Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Forked Thread: Al Qadim Monsters to 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hodag" data-source="post: 4487699" data-attributes="member: 8767"><p><strong>Creatures Great and Small (plus Crabmen for some reason...)</strong></p><p></p><p>[code]Baboon Skulker</p><p>Level 1 Skirmisher</p><p>Small Natural Beast</p><p>XP 100</p><p>Initiative +3</p><p>Senses Perception +1</p><p>HP 30; Bloodied 15</p><p>AC 15; Fortitude 13, Reflex 14, Will 13</p><p>Speed 6, climb 5</p><p>M Bite (Standard; at-will)</p><p>+6 vs. AC; 1d10 + 3 damage</p><p>Pack Assault</p><p>+1 to damage for every baboon attacking the same target, and within 2 spaces.</p><p>Ambush (encounter)</p><p>When attacking from surprise, the skulker gets a +2 to hit and damage.</p><p>Alignment Unaligned</p><p>Languages</p><p>Skills Nature +7 , Stealth +9</p><p>Str 12 (+1)</p><p>Dex 16 (+3)</p><p>Wis 13 (+1)</p><p>Con 14 (+2)</p><p>Int 7 (-2)</p><p>Cha 13 (+1)</p><p></p><p>Baboon Brawler</p><p>Level 2 Brute</p><p>Small Natural Beast</p><p>XP 125</p><p>Initiative +3</p><p>Senses Perception +2</p><p>HP 46; Bloodied 23</p><p>AC 14; Fortitude 15, Reflex 14, Will 14</p><p>Speed 6, climb 5</p><p>M Bite (Standard; at-will)</p><p>+5 vs. AC; 1d10 + 3 damage</p><p>m Pounce (Move; at-will)</p><p>The brawler leaps and tears at the target; charge does +1d6 damage target is grappled (escape ends); and +3 vs. For .; target is knocked Prone.</p><p>Pack Assault</p><p>+1 to damage for every baboon attacking the same target, and within 2 spaces.</p><p>Alignment Unaligned</p><p>Languages</p><p>Skills Nature +8 , Stealth +9</p><p>Str 14 (+3)</p><p>Dex 15 (+3)</p><p>Wis 13 (+2)</p><p>Con 16 (+4)</p><p>Int 7 (-1)</p><p>Cha 10 (+1)</p><p></p><p>Boar, Wild</p><p>Level 2 Elite Soldier</p><p>Medium Natural Beast</p><p>XP 250</p><p>Initiative +2</p><p>Senses Perception +1</p><p>HP 84; Bloodied 42</p><p>AC 20; Fortitude 18, Reflex 15, Will 12</p><p>Resist 5 poison</p><p>Saving Throws +2</p><p>Speed 7</p><p>Action Points 1</p><p>M Gore (Standard; at-will)</p><p>+9 vs. AC; 1d10 + 3 damage</p><p>m Brutal Charge (Move)</p><p>Charge; +11 vs. AC; 2d6 + 5 damage; Target is Dazed until end of boar's next turn.</p><p>Alignment Unaligned</p><p>Languages</p><p>Skills Stealth +9</p><p>Str 15 (+3)</p><p>Dex 12 (+2)</p><p>Wis 10 (+1)</p><p>Con 18 (+5)</p><p>Int 3 (-3)</p><p>Cha 10 (+1)</p><p></p><p>Boar, Dire</p><p>Level 15 Elite Brute</p><p>Large Natural Beast</p><p>XP 2,400</p><p>Initiative +10</p><p>Senses Perception +10</p><p>HP 360; Bloodied 180</p><p>AC 29; Fortitude 31, Reflex 27, Will 25</p><p>Immune poison; Resist 5 all weapons</p><p>Saving Throws +2</p><p>Speed 8</p><p>Action Points 1</p><p>M Gore (Standard; at-will)</p><p>+18 vs. AC; 2d8 + 6 damage</p><p>m Trample (Immediate Reaction; encounter) ♦ after successful charge</p><p>+16 vs. For.; 3d6 + 6 damage; Target is Stunned until end of boar's next turn.