Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Forked Thread: Al Qadim Monsters to 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hodag" data-source="post: 4474122" data-attributes="member: 8767"><p><strong>Ruined Kingdoms, Corsairs and some City of Delights</strong></p><p></p><p>[code]Sea Wyrm Level 13 Solo Skirmisher</p><p>Huge Natural Magical Beast XP 4,000</p><p>Initiative +9 Senses Perception +9; Tremorsense 25</p><p>HP 660; Bloodied 330</p><p>AC 29; Fortitude 29, Reflex 24, Will 26</p><p>Saving Throws +5</p><p>Speed 5, swim 9</p><p>Action Points 2</p><p></p><p>Basic Melee: Bite (Standard; at-will)</p><p>+18 vs. AC; 2d8 + 6 damage</p><p></p><p>Melee: Constrict (Standard; at-will)</p><p>Must have target Grabbed; +16 vs. For.; 4d8+6 damage; </p><p>ongoing 10 damage (escape ends); The sea wyrm may have up </p><p>to 1 Gargantuan or Huge, or 2 Large, or 4 Medium, or 8 Small </p><p>targets or any combination thereof grabbed at any </p><p>one time</p><p></p><p>Melee: Swallow (Standard; at-will)</p><p>The sea wyrm attempts to swallow a bloodied medium or </p><p>smaller creature it is grabbing; +16 vs. Fortitude; on a hit, </p><p>the target is swallowed and restrained (no save) and takes </p><p>5 damage plus 5 acid damage on subsequent rounds at the </p><p>start of the sea wyrm's turn. The swallowed creature can </p><p>make melee basic attacks only, and only with one-handed </p><p>or natural weapons. If the sea wyrm dies, any creature </p><p>trapped in its gullet can escape as a move action, ending </p><p>that action in a square formerly occupied by the sea wyrm.</p><p></p><p>Close: Breath Weapon (Standard; recharge 6) -- poison</p><p>Close Blast 6; +16 vs. For.; Target is asleep (save ends)</p><p></p><p>Alignment Unaligned Languages</p><p>Str 24 (+13) Dex 16 (+9) Wis 16 (+9)</p><p>Con 20 (+11) Int 6 (+4) Cha 10 (+6)</p><p></p><p>Segarran, Lesser Warrior Level 12 Soldier</p><p>Medium Natural Humanoid XP 700</p><p>Initiative +7 Senses Perception +7</p><p>HP 120; Bloodied 60</p><p>AC 28; Fortitude 24, Reflex 21, Will 21</p><p>Speed 5</p><p></p><p>Basic Melee: Bite (Standard; at-will)</p><p>+19 vs. AC; 1d8 + 5 damage</p><p></p><p>Basic Melee: Short Sword (Standard; at-will)</p><p>+19 vs. AC; 2d6 + 5 damage</p><p></p><p>Alignment Evil Languages Midani, Nog</p><p>Skills Religion +12, Nature +12</p><p>Str 20 (+11) Dex 12 (+7) Wis 12 (+7)</p><p>Con 16 (+9) Int 10 (+6) Cha 10 (+6)</p><p>Equipment Short Sword, Lgt. Shield</p><p></p><p>Segarran, Lesser Archer Level 12 Artillery</p><p>Medium Natural Humanoid XP 700</p><p>Initiative +9 Senses Perception +13</p><p>HP 94; Bloodied 47</p><p>AC 24; Fortitude 24, Reflex 23, Will 22</p><p>Speed 5</p><p></p><p>Basic Melee: Bite (Standard; at-will)</p><p>+19 vs. AC; 1d8 + 5 damage</p><p>Basic Melee: Short Sword (Standard; at-will)</p><p>+19 vs. AC; 2d6 + 5 damage</p><p></p><p>Ranged: Short Bow (Standard; at-will)</p><p>+19 vs. AC; 2d6 + 5 damage</p><p></p><p>Alignment Evil Languages Midani, Nog</p><p>Skills Religion +12, Nature +12</p><p>Str 18 (+10) Dex 16 (+9) Wis 14 (+8)</p><p>Con 16 (+9) Int 10 (+6) Cha 10 (+6)</p><p>Equipment Short Sword, Short Bow, 30 arrows</p><p></p><p>Segarran, Lesser Sergeant Level 14 Elite Soldier (Leader)</p><p>Medium