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Forked Thread: Al Qadim Monsters to 4e
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<blockquote data-quote="Hodag" data-source="post: 4465913" data-attributes="member: 8767"><p><strong>Feline Fiesta</strong></p><p></p><p>[code]Cat, Cheetah Level 2 Skirmisher</p><p>Medium Natural Beast XP 125</p><p>Initiative +4 Senses Perception +8; low light</p><p>HP 42; Bloodied 21</p><p>AC 16; Fortitude 16, Reflex 15, Will 14</p><p>Speed 7</p><p>Basic Melee: Swat (Standard; at-will)</p><p>+7 vs. AC; 1d6 + 3 damage</p><p>Melee: Bite (Standard; at-will)</p><p>+7 vs. AC; 1d10+3 damage</p><p>Melee: Leap for the Throat (Standard; at-will)</p><p>+7 vs. AC; 1d6+3 damage; Secondary Attack </p><p>Secondary Attack: +5 vs. Ref; Target grabbed; </p><p>ongoing 5 damage per round until grab broken.</p><p>Sprint (Move; encounter)</p><p>The cheetah can increase its run speed to 16 for </p><p>up to 4 turns. At the end of the 4 turns it is </p><p>weakened (save ends)</p><p>Camouflage</p><p>The cheetah gains +4 to Stealth when in brush </p><p>or grasslands</p><p>Alignment Unaligned Languages</p><p>Skills Stealth +9/+13</p><p>Str 12 (+2) Dex 17 (+4) Wis 14 (+3)</p><p>Con 18 (+5) Int 2 (-3) Cha 10 (+1)</p><p></p><p></p><p>Cat, Leopard Level 2 Elite Soldier</p><p>Medium Natural Beast XP 250</p><p>Initiative +3 Senses Perception +3</p><p>HP 80; Bloodied 40</p><p>AC 20; Fortitude 17, Reflex 16, Will 14</p><p>Saving Throws +2</p><p>Speed 7, swim 2</p><p>Action Points 1</p><p>Basic Melee: Swat (Standard; at-will)</p><p>+7 vs. AC; 1d10 + 3 damage</p><p>Melee: Bite (Standard; at-will)</p><p>+9 vs. AC; 2d6+3 damage</p><p>Pounce (Standard; at-will)</p><p>On a charge the leopard may both Bite and </p><p>Swat a target.</p><p>Combat Advantage</p><p>The leopard gains +1d6 damage on one attack </p><p>if they have Combat Advantage</p><p>Camouflage</p><p>The leopard gains +5 to Stealth when in brush,</p><p>jungle, or grasslands</p><p>Alignment Unaligned Languages</p><p>Skills Stealth +8/+13; Intimidate +6</p><p>Str 16 (+4) Dex 14 (+3) Wis 14 (+3)</p><p>Con 16 (+4) Int 2 (-3) Cha 10 (+1)</p><p></p><p>Cat, Lion Level 3 Brute</p><p>Large Natural Beast XP 150</p><p>Initiative +3 Senses Perception +3</p><p>HP 56; Bloodied 28</p><p>AC 15; Fortitude 17, Reflex 15, Will 15</p><p>Speed 8, swim 3</p><p>Basic Melee: Swat (Standard; at-will)</p><p>+6 vs. AC; 1d10 + 3 damage</p><p>Melee: Bite (Standard; at-will)</p><p>+6 vs. AC; 2d6+7 damage</p><p>Pounce</p><p>On a successful charge, the lion knocks the target prone</p><p>Pack Hunter</p><p>The lion gains +1 to hit for every other lion that is within </p><p>2 spaces of the target</p><p>Alignment Unaligned Languages</p><p>Skills Stealth +8; Intimidate +7</p><p>Str 18 (+5) Dex 14 (+3) Wis 14 (+3)</p><p>Con 16 (+4) Int 2 (-3) Cha 12 (+2)</p><p></p><p>Cat, Marine Level 1 Skirmisher</p><p>Small Natural Beast XP 100</p><p>Initiative +3 Senses Perception +8; low light vision</p><p>HP 30; Bloodied 15</p><p>AC 15; Fortitude 13, Reflex 14, Will 13</p><p>Speed 6, swim 4</p><p>Melee: Bite (Standard; at-will)</p><p>+6 vs. AC; 1d6 damage</p><p>Basic Melee: Claw (Standard; at-will)</p><p>+4 vs. Ref; 1d6 damage</p><p>Pounce (Standard; at-will)</p><p>On a charge the marine cat can attack twice </p><p>with Claws</p><p>Cat's Fortune (Free; daily)</p><p>The cat gives one ally +1 to hit, damage, all defenses, </p><p>saving throws, and all skills until the end of the encounter</p><p>Alignment Unaligned Languages</p><p>Skills Stealth +7</p><p>Str 4 (-4) Dex 16 (+3) Wis 16 (+3)</p><p>Con 14 (+2) Int 3 (-4) Cha 14 (+2)</p><p>Found only on sailing vessels, this rare breed of cat is </p><p>thought to bring luck on long voyages.</p><p> Marine cats are slightly larger and faster than normal </p><p>cats and tend to be longer-lived as well. Most tend to </p><p>be female, so males are both rare and valuable. Coloration </p><p>resembles that of regular cats, with a tendency toward </p><p>dark shades and bright eye color.</p><p></p><p>Combat: These cats attack with both front claws and a </p><p>bite. They can be very nasty if threatened.</p><p></p><p>Habitat/Society: Marine cats leave their vessels only for </p><p>a brief tour of the docks. Though they sometimes visit </p><p>other ships, they never board one that has its own marine </p><p>cat. This is simply a manner of etiquette. Marine cats meet </p><p>each other either on the docks or if one captain brings his </p><p>cat to "visit" the other's ship. These creatures are never </p><p>taken by sailors from other ships, because it is very bad </p><p>luck to steal another ship's marine cat.</p><p></p><p>On the vessel a marine cat can get into any area. Sailors </p><p>often find their cats up in the rigging, in locked staterooms, </p><p>or sleeping in the weapons magazines. A marine cat loves </p><p>to generate surprise and will seek to position itself high </p><p>enough that when a nearby person turns around he is </p><p>staring right into the cat's unblinking eyes.</p><p>Sailors often feed their cats by hand, offering pieces of </p><p>fish and beef from their own plates. Marine cats also hunt </p><p>the cargo holds, feeding on rats. Strangers taking passage on </p><p>the vessel will find themselves under constant scrutiny by the</p><p>cat, who likes change only when it is the one causing it.</p><p>Marine cats, lucky or not, do seem to protect the welfare of </p><p>the ship. If someone is not where he is supposed to be, </p><p>likely as not he will step on the cat's tail, causing it to cry out </p><p>and notifying everyone nearby of his presence. When a lookout </p><p>falls asleep, oblivious to a nearby danger, the cat may then </p><p>decide that the man's earring makes a perfect toy.</p><p></p><p>Ecology: Marine cats feed on rats and whatever table scraps </p><p>the sailors give them. They are an interesting addition to </p><p>shipboard life that sailors seem to enjoy.</p><p></p><p>Cat, Tiger Level 4 Elite Soldier</p><p>Large Natural Beast XP 350</p><p>Initiative +4 Senses Perception +9; low light vision</p><p>HP 116; Bloodied 58</p><p>AC 22; Fortitude 19, Reflex 18, Will 16</p><p>Saving Throws +2</p><p>Speed 8, swim 4</p><p>Action Points 1</p><p>Basic Melee: Swat (Standard; at-will)</p><p>+11 vs. AC; 1d10 + 4 damage</p><p>Melee: Bite (Standard; at-will)</p><p>+11 vs. AC; 2d8+4 damage</p><p>Melee: Pounce (Standard; at-will)</p><p>On a charge the tiger gains +1d6 damage to their Swat</p><p>and if successful the target is knocked prone and </p><p>Dazed (save ends).