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Forked Thread: Alternatives to mountains of hit points
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<blockquote data-quote="WayneLigon" data-source="post: 4661572" data-attributes="member: 3649"><p>Toughness save </p><p>Roll 1d20 + Con* + Feats + Armor - any injury penalties **</p><p></p><p>Your DC is typically 15 + the amount of damage in an attack. </p><p></p><p>* It's your Constitution score but in True20 you only have a number typically -1 - +4; ie, it would be the equal of your Con Modifier in 3.5</p><p></p><p>** The injury penalties mean that if you keep getting injured, you will eventually fail the roll big enough to be crippled or dying. </p><p></p><p>The big thing here is that it matter very much just how badly you miss the roll. Typically it's: Fail = Wounded, Fail by 5 = Stunned + Wounded, Fail by 10 = Staggered + Wounded, Fail by 15 = Unconscious or dying.</p><p></p><p>The other big thing is that barring a couple feats, it <em>never </em>gets any better unless you get better armor or your Con goes up. There are optional rules to have it increase, though.</p><p></p><p>So, yes, you can roll poorly enough and get dropped by the first hit (Thankfully, there are fate points to keep that from being as common as it might otherwise be), or keep on going long past your fellows. </p><p></p><p>The result is generally a much more deadly combat but I would really need to play it longer to form a good opinion.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4661572, member: 3649"] Toughness save Roll 1d20 + Con* + Feats + Armor - any injury penalties ** Your DC is typically 15 + the amount of damage in an attack. * It's your Constitution score but in True20 you only have a number typically -1 - +4; ie, it would be the equal of your Con Modifier in 3.5 ** The injury penalties mean that if you keep getting injured, you will eventually fail the roll big enough to be crippled or dying. The big thing here is that it matter very much just how badly you miss the roll. Typically it's: Fail = Wounded, Fail by 5 = Stunned + Wounded, Fail by 10 = Staggered + Wounded, Fail by 15 = Unconscious or dying. The other big thing is that barring a couple feats, it [I]never [/I]gets any better unless you get better armor or your Con goes up. There are optional rules to have it increase, though. So, yes, you can roll poorly enough and get dropped by the first hit (Thankfully, there are fate points to keep that from being as common as it might otherwise be), or keep on going long past your fellows. The result is generally a much more deadly combat but I would really need to play it longer to form a good opinion. [/QUOTE]
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