Natural Humanoid XP 2,000</p><p>Initiative +9 Senses Perception +14</p><p>HP 280; Bloodied 140</p><p>AC 32; Fortitude 28, Reflex 25, Will 23</p><p>Saving Throws +2</p><p>Speed 5</p><p>Action Points 1</p><p></p><p>Basic Melee: Bite (Standard; at-will)</p><p>+19 vs. AC; 1d10 + 5 damage</p><p></p><p>Basic Melee: Battle Axe (Standard; at-will)</p><p>+21 vs. AC; 2d8 + 5 damage</p><p></p><p>Religious Fury (Immediate Reaction; daily)</p><p>When Bloodied, the sergeant gains +4 damage till the </p><p>end of the encounter</p><p></p><p>Lead the Faithful (Minor; at-will)</p><p>All allies within 6 spaces gain a +1 to hit, damage and </p><p>defenses against one target in line of sight. The target </p><p>can be changed every turn</p><p></p><p>Alignment Evil Languages Midani, Nog</p><p>Skills Religion +13, Nature +13</p><p>Str 20 (+12) Dex 14 (+9) Wis 14 (+9)</p><p>Con 20 (+12) Int 12 (+8) Cha 12 (+8)</p><p>Equipment Battle Axe, Heavy Shield</p><p></p><p>Segarran, Greater Priest Level 18 Controller (Leader)</p><p>Medium Natural Humanoid XP 2,000</p><p>Initiative +10 Senses Perception +21</p><p>HP 172; Bloodied 86</p><p>AC 32; Fortitude 29, Reflex 28, Will 31</p><p>Speed 5</p><p></p><p>Basic Melee: Bite (Standard; at-will)</p><p>+19 vs. AC; 1d10 + 5 damage</p><p></p><p>Basic Melee: Staff (Standard; at-will)</p><p>+23 vs. AC; 1d10 + 5 damage</p><p></p><p>Ranged: Ragarra's Rage (Standard; at-will) -- Divine, </p><p>Implement, Radiant</p><p>+2 vs. Will; 1d6 + 7 radiant damage and target is dazed </p><p>until end of priest's next turn</p><p></p><p>Close: Curse of Ragarra (Standard; recharge 6)</p><p>Close Burst 7; +22 vs.Will; Target is Weakened (save ends)</p><p></p><p>Close: Protection of Ragarra (Standard; daily) -- Divine, Healing</p><p>Close Burst 3; You and each ally in burst gain a +2 power </p><p>bonus to AC, and all targets gain resist 5 to all damage </p><p>until the end of the encounter</p><p></p><p>Lead the Faithful (Minor; at-will)</p><p>All allies within 6 spaces gain a +1 to hit, damage and </p><p>defenses against one target in line of sight. The target </p><p>can be changed every turn</p><p></p><p>Ragarra's Transformation (Standard; at-will)</p><p>The high priest can transform into their giant reptilian form.</p><p></p><p>Alignment Evil Languages Midani, Nog</p><p>Skills Religion +18, Nature +18</p><p>Str 20 (+14) Dex 12 (+10) Wis 25 (+16)</p><p>Con 20 (+14) Int 18 (+13) Cha 25 (+16)</p><p>Equipment Staff</p><p></p><p>Segarran, Greater High Priest (Transformed) Level 22 Solo Brute (Leader)</p><p>Huge Natural Magical Beast XP 20,750</p><p>Initiative +14 Senses Perception +24</p><p>HP 1,030; Bloodied 515</p><p>AC 36; Fortitude 35, Reflex 32, Will 37</p><p>Saving Throws +5</p><p>Speed 7, fly 9</p><p>Action Points 2</p><p></p><p>Basic Melee: Bite (Standard; at-will)</p><p>Reach 3; +25 vs. AC; 3d6 + 8 damage</p><p></p><p>Ranged Ragarra's Rage (Standard; at-will) -- Divine, Radiant</p><p>+2 vs. Will; 1d6 + 7 radiant damage and target is dazed </p><p>until end of priest's next turn</p><p></p><p>Close: Protection of Ragarra (Standard; daily) -- Divine, Healing</p><p>Close Burst 3; You and each ally in burst gain a +2 power </p><p>bonus to AC, and all targets gain resist 5 to all damage </p><p>until the end of the encounter</p><p></p><p>Ragarra's Transformation (Standard; at-will)</p><p>The high priest can transform into their human form.