</p><p>Strike from Surprise (encounter)</p><p>The tiger gains an additional +2 to hit if they have </p><p>Combat Advantage</p><p>Camouflage</p><p>The tiger gains +5 to Stealth when in brush or jungle</p><p>Alignment Unaligned Languages</p><p>Skills Stealth +9/+14; Intimidate +8</p><p>Str 18 (+6) Dex 14 (+4) Wis 14 (+4)</p><p>Con 18 (+6) Int 2 (-2) Cha 12 (+3)</p><p></p><p>Cat, Winged Lesser Level 1 Skirmisher</p><p>Tiny Natural Magical Beast XP 100</p><p>Initiative +3 Senses Perception +7; low light vision</p><p>HP 30; Bloodied 15</p><p>AC 15; Fortitude 13, Reflex 14, Will 13</p><p>Speed 5, fly 8</p><p>Basic Melee: Bite (Standard; at-will)</p><p>+6 vs. AC; 1d4 damage</p><p>Melee: Claw the Eyes (Standard; at-will)</p><p>+4 vs. Ref; 1d6 damage and target blinded until </p><p>end of winged cat's next turn.</p><p>Melee: Pounce (Standard; recharge 56)</p><p>On a charge the lesser winged cat can both Bite </p><p>and Claw the Eyes</p><p>Strike from Surprise (encounter)</p><p>The lesser winged cat gains an additional +1 to hit </p><p>and damage if they have Combat Advantage</p><p>Alignment Unaligned Languages</p><p>Skills Stealth +7</p><p>Str 2 (-4) Dex 16 (+3) Wis 14 (+2)</p><p>Con 14 (+2) Int 4 (-3) Cha 14 (+2)</p><p></p><p>Cat, Winged Greater Level 3 Elite Skirmisher</p><p>Large Natural Magical Beast XP 300</p><p>Initiative +4 Senses Perception +8; low light vision</p><p>HP 92; Bloodied 46</p><p>AC 17; Fortitude 17, Reflex 16, Will 15</p><p>Saving Throws +2</p><p>Speed 6, fly 12</p><p>Action Points 1</p><p>Melee: Bite (Standard; at-will)</p><p>+8 vs. AC; 1d10+4 damage</p><p>Basic Melee: Swat (Standard; at-will)</p><p>+8 vs. AC; 1d6+4 damage</p><p>Pounce (Standard; recharge 56)</p><p>On a charge the greater winged cat can both Bite </p><p>and attacks with a rake from both hind paws: </p><p>target is grabbed; +8 vs. AC; 2d10 +4 damage</p><p>Alignment Unaligned Languages Midani (understood)</p><p>Skills Stealth +8</p><p>Str 18 (+5) Dex 16 (+4) Wis 14 (+3)</p><p>Con 14 (+3) Int 10 (+1) Cha 10 (+1)</p><p></p><p>[/code]</p><p></p><p>The Marine Cat is from the Red Steel Monstrous Compendium, which has a bunch of Al Qadim suitable creatures in it.</p></blockquote><p></p>
[QUOTE="Hodag, post: 4465913, member: 8767"] [b]Feline Fiesta[/b] [code]Cat, Cheetah Level 2 Skirmisher Medium Natural Beast XP 125 Initiative +4 Senses Perception +8; low light HP 42; Bloodied 21 AC 16; Fortitude 16, Reflex 15, Will 14 Speed 7 Basic Melee: Swat (Standard; at-will) +7 vs. AC; 1d6 + 3 damage Melee: Bite (Standard; at-will) +7 vs. AC; 1d10+3 damage Melee: Leap for the Throat (Standard; at-will) +7 vs. AC; 1d6+3 damage; Secondary Attack Secondary Attack: +5 vs. Ref; Target grabbed; ongoing 5 damage per round until grab broken. Sprint (Move; encounter) The cheetah can increase its run speed to 16 for up to 4 turns. At the end of the 4 turns it is weakened (save ends) Camouflage The cheetah gains +4 to Stealth when in brush or grasslands Alignment Unaligned Languages Skills Stealth +9/+13 Str 12 (+2) Dex 17 (+4) Wis 14 (+3) Con 18 (+5) Int 2 (-3) Cha 10 (+1) Cat, Leopard Level 2 Elite Soldier Medium Natural Beast XP 250 Initiative +3 Senses Perception +3 HP 80; Bloodied 40 AC 20; Fortitude 17, Reflex 16, Will 14 Saving Throws +2 Speed 7, swim 2 Action Points 1 Basic Melee: Swat (Standard; at-will) +7 vs. AC; 1d10 + 3 damage Melee: Bite (Standard; at-will) +9 vs. AC; 2d6+3 damage Pounce (Standard; at-will) On a charge the leopard may both Bite and Swat a target. Combat Advantage The leopard gains +1d6 damage on one attack if they have Combat Advantage Camouflage The leopard gains +5 to Stealth when in brush, jungle, or grasslands Alignment Unaligned Languages Skills Stealth +8/+13; Intimidate +6 Str 16 (+4) Dex 14 (+3) Wis 14 (+3) Con 16 (+4) Int 2 (-3) Cha 10 (+1) Cat, Lion Level 3 Brute Large Natural Beast XP 150 Initiative +3 Senses Perception +3 HP 56; Bloodied 28 AC 15; Fortitude 17, Reflex 15, Will 15 Speed 8, swim 3 Basic Melee: Swat (Standard; at-will) +6 vs. AC; 1d10 + 3 damage Melee: Bite (Standard; at-will) +6 vs. AC; 2d6+7 damage Pounce On a successful charge, the lion knocks the target prone Pack Hunter The lion gains +1 to hit for every other lion that is within 2 spaces of the target Alignment Unaligned Languages Skills Stealth +8; Intimidate +7 Str 18 (+5) Dex 14 (+3) Wis 14 (+3) Con 16 (+4) Int 2 (-3) Cha 12 (+2) Cat, Marine Level 1 Skirmisher Small Natural Beast XP 100 Initiative +3 Senses Perception +8; low light vision HP 30; Bloodied 15 AC 15; Fortitude 13, Reflex 14, Will 13 Speed 6, swim 4 Melee: Bite (Standard; at-will) +6 vs. AC; 1d6 damage Basic Melee: Claw (Standard; at-will) +4 vs. Ref; 1d6 damage Pounce (Standard; at-will) On a charge the marine cat can attack twice with Claws Cat's Fortune (Free; daily) The cat gives one ally +1 to hit, damage, all defenses, saving throws, and all skills until the end of the encounter Alignment Unaligned Languages Skills Stealth +7 Str 4 (-4) Dex 16 (+3) Wis 16 (+3) Con 14 (+2) Int 3 (-4) Cha 14 (+2) Found only on sailing vessels, this rare breed of cat is thought to bring luck on long voyages. Marine cats are slightly larger and faster than normal cats and tend to be longer-lived as well. Most tend to be female, so males are both rare and valuable. Coloration resembles that of regular cats, with a tendency toward dark shades and bright eye color. Combat: These cats attack with both front claws and a bite. They can be very nasty if threatened. Habitat/Society: Marine cats leave their vessels only for a brief tour of the docks. Though they sometimes visit other ships, they never board one that has its own marine cat. This is simply a manner of etiquette. Marine cats meet each other either on the docks or if one captain brings his cat to "visit" the other's ship. These creatures are never taken by sailors from other ships, because it is very bad luck to steal another ship's marine cat. On the vessel a marine cat can get into any area. Sailors often find their cats up in the rigging, in locked staterooms, or sleeping in the weapons magazines. A marine cat loves to generate surprise and will seek to position itself high enough that when a nearby person turns around he is staring right into the cat's unblinking eyes. Sailors