p><p>HP 360; Bloodied 180</p><p>AC 36; Fortitude 36, Reflex 27, Will 30</p><p>Saving Throws +2</p><p>Speed 6 Fly 15(clumsy), overland flight 22</p><p>Action Points 1</p><p>Melee Basic: Peck (Standard; at-will)</p><p>Reach 4; +25 vs. AC; 3d8+10 damage</p><p>Melee: Claw Snatch (Standard; at-will)</p><p>The roc moves up to its fly speed and makes </p><p>an attack against a Large or smaller target at </p><p>any point during its move; +23 vs. Reflex; </p><p>1d10 + 10 damage, and the target is grabbed, </p><p>carried the rest of the roc's move, released, </p><p>and knocked prone in a space adjacent to the roc.</p><p>Alignment Unaligned Languages</p><p>Str 30 (+19) Dex 16 (+12) Wis 18 (+13)</p><p>Con 28 (+18) Int 6 (+7) Cha 14 (+11)</p><p></p><p>Roc, Two-Headed Zakharan Level 16 Elite Soldier</p><p>Huge Natural Beast XP 2,800</p><p>Initiative +13 Senses Perception +15</p><p>HP 314; Bloodied 157</p><p>AC 34; Fortitude 31, Reflex 30, Will 27</p><p>Saving Throws +2</p><p>Speed 4 Fly 8(clumsy), overland flight 15</p><p>Action Points 1</p><p>Melee: Claw Snatch (Standard; at-will)</p><p>The roc moves up to its fly speed and makes an </p><p>attack against a Medium or smaller target at any </p><p>point during its move; +18 vs. Reflex; 1d10 + 7 </p><p>damage, and the target is grabbed, carried the </p><p>rest of the roc’s move, released, and knocked </p><p>prone in a space adjacent to the roc.</p><p>Snapping Beaks (Standard; at-will)</p><p>Close Burst 2; +19 vs. AC; 2d6+7 damage</p><p>Alignment Unaligned Languages</p><p>Str 24 (+15) Dex 20 (+13) Wis 18 (+12)</p><p>Con 24 (+15) Int 6 (+6) Cha 12 (+9)</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Hodag, post: 4461156, member: 8767"] [b]Giants and Ghul-Kin and Rocs Oh My![/b] [code]Giant Ogre Level 14 Brute Large Natural Humanoid XP 1,000 Initiative +7 Senses Perception +12 HP 134; Bloodied 67 AC 22; Fortitude 25, Reflex 20, Will 19 Speed 8 Melee Basic: Massive Punch (Standard; at-will) Reach 2; +13 vs. AC; 2d6+6 damage Ranged: Hurl Boulder(Standard; at-will) Ranged 8/16; +11 vs. Ref; 3d6+6 damage Alignment Unaligned Languages Giant, Midani Skills Athletics +19 Str 22 (+13) Dex 14 (+9) Wis 12 (+8) Con 22 (+13) Int 9 (+6) Cha 6 (+5) Island Giant Male Level 14 Brute Large Natural Humanoid XP 1,000 Initiative +12 Senses Perception +12 HP 170; Bloodied 85 AC 26; Fortitude 28, Reflex 21, Will 22 Speed 8 Melee Basic: Massive Punch (Standard; at-will) Reach 2; +17 vs. AC; 3d6+6 damage Melee: Crushing Grip (Immediate Reaction; at-will) must have grappled; +15 vs. For; 3d10+6 damage and target dazed until end of island giant's next turn Ranged: Hurl Boulder(Standard; at-will) Ranged 10/20; +17 vs. AC; 1d10+6 damage Alignment Chaotic Evil Languages Giant Skills Athletics +19 Str 24 (+14) Dex 10 (+7) Wis 12 (+8) Con 20 (+12) Int 9 (+6) Cha 6 (+5) Island Giant Female (Giant Form) Level 14 Lurker Large Natural Humanoid XP 1,000 Initiative +12 Senses Perception +12 HP 110; Bloodied 55 AC 28; Fortitude 26, Reflex 22, Will 23 Speed 8 Melee Basic: Massive Punch (Standard; at-will) Reach 2; +15 vs. AC; 3d6+5 damage Ranged: Hurl Boulder(Standard; at-will) Ranged 8/16; +15 vs. AC; 1d10+5 damage Shapeshift to Human (Minor; at-will) The giant can shapeshift into a beautiful human woman at will. Alignment Chaotic Evil Languages Giant, Midani Skills Athletics +19 Diplomacy +11 Str 20 (+12) Dex 12 (+8) Wis 14 (+9) Con 20 (+12) Int 11 (+7) Cha 8 (+6) Island Giant Female (Human Form) Level 14 Lurker Medium Natural Humanoid XP 1,000 Initiative +12 Senses Perception +12 HP 110; Bloodied 55 AC 28; Fortitude 26, Reflex 22, Will 24 Speed 6 Melee Basic: Club (Standard; at-will) +12 vs. AC; 1d6+2 damage Return to Giant Form (Minor; at-will) The giant can return to her normal form at will. Alignment Chaotic Evil Languages Giant, Midani Skills Athletics +16 Diplomacy +15 Str 14 (+9) Dex 12 (+8) Wis 14 (+9) Con 20 (+12) Int 11 (+7) Cha 16 (+10) Equipment Club Island Giant Child Level 