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Forked Thread: Arcane Power Excerpts: Cunning Weapons
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4740805" data-attributes="member: 82106"><p>LOL@evilbob <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>CS loves you Bob, that's all there is too it! hehe.</p><p></p><p>I think they gave a perfectly good response. It is based on another line of reasoning, which I hadn't really seen addressed in this thread, at least so far. They're just basically saying a Cunning Staff magic weapon is simply NOT an implement, AT ALL. It is a totally defensible reading of the rules too. In that case the consistent ruling would be that wielding it is identical to wielding no implement. </p><p></p><p>I'm not overly fond of that interpretation because it pretty much precludes a staff wizard from ever using a magic weapon effectively. Maybe that is putting it too strongly, but it certainly means he's got to play switcheroo all the time, dropping his staff implement to whip out a (close to identical) staff weapon in order to melee and then switch back again to cast spells. Eh, perhaps it is all for the best to run it that way since staff wizard is head and shoulders above orb and wand wizards and they get an easier time having one-handed implements.</p><p></p><p>I guess then I agree it is a good rule, except trying to explain this to my players is going to be "interesting".</p><p></p><p>"No, your wizard cannot use the Cunning Staff as an implement, he has to switch to the OTHER staff. Yes, I know they look identical and that one CAN be used as a weapon, but see the warranty would be void if you cast a spell through the other one..." ARGH! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4740805, member: 82106"] LOL@evilbob ;) CS loves you Bob, that's all there is too it! hehe. I think they gave a perfectly good response. It is based on another line of reasoning, which I hadn't really seen addressed in this thread, at least so far. They're just basically saying a Cunning Staff magic weapon is simply NOT an implement, AT ALL. It is a totally defensible reading of the rules too. In that case the consistent ruling would be that wielding it is identical to wielding no implement. I'm not overly fond of that interpretation because it pretty much precludes a staff wizard from ever using a magic weapon effectively. Maybe that is putting it too strongly, but it certainly means he's got to play switcheroo all the time, dropping his staff implement to whip out a (close to identical) staff weapon in order to melee and then switch back again to cast spells. Eh, perhaps it is all for the best to run it that way since staff wizard is head and shoulders above orb and wand wizards and they get an easier time having one-handed implements. I guess then I agree it is a good rule, except trying to explain this to my players is going to be "interesting". "No, your wizard cannot use the Cunning Staff as an implement, he has to switch to the OTHER staff. Yes, I know they look identical and that one CAN be used as a weapon, but see the warranty would be void if you cast a spell through the other one..." ARGH! ;) [/QUOTE]
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