</p><p></p><p>Lead the Faithful (Minor; at-will)</p><p>All allies within 6 spaces gain a +1 to hit, damage and </p><p>defenses against one target in line of sight. The target </p><p>can be changed every turn</p><p></p><p>Alignment Evil Languages Midani, Nog</p><p>Skills Religion +24, Nature +24, Arcana +24,</p><p>Str 27 (+19) Dex 16 (+14) Wis 27 (+19)</p><p>Con 22 (+17) Int 20 (+16) Cha 24 (+18)</p><p></p><p>Crypt Servant Level 6 Minion</p><p>Medium Natural Humanoid (undead) XP 62</p><p>Initiative +3 Senses Perception +5, darkvision</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 20; Fortitude 19, Reflex 15, Will 15</p><p>Immune charm, all weapons </p><p>Speed 5</p><p></p><p>Basic Melee: Scimitar (Standard; at-will)</p><p>+11 vs. AC; damage 5</p><p></p><p>March of the Dead (Move; at will)</p><p>Ranged 8/16:one target they move directly toward; +9 vs. Will; target is Slowed (save ends)</p><p></p><p>Ranged: Tomb Touched (Move; at will)</p><p>Ranged 5/10:one target they move directly toward; target must be slowed; +9 vs. Will; target is Weakened (save ends)</p><p></p><p>Alignment Unaligned Languages</p><p>Str 19 (+7) Dex 10 (+3) Wis 5 (+0)</p><p>Con 15 (+5) Int 4 (+0) Cha 10 (+3)</p><p>Equipment Scimitar, Light Shield</p><p></p><p>Gawwar Samakat (Zakharan Afanc) Level 25 Solo Brute</p><p>Gargantuan Natural Magical Beast XP 35,000</p><p>Initiative +17 Senses Perception +22; blindsight 25</p><p>HP 1,190; Bloodied 595</p><p>AC 37; Fortitude 41, Reflex 35, Will 35</p><p>Saving Throws +5</p><p>Speed</p><p>Action Points 2</p><p>Basic Melee Bite (Standard; at-will)</p><p>Reach 4; +28 vs. AC; 4d6 + 9 damage and grabbed with </p><p>ongoing 10 damage(escape ends)</p><p>Melee: Ram (Standard; at-will)</p><p>Only against Large or larger targets; must Charge; </p><p>+26 vs. Ref; 5d12 + 11 damage</p><p>Close: Whirlpool (Standard; encounter)</p><p>Burst 20; +26 vs. For; target is pulled 2 spaces towards </p><p>center of burst; when target reaches center they begin </p><p>being pulled down 4 spaces; this whirlpool once created </p><p>last until the end of the encounter</p><p>Alignment Evil Languages</p><p>Str 33 (+23) Dex 20 (+17) Wis 20 (+17)</p><p>Con 30 (+22) Int 8 (+11) Cha 10 (+12)[/code]</p></blockquote><p></p>
[QUOTE="Hodag, post: 4474122, member: 8767"] [b]Ruined Kingdoms, Corsairs and some City of Delights[/b] [code]Sea Wyrm Level 13 Solo Skirmisher Huge Natural Magical Beast XP 4,000 Initiative +9 Senses Perception +9; Tremorsense 25 HP 660; Bloodied 330 AC 29; Fortitude 29, Reflex 24, Will 26 Saving Throws +5 Speed 5, swim 9 Action Points 2 Basic Melee: Bite (Standard; at-will) +18 vs. AC; 2d8 + 6 damage Melee: Constrict (Standard; at-will) Must have target Grabbed; +16 vs. For.; 4d8+6 damage; ongoing 10 damage (escape ends); The sea wyrm may have up to 1 Gargantuan or Huge, or 2 Large, or 4 Medium, or 8 Small targets or any combination thereof grabbed at any one time Melee: Swallow (Standard; at-will) The sea wyrm attempts to swallow a bloodied medium or smaller creature it is grabbing; +16 vs. Fortitude; on a hit, the target is swallowed and