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Forked Thread: all about the minis!
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<blockquote data-quote="Ariosto" data-source="post: 4841503" data-attributes="member: 80487"><p>But the situation does not necessarily need squares at all.</p><p></p><p>Ranges, rates of movement, areas of effect and so on are not "miniatures based" -- they are <strong>world</strong> based.</p><p></p><p>Just as we can describe phenomena in the real world without hexes and chits, so we can in a role-playing game. </p><p></p><p>This is not a matter peculiar to D&D; if the requirement holds for it, then <strong>every</strong> RPG must likewise be a "miniatures" or "board" game.</p><p></p><p>Depictions of various sorts can be useful, depending on the situation at hand. The pioneers of the hobby made use of whatever they had -- including other games. It is not at all a rigid matter, but a flexible and personal one of creative responses suited to the aesthetics and interests of the participants in a given game.</p><p></p><p>Not only visual props but all other assets are pressed into service as <em>aids to imagination and communication</em>. If they somehow also get in the way of that enterprise, then one must weigh the advantages and disadvantages.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4841503, member: 80487"] But the situation does not necessarily need squares at all. Ranges, rates of movement, areas of effect and so on are not "miniatures based" -- they are [b]world[/b] based. Just as we can describe phenomena in the real world without hexes and chits, so we can in a role-playing game. This is not a matter peculiar to D&D; if the requirement holds for it, then [b]every[/b] RPG must likewise be a "miniatures" or "board" game. Depictions of various sorts can be useful, depending on the situation at hand. The pioneers of the hobby made use of whatever they had -- including other games. It is not at all a rigid matter, but a flexible and personal one of creative responses suited to the aesthetics and interests of the participants in a given game. Not only visual props but all other assets are pressed into service as [i]aids to imagination and communication[/i]. If they somehow also get in the way of that enterprise, then one must weigh the advantages and disadvantages. [/QUOTE]
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