</p><p>Berserk (Immediate Reaction; daily) ♦ Bloodied</p><p>When Bloodied the boar gets +1 to saves, speed and to hit, + 3 to damage, 45 Temporary Hit Points, and -2 to all defenses</p><p>Alignment Unaligned</p><p>Languages</p><p>Skills Stealth +15</p><p>Str 24 (+14)</p><p>Dex 16 (+10)</p><p>Wis 16 (+10)</p><p>Con 20 (+12)</p><p>Int 4 (+4)</p><p>Cha 8 (+6)</p><p></p><p>Crabman Grazer</p><p>Level 5 Skirmisher</p><p>Large Natural Humanoid (aquatic)</p><p>XP 200</p><p>Initiative +4</p><p>Senses Perception +3</p><p>HP 64; Bloodied 32</p><p>AC 19; Fortitude 18, Reflex 17, Will 16</p><p>Speed 4, swim 3</p><p>M Claw (Standard; at-will)</p><p>+10 vs. AC; 1d6 + 4 damage</p><p>m Dual Claw Strike (Standard; at-will)</p><p>Can attack twice with claw on single target</p><p>Alignment Unaligned</p><p>Languages Crabman</p><p>Skills Nature +6 , Stealth +9</p><p>Str 18 (+6)</p><p>Dex 15 (+4)</p><p>Wis 13 (+3)</p><p>Con 16 (+5)</p><p>Int 9 (+1)</p><p>Cha 10 (+2)</p><p></p><p>Crabman Chieftein</p><p>Level 5 Elite Soldier (Leader)</p><p>Large Natural Humanoid (aquatic)</p><p>XP 400</p><p>Initiative +4</p><p>Senses Perception +3</p><p>HP 132; Bloodied 66</p><p>AC 23; Fortitude 21, Reflex 19, Will 16</p><p>Saving Throws +2</p><p>Speed 4, swim 3</p><p>Action Points 1</p><p>M Claw (Standard; at-will)</p><p>+12 vs. AC; 1d10 + 4 damage</p><p>m Dual Claw Strike (Standard; at-will)</p><p>Can attack twice with claw on single target</p><p>Take it on the Shell (Immediate Reaction; daily) ♦ Bloodied</p><p>The first attack that would bloody the chieftein is ignored</p><p>Alignment Unaligned</p><p>Languages Crabman</p><p>Skills Nature +7 , Stealth +9</p><p>Str 20 (+7)</p><p>Dex 15 (+4)</p><p>Wis 13 (+3)</p><p>Con 18 (+6)</p><p>Int 10 (+2)</p><p>Cha 12 (+3)</p><p></p><p>Crocodile, Freshwater</p><p>Level 4 Lurker</p><p>Large Natural Beast (aquatic)</p><p>XP 175</p><p>Initiative +4</p><p>Senses Perception +4</p><p>HP 45; Bloodied 22</p><p>AC 18; Fortitude 17, Reflex 16, Will 16</p><p>Speed 7, swim 4</p><p>M Bite (Standard; at-will)</p><p>+9 vs. AC; +9 vs. AC; 2d8 + 4 damage; Secondary Attack Secondary Attack: +7 vs. Ref. Target is Grabbed</p><p>Crushing Jaws</p><p>The crocodile adds 5 to its For. and Ref. defenses in order to maintain a grab</p><p>Stealthy Killer (encounter)</p><p>The crocodile gains a +2 to hit if attacking from surprise.