restrained (no save) and takes 5 damage plus 5 acid damage on subsequent rounds at the start of the sea wyrm's turn. The swallowed creature can make melee basic attacks only, and only with one-handed or natural weapons. If the sea wyrm dies, any creature trapped in its gullet can escape as a move action, ending that action in a square formerly occupied by the sea wyrm. Close: Breath Weapon (Standard; recharge 6) -- poison Close Blast 6; +16 vs. For.; Target is asleep (save ends) Alignment Unaligned Languages Str 24 (+13) Dex 16 (+9) Wis 16 (+9) Con 20 (+11) Int 6 (+4) Cha 10 (+6) Segarran, Lesser Warrior Level 12 Soldier Medium Natural Humanoid XP 700 Initiative +7 Senses Perception +7 HP 120; Bloodied 60 AC 28; Fortitude 24, Reflex 21, Will 21 Speed 5 Basic Melee: Bite (Standard; at-will) +19 vs. AC; 1d8 + 5 damage Basic Melee: Short Sword (Standard; at-will) +19 vs. AC; 2d6 + 5 damage Alignment Evil Languages Midani, Nog Skills Religion +12, Nature +12 Str 20 (+11) Dex 12 (+7) Wis 12 (+7) Con 16 (+9) Int 10 (+6) Cha 10 (+6) Equipment Short Sword, Lgt. Shield Segarran, Lesser Archer Level 12 Artillery Medium Natural Humanoid XP 700 Initiative +9 Senses Perception +13 HP 94; Bloodied 47 AC 24; Fortitude 24, Reflex 23, Will 22 Speed 5 Basic Melee: Bite (Standard; at-will) +19 vs. AC; 1d8 + 5 damage Basic Melee: Short Sword (Standard; at-will) +19 vs. AC; 2d6 + 5 damage Ranged: Short Bow (Standard; at-will) +19 vs. AC; 2d6 + 5 damage Alignment Evil Languages Midani, Nog Skills Religion +12, Nature +12 Str 18 (+10) Dex 16 (+9) Wis 14 (+8) Con 16 (+9) Int 10 (+6) Cha 10 (+6) Equipment Short Sword, Short Bow, 30 arrows Segarran, Lesser Sergeant Level 14 Elite Soldier (Leader) Medium Natural Humanoid XP 2,000 Initiative +9 Senses Perception +14 HP 280; Bloodied 140 AC 32; Fortitude 28, Reflex 25, Will 23 Saving Throws +2 Speed 5 Action Points 1 Basic Melee: Bite (Standard; at-will) +19 vs. AC; 1d10 + 5 damage Basic Melee: Battle Axe (Standard; at-will) +21 vs. AC; 2d8 + 5 damage Religious Fury (Immediate Reaction; daily) When Bloodied, the sergeant gains +4 damage till the end of the encounter Lead the Faithful (Minor; at-will) All allies within 6 spaces gain a +1 to hit, damage and defenses against one target in line of sight. The target can be changed every turn Alignment Evil Languages Midani, Nog Skills Religion +13, Nature +13 Str 20 (+12) Dex 14 (+9) Wis 14 (+9) Con 20 (+12) Int 12 (+8) Cha 12 (+8) Equipment Battle Axe, Heavy Shield Segarran, Greater Priest Level 18 Controller (Leader) Medium Natural Humanoid XP 2,000 Initiative +10 Senses Perception +21 HP 172; Bloodied 86 AC 32; Fortitude 29, Reflex 28, Will 31 Speed 5 Basic Melee: Bite (Standard; at-will) +19 vs. AC; 1d10 + 5 damage Basic Melee: Staff (Standard; at-will) +23 vs. AC; 1d10 + 5 damage Ranged: Ragarra's Rage (Standard; at-will) -- Divine, Implement, Radiant +2 vs. Will; 1d6 + 7 radiant damage and target is dazed until end of priest's next turn Close: Curse of Ragarra (Standard; recharge 6) Close Burst 7; +22 vs.Will; Target is Weakened (save ends) Close: Protection of Ragarra (Standard; daily) -- Divine, Healing Close Burst 3; You and each ally in burst gain a +2 power bonus to AC, and all targets gain resist 5 to all