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Forked Thread: all about the minis!
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<blockquote data-quote="Ariosto" data-source="post: 4838523" data-attributes="member: 80487"><p>Hussar, those <strong>are</strong> reciprocal OTWs! I don't think that citing similarities is going to mollify people who "cry that 4E isn't real D&D", for one could make such citations for Tunnels & Trolls, Chivalry & Sorcery, RuneQuest, Palladium FRP, etc., etc..</p><p></p><p>It is, as I wrote, a perennial phenomenon, the "just the same" flavor being just one variety (prominent in D&D-land precisely because of WotC's radical redesigning). "It's radically different and better" was the line for (e.g.) RQ fans (of which I was an early one), which AD&Ders might counter with objections to either or both claims. Ditto Vampire: the Masquerade, for instance.</p><p></p><p>As to treatment of shields, that is a case in which the suggestion of static positions due to placement of figures, combined with simplistic interpretation of the text (especially the notion every procedure that <em>could</em> be used <em>must</em> be used at all times), can easily produce a situation at odds with basic concepts of the old D&D combat system and -- I think -- with the designer's intent. The D&D supplements, and their heir AD&D, were collections of tools for the referee, meant to be used in a spirit taking them as <em>descriptive</em> rather than in the strictly <em>prescriptive</em> stance increasingly taken since. That was in fact once pretty basic to <em>all</em> RPGs, a notable characteristic distinguishing them from other games.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4838523, member: 80487"] Hussar, those [b]are[/b] reciprocal OTWs! I don't think that citing similarities is going to mollify people who "cry that 4E isn't real D&D", for one could make such citations for Tunnels & Trolls, Chivalry & Sorcery, RuneQuest, Palladium FRP, etc., etc.. It is, as I wrote, a perennial phenomenon, the "just the same" flavor being just one variety (prominent in D&D-land precisely because of WotC's radical redesigning). "It's radically different and better" was the line for (e.g.) RQ fans (of which I was an early one), which AD&Ders might counter with objections to either or both claims. Ditto Vampire: the Masquerade, for instance. As to treatment of shields, that is a case in which the suggestion of static positions due to placement of figures, combined with simplistic interpretation of the text (especially the notion every procedure that [i]could[/i] be used [i]must[/i] be used at all times), can easily produce a situation at odds with basic concepts of the old D&D combat system and -- I think -- with the designer's intent. The D&D supplements, and their heir AD&D, were collections of tools for the referee, meant to be used in a spirit taking them as [i]descriptive[/i] rather than in the strictly [i]prescriptive[/i] stance increasingly taken since. That was in fact once pretty basic to [i]all[/i] RPGs, a notable characteristic distinguishing them from other games. [/QUOTE]
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