often feed their cats by hand, offering pieces of fish and beef from their own plates. Marine cats also hunt the cargo holds, feeding on rats. Strangers taking passage on the vessel will find themselves under constant scrutiny by the cat, who likes change only when it is the one causing it. Marine cats, lucky or not, do seem to protect the welfare of the ship. If someone is not where he is supposed to be, likely as not he will step on the cat's tail, causing it to cry out and notifying everyone nearby of his presence. When a lookout falls asleep, oblivious to a nearby danger, the cat may then decide that the man's earring makes a perfect toy. Ecology: Marine cats feed on rats and whatever table scraps the sailors give them. They are an interesting addition to shipboard life that sailors seem to enjoy. Cat, Tiger Level 4 Elite Soldier Large Natural Beast XP 350 Initiative +4 Senses Perception +9; low light vision HP 116; Bloodied 58 AC 22; Fortitude 19, Reflex 18, Will 16 Saving Throws +2 Speed 8, swim 4 Action Points 1 Basic Melee: Swat (Standard; at-will) +11 vs. AC; 1d10 + 4 damage Melee: Bite (Standard; at-will) +11 vs. AC; 2d8+4 damage Melee: Pounce (Standard; at-will) On a charge the tiger gains +1d6 damage to their Swat and if successful the target is knocked prone and Dazed (save ends). Strike from Surprise (encounter) The tiger gains an additional +2 to hit if they have Combat Advantage Camouflage The tiger gains +5 to Stealth when in brush or jungle Alignment Unaligned Languages Skills Stealth +9/+14; Intimidate +8 Str 18 (+6) Dex 14 (+4) Wis 14 (+4) Con 18 (+6) Int 2 (-2) Cha 12 (+3) Cat, Winged Lesser Level 1 Skirmisher Tiny Natural Magical Beast XP 100 Initiative +3 Senses Perception +7; low light vision HP 30; Bloodied 15 AC 15; Fortitude 13, Reflex 14, Will 13 Speed 5, fly 8 Basic Melee: Bite (Standard; at-will) +6 vs. AC; 1d4 damage Melee: Claw the Eyes (Standard; at-will) +4 vs. Ref; 1d6 damage and target blinded until end of winged cat's next turn. Melee: Pounce (Standard; recharge 56) On a charge the lesser winged cat can both Bite and Claw the Eyes Strike from Surprise (encounter) The lesser winged cat gains an additional +1 to hit and damage if they have Combat Advantage Alignment Unaligned Languages Skills Stealth +7 Str 2 (-4) Dex 16 (+3) Wis 14 (+2) Con 14 (+2) Int 4 (-3) Cha 14 (+2) Cat, Winged Greater Level 3 Elite Skirmisher Large Natural Magical Beast XP 300 Initiative +4 Senses Perception +8; low light vision HP 92; Bloodied 46 AC 17; Fortitude 17, Reflex 16, Will 15 Saving Throws +2 Speed 6, fly 12 Action Points 1 Melee: Bite (Standard; at-will) +8 vs. AC; 1d10+4 damage Basic Melee: Swat (Standard; at-will) +8 vs. AC; 1d6+4 damage Pounce (Standard; recharge 56) On a charge the greater winged cat can both Bite and attacks with a rake from both hind paws: target is grabbed; +8 vs. AC; 2d10 +4 damage Alignment Unaligned Languages Midani (understood) Skills Stealth +8 Str 18 (+5) Dex 16 (+4) Wis 14 (+3) Con 14 (+3) Int 10 (+1) Cha 10 (+1) [/code] The Marine Cat is from the Red Steel Monstrous Compendium, which has a bunch of Al Qadim suitable creatures in it. [/QUOTE]
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