7 Minion Medium Natural Humanoid XP 75 Initiative +12 Senses Perception +12 HP 1; a missed attack never damages a minion. AC 21; Fortitude 18, Reflex 16, Will 15 Speed 6 Melee Basic: Punch (Standard; at-will) +12 vs. AC; 1d6+2 damage Breath Water The giant child can breath water as well as air. Alignment Chaotic Evil Languages Giant, Midani Skills Athletics +16 Stealth +12 Str 14 (+5) Dex 10 (+3) Wis 8 (+2) Con 14 (+5) Int 7 (+1) Cha 7 (+1) Equipment Club Ghul-Kin Soultaker Level 13 Controller Medium Natural Humanoid (undead) XP 800 Initiative +18 Senses Perception +16 HP 134; Bloodied 67 AC 27; Fortitude 26, Reflex 24, Will 25 Immune Metal Weapons Speed 12, Swim 8 Melee Basic: Claw (Standard; at-will) +18 vs. AC; 1d10 + 6 Melee: Bite (Standard; at-will) +18 vs. AC; 2d8 + 6 damage Melee: Kiss of Possession (Standard; recharge 456) must have grappled target; +17 vs. Will; Target is Dominated; Sustainable with a minor action. Change Self (Standard; at-will) the ghul-kin can change its appearance to that of any humanoid at will. Invisibility (Standard; at-will) The ghul-kin can turn itself invisible at will. The invisibility drops as soon as the ghul-kin attacks. Alignment Unaligned Languages Midani, Djinn Skills Stealth +14, History +15, Religion +15 Str 14 (+8) Dex 14 (+8) Wis 20 (+11) Con 22 (+12) Int 16 (+9) Cha 20 (+11) Ghul-Kin Witherer Level 16 Elite Skirmisher (Leader) Large Natural Humanoid (undead) XP 2,800 Initiative +10 Senses Perception +13 HP 316; Bloodied 158 AC 30; Fortitude 28, Reflex 28, Will 28 Immune Metal Weapons Saving Throws +2 Speed 12, Swim 8 Action Points 1 Melee Basic: Claw (Standard; at-will) +18 vs. AC; 1d10 + 8 Melee: Bite (Standard; at-will) +18 vs. AC; 2d8 + 8 damage Melee: Withering Touch (Standard; at-will) +20 vs. Ref; 3d8 + 7 damage and target is Weakened (save ends); each subsequent touch increases the saving throw difficulty by 1. Change Self (Standard; at-will) The ghul-kin can change its appearance to that of any humanoid at will. Invisibility (Standard; at-will) The ghul-kin can turn itself invisible at will. The invisibility drops as soon as the ghul-kin attacks. Alignment Unaligned Languages Midani, Djinn Skills Stealth +14, History +15, Religion +15 Str 20 (+13) Dex 14 (+10) Wis 20 (+13) Con 22 (+14) Int 22 (+14) Cha 20 (+13) Roc, Great Zakharan Level 18 Elite Soldier Gargantuan Natural Beast XP 4,000 Initiative +15 Senses Perception +23 HP 360; Bloodied 180 AC 36; Fortitude 36, Reflex 27, Will 30 Saving Throws +2 Speed 6 Fly 15(clumsy), overland flight 22 Action Points 1 Melee Basic: Peck (Standard; at-will) Reach 4; +25 vs. AC; 3d8+10 damage Melee: Claw Snatch (Standard; at-will) The roc moves up to its fly speed and makes an attack against a Large or smaller target at any point during its move; +23 vs. Reflex; 1d10 + 10 damage, and the target is grabbed, carried the rest of the roc's move, released, and knocked prone in a space adjacent to the roc. Alignment Unaligned Languages Str 30 (+19) Dex 16 (+12) Wis 18 (+13) Con 28 (+18) Int 6 (+7) Cha 14 (+11) Roc, Two-Headed Zakharan Level 16 Elite Soldier Huge Natural Beast XP 2,800 Initiative +13 Senses Perception +15 HP 314; Bloodied 157 AC 34; Fortitude 31, Reflex 30, Will 27 Saving Throws +2 Speed 4 Fly 8(clumsy), overland flight 15 Action Points 1 Melee: Claw Snatch (Standard; at-will) The roc moves up to its fly speed and makes an attack against a Medium or smaller target at any point during its move; +18 vs. Reflex; 1d10 + 7 damage, and the target is grabbed, carried the rest of the roc’s move, released, and knocked prone in a space adjacent to the roc. Snapping Beaks (Standard; at-will) Close Burst 2; +19 vs. AC; 2d6+7 damage Alignment Unaligned Languages Str 24 (+15) Dex 20 (+13) Wis 18 (+12) Con 24 (+15) Int 6 (+6) Cha 12 (+9) [/code] [/QUOTE]
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Forked Thread: Al Qadim Monsters to 4e
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