</p><p>Alignment Unaligned</p><p>Languages</p><p>Skills Stealth +8, Endurance +9</p><p>Str 18 (+6)</p><p>Dex 15 (+4)</p><p>Wis 15 (+4)</p><p>Con 15 (+4)</p><p>Int 2 (-2)</p><p>Cha 10 (+2)</p><p></p><p>Crocodile, Giant Saltwater</p><p>Level 12 Brute</p><p>Huge Natural Beast (aquatic)</p><p>XP 700</p><p>Initiative +8</p><p>Senses Perception +9</p><p>HP 150; Bloodied 75</p><p>AC 24; Fortitude 24, Reflex 22, Will 23</p><p>Speed 7, swim 5</p><p>M Bite (Standard; at-will)</p><p>+15 vs. AC; 3d6 + 5 damage; Secondary Attack Secondary Attack: +13 vs. Ref. Target is Grabbed</p><p>m Battering Charge (Move; encounter) ♦ charge</p><p>Must charge; +13 vs. For; 3d8 +5 target is Stunned until end of crocodile's next turn; Miss: Target is Dazed until end of crocodile's next turn.</p><p>Crushing Jaws</p><p>The crocodile adds 5 to its For. and Ref. defenses in order to maintain a grab</p><p>Alignment Unaligned</p><p>Languages</p><p>Skills Stealth +13, Endurance +16</p><p>Str 20 (+11)</p><p>Dex 14 (+8)</p><p>Wis 16 (+9)</p><p>Con 20 (+11)</p><p>Int 4 (+3)</p><p>Cha 12 (+7)</p><p></p><p>Dolphin</p><p>Level 6 Skirmisher</p><p>Large Natural Beast (aquatic)</p><p>XP 250</p><p>Initiative +6</p><p>Senses Perception +6, blindsight 30</p><p>HP 73; Bloodied 36</p><p>AC 20; Fortitude 19, Reflex 18, Will 18</p><p>Speed swim 8</p><p>M Bite (Standard; at-will)</p><p>+11 vs. AC; 1d6 + 4 damage</p><p>m Ram (Move; at-will) ♦ charge</p><p>Must charge; +11 vs. AC; 1d10+ 4 target is Dazed until end of dolphins's next turn</p><p>Alignment Unaligned</p><p>Languages</p><p>Skills Stealth +13, Endurance +16</p><p>Str 18 (+7)</p><p>Dex 16 (+6)</p><p>Wis 16 (+6)</p><p>Con 17 (+6)</p><p>Int 8 (+2)</p><p>Cha 14 (+5)</p><p></p><p>Eagle</p><p>Level 1 Skirmisher</p><p>Medium Natural Beast</p><p>XP 100</p><p>Initiative +2</p><p>Senses Perception +7</p><p>HP 29; Bloodied 14</p><p>AC 15; Fortitude 13, Reflex 13, Will 13</p><p>Speed 1, fly 8</p><p>M Clawing at the Face (Standard; at-will)</p><p>+6 vs. AC; 1d6 + 3 damage; Secondary Attack Secondary: +4 vs.Ref.; Target is Blinded until end of eagle's next action</p><p>m Stoop (Move; at-will) ♦ charge</p><p>Must charge; target must be size Small or smaller; +4 vs. Ref; 1d6 damage, and Target is Grabbed (escape ends) and Dazed (save ends); eagle may continue with any unused movement after attack.</p><p>Alignment Unaligned</p><p>Languages</p><p>Str 8 (-1)</p><p>Dex 14 (+2)</p><p>Wis 14 (+2)</p><p>Con 13 (+1)</p><p>Int 2 (-4)</p><p>Cha 8 (-1)</p><p></p><p></p><p></p><p>[/code]</p></blockquote><p></p>
[QUOTE="Hodag, post: 4487699, member: 8767"] [b]Creatures Great and Small (plus Crabmen for some reason...)[/b] [code]Baboon Skulker Level 1 Skirmisher Small Natural Beast XP 100 Initiative +3 Senses Perception +1 HP 30; Bloodied 15 AC 15; Fortitude 13, Reflex 14, Will 13 Speed 6, climb 5 M Bite (Standard; at-will) +6 vs. AC; 1d10 + 3 damage Pack Assault +1 to damage for every baboon attacking the same target, and within 2 spaces. Ambush (encounter) When attacking from surprise, the skulker gets a +2 to hit and damage. Alignment Unaligned Languages Skills Nature +7 , Stealth +9 Str 12 (+1) Dex 16 (+3) Wis 13 (+1) Con 14 (+2) Int 7 (-2) Cha 13 (+1) Baboon Brawler Level 2 Brute Small Natural Beast XP 125 Initiative +3 Senses Perception +2 HP 46; Bloodied 23 AC 14; Fortitude 15, Reflex 14, Will 14 Speed 6, climb 5 M Bite (Standard; at-will) +5 vs. AC; 1d10 + 3 damage m Pounce (Move; at-will) The brawler leaps and tears at the target; charge does +1d6 damage target is grappled (escape ends); and +3 vs. For .; target is knocked Prone. Pack Assault +1 to damage for every baboon attacking the same target, and within 2 spaces. Alignment Unaligned Languages Skills Nature +8 , Stealth +9 Str 14 (+3) Dex 15 (+3) Wis 13 (+2) Con 16 (+4) Int 7 (-1) Cha 10 (+1) Boar, Wild Level 2 Elite Soldier Medium Natural Beast XP 250 Initiative +2 Senses Perception +1 HP 84; Bloodied 42 AC 20; Fortitude 18, Reflex 15, Will 12 Resist 5 poison Saving Throws +2 Speed 7 Action Points 1 M Gore (Standard; at-will) +9 vs. AC; 1d10 + 3 damage m Brutal Charge (Move) Charge; +11 vs. AC; 2d6 + 5 damage; Target is Dazed until end of boar's next turn. Alignment Unaligned Languages Skills Stealth +9 Str 15 (+3) Dex 12 (+2) Wis 10 (+1) Con 18 (+5) Int 3 (-3) Cha 10 (+1) Boar, Dire Level 15 Elite Brute Large Natural Beast XP 2,400 Initiative +10 Senses Perception +10 HP 360; Bloodied 180 AC 29; Fortitude 31, Reflex 27, Will 25 Immune poison; Resist 5 all weapons Saving Throws +2 Speed 8 Action Points 1 M Gore (Standard; at-will) +18 vs. AC; 2d8 + 6 damage m Trample (Immediate Reaction; encounter) ♦ after successful charge +16 vs. For.; 3d6 + 6 damage; Target is Stunned until end of boar's next turn. Berserk (Immediate Reaction; daily) ♦ Bloodied When Bloodied the boar gets +1 to saves, speed and to hit, + 3 to damage, 45 Temporary Hit Points, and -2 to all defenses Alignment Unaligned Languages Skills Stealth +15 Str 24 (+14) Dex 16 (+10) Wis 16 (+10) Con 20 (+12) Int 4 (+4) Cha 8 (+6) Crabman Grazer Level 5 Skirmisher Large Natural Humanoid (aquatic) XP 200 Initiative +4 Senses Perception +3 HP 64; Bloodied 32 AC 19; Fortitude 18, Reflex 17, Will 16 Speed 4, swim 3 M Claw (Standard; at-will) +10 vs. AC; 1d6 + 4 damage m Dual Claw Strike (Standard; at-will) Can attack twice with claw on single target Alignment Unaligned Languages Crabman Skills Nature +6 , Stealth +9 Str 18 (+6) Dex 15 (+4) Wis 13 (+3) Con 16 (+5) Int 9 (+1) Cha 10 (+2) Crabman Chieftein Level 5 Elite Soldier (Leader) Large Natural Humanoid (aquatic) XP 400 Initiative +4 Senses Perception +3 HP 132; Bloodied 66 AC 23; Fortitude 21, Reflex 19, Will 16 Saving Throws +2 Speed 4, swim 3 Action Points 1 M Claw (Standard; at-will) +12 vs. AC; 1d10 + 4 damage m Dual Claw Strike (Standard; at-will) Can attack twice with claw on single target Take it on the Shell (Immediate Reaction; daily) ♦ Bloodied