damage until the end of the encounter Lead the Faithful (Minor; at-will) All allies within 6 spaces gain a +1 to hit, damage and defenses against one target in line of sight. The target can be changed every turn Ragarra's Transformation (Standard; at-will) The high priest can transform into their giant reptilian form. Alignment Evil Languages Midani, Nog Skills Religion +18, Nature +18 Str 20 (+14) Dex 12 (+10) Wis 25 (+16) Con 20 (+14) Int 18 (+13) Cha 25 (+16) Equipment Staff Segarran, Greater High Priest (Transformed) Level 22 Solo Brute (Leader) Huge Natural Magical Beast XP 20,750 Initiative +14 Senses Perception +24 HP 1,030; Bloodied 515 AC 36; Fortitude 35, Reflex 32, Will 37 Saving Throws +5 Speed 7, fly 9 Action Points 2 Basic Melee: Bite (Standard; at-will) Reach 3; +25 vs. AC; 3d6 + 8 damage Ranged Ragarra's Rage (Standard; at-will) -- Divine, Radiant +2 vs. Will; 1d6 + 7 radiant damage and target is dazed until end of priest's next turn Close: Protection of Ragarra (Standard; daily) -- Divine, Healing Close Burst 3; You and each ally in burst gain a +2 power bonus to AC, and all targets gain resist 5 to all damage until the end of the encounter Ragarra's Transformation (Standard; at-will) The high priest can transform into their human form. Lead the Faithful (Minor; at-will) All allies within 6 spaces gain a +1 to hit, damage and defenses against one target in line of sight. The target can be changed every turn Alignment Evil Languages Midani, Nog Skills Religion +24, Nature +24, Arcana +24, Str 27 (+19) Dex 16 (+14) Wis 27 (+19) Con 22 (+17) Int 20 (+16) Cha 24 (+18) Crypt Servant Level 6 Minion Medium Natural Humanoid (undead) XP 62 Initiative +3 Senses Perception +5, darkvision HP 1; a missed attack never damages a minion. AC 20; Fortitude 19, Reflex 15, Will 15 Immune charm, all weapons Speed 5 Basic Melee: Scimitar (Standard; at-will) +11 vs. AC; damage 5 March of the Dead (Move; at will) Ranged 8/16:one target they move directly toward; +9 vs. Will; target is Slowed (save ends) Ranged: Tomb Touched (Move; at will) Ranged 5/10:one target they move directly toward; target must be slowed; +9 vs. Will; target is Weakened (save ends) Alignment Unaligned Languages Str 19 (+7) Dex 10 (+3) Wis 5 (+0) Con 15 (+5) Int 4 (+0) Cha 10 (+3) Equipment Scimitar, Light Shield Gawwar Samakat (Zakharan Afanc) Level 25 Solo Brute Gargantuan Natural Magical Beast XP 35,000 Initiative +17 Senses Perception +22; blindsight 25 HP 1,190; Bloodied 595 AC 37; Fortitude 41, Reflex 35, Will 35 Saving Throws +5 Speed Action Points 2 Basic Melee Bite (Standard; at-will) Reach 4; +28 vs. AC; 4d6 + 9 damage and grabbed with ongoing 10 damage(escape ends) Melee: Ram (Standard; at-will) Only against Large or larger targets; must Charge; +26 vs. Ref; 5d12 + 11 damage Close: Whirlpool (Standard; encounter) Burst 20; +26 vs. For; target is pulled 2 spaces towards center of burst; when target reaches center they begin being pulled down 4 spaces; this whirlpool once created last until the end of the encounter Alignment Evil Languages Str 33 (+23) Dex 20 (+17) Wis 20 (+17) Con 30 (+22) Int 8 (+11) Cha 10 (+12)[/code] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Forked Thread: Al Qadim Monsters to 4e
Top