The first attack that would bloody the chieftein is ignored Alignment Unaligned Languages Crabman Skills Nature +7 , Stealth +9 Str 20 (+7) Dex 15 (+4) Wis 13 (+3) Con 18 (+6) Int 10 (+2) Cha 12 (+3) Crocodile, Freshwater Level 4 Lurker Large Natural Beast (aquatic) XP 175 Initiative +4 Senses Perception +4 HP 45; Bloodied 22 AC 18; Fortitude 17, Reflex 16, Will 16 Speed 7, swim 4 M Bite (Standard; at-will) +9 vs. AC; +9 vs. AC; 2d8 + 4 damage; Secondary Attack Secondary Attack: +7 vs. Ref. Target is Grabbed Crushing Jaws The crocodile adds 5 to its For. and Ref. defenses in order to maintain a grab Stealthy Killer (encounter) The crocodile gains a +2 to hit if attacking from surprise. Alignment Unaligned Languages Skills Stealth +8, Endurance +9 Str 18 (+6) Dex 15 (+4) Wis 15 (+4) Con 15 (+4) Int 2 (-2) Cha 10 (+2) Crocodile, Giant Saltwater Level 12 Brute Huge Natural Beast (aquatic) XP 700 Initiative +8 Senses Perception +9 HP 150; Bloodied 75 AC 24; Fortitude 24, Reflex 22, Will 23 Speed 7, swim 5 M Bite (Standard; at-will) +15 vs. AC; 3d6 + 5 damage; Secondary Attack Secondary Attack: +13 vs. Ref. Target is Grabbed m Battering Charge (Move; encounter) ♦ charge Must charge; +13 vs. For; 3d8 +5 target is Stunned until end of crocodile's next turn; Miss: Target is Dazed until end of crocodile's next turn. Crushing Jaws The crocodile adds 5 to its For. and Ref. defenses in order to maintain a grab Alignment Unaligned Languages Skills Stealth +13, Endurance +16 Str 20 (+11) Dex 14 (+8) Wis 16 (+9) Con 20 (+11) Int 4 (+3) Cha 12 (+7) Dolphin Level 6 Skirmisher Large Natural Beast (aquatic) XP 250 Initiative +6 Senses Perception +6, blindsight 30 HP 73; Bloodied 36 AC 20; Fortitude 19, Reflex 18, Will 18 Speed swim 8 M Bite (Standard; at-will) +11 vs. AC; 1d6 + 4 damage m Ram (Move; at-will) ♦ charge Must charge; +11 vs. AC; 1d10+ 4 target is Dazed until end of dolphins's next turn Alignment Unaligned Languages Skills Stealth +13, Endurance +16 Str 18 (+7) Dex 16 (+6) Wis 16 (+6) Con 17 (+6) Int 8 (+2) Cha 14 (+5) Eagle Level 1 Skirmisher Medium Natural Beast XP 100 Initiative +2 Senses Perception +7 HP 29; Bloodied 14 AC 15; Fortitude 13, Reflex 13, Will 13 Speed 1, fly 8 M Clawing at the Face (Standard; at-will) +6 vs. AC; 1d6 + 3 damage; Secondary Attack Secondary: +4 vs.Ref.; Target is Blinded until end of eagle's next action m Stoop (Move; at-will) ♦ charge Must charge; target must be size Small or smaller; +4 vs. Ref; 1d6 damage, and Target is Grabbed (escape ends) and Dazed (save ends); eagle may continue with any unused movement after attack. Alignment Unaligned Languages Str 8 (-1) Dex 14 (+2) Wis 14 (+2) Con 13 (+1) Int 2 (-4) Cha 8 (-1) [/code] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Forked Thread: Al Qadim Monsters to 4e
Top