Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Forked Thread: Art of the Peel ... Enfeebling vs Bosltering Strike
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bluewyrm" data-source="post: 4380363" data-attributes="member: 72122"><p><span style="font-family: 'Arial'">Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4373906" target="_blank"> Art of the Peel </a></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">While I don't really care to dive into Carpe DM's argument that Paladins don't defend well enough over Strikers, part of his argument seemed to rely on the idea that Enfeebling Strike is the worst of the Paladin at-will abilities. This sort of "incensed me", as I consider far-and-away the best Paladin at-will, so I figured I'd throw in my two cents.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">Here's my rationale:</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">0) My argument relies heavily on the idea that the Chaladin is the better build option for Paladins, which I think it's class-features and role make more or less self-evident, but the original post implied that it was the worst of all the at-wills, including Bolstering Strike.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">1) Enfeebling Strike can help everyone, as opposed to just the Paladin. The basic point of the Paladin is to "defend", that is to ensure that his allies don't get hit, while at the same time, staying up himself (often done by ensuring that he also doesn't get hit by wearing heavy armour). The -2 on all of his attack rolls helps ensure he hits no one, including you, not only on his own turn, but on all his Opp Atts as well... this means the benefit will apply at <em>least </em>once, if not multiple times, which is more then Bolstering Strike can muster, since it <em>always </em>only works the once (provided you even get attacked... otherwise it does nothing)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">2) The -2 applies until the <strong>end </strong>of your next turn. This means it will penalize the enemy on his own turn, and any opp atts he will get on your <em>next </em>turn as well. You use your movement to invoke an Opp Att, while at the same time getting into a better position, providing a flank or maybe getting in touch range for a Lay on Hands. If the opponent takes the Opp Att, he still gets a -2 to hit. If you combo this with On Pain of Death, he will take damage to boot. </span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">3) Essentially Bolster makes you take less damage from your next attack, provided they actually attack you. Enfeebling Strike gives you a better chance of not being hit at all, which should be about equal in most cases, and in some cases significantly better.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">4) Bolster gives you Temp HP, which are nice because they last indefinitely until you get hit. Problem is they don't stack. This makes a difference, not only for your own further uses of Bolstering Strike, but also for the Cleric as well. One of his better powers, Sacred Flame, gives Temp HP, and his gives them much better than yours does (Cha + 1/2 level, as opposed to your own Cha + nothing). Debuffs like -2 to attack <em>always </em>stack, regardless of their source. Meaning if the opponent of Enfeebling Strike, once marked, suffers a whopping -4 to all his attacks against allies. Against certain foes (boss-monsters, so forth), this is like giving every ally +4 to his AC (while you still get +2).</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">The few advantages Bolster has over Enfeebling:</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">1) Bolster's benefit lasts the whole encounter. But only sort of. It's more accurate to say that they only last until you get hit, at which point the benefits all basically go away...</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">2) Enfeebling Strike's benefit <em>only </em>works against a marked opponent. However, if I remember, Paladins at the very least need to stay adjacent to an opponent for his marks to stay around anyway, or attack him, so this isn't that big a deal.</span></span></p><p> </p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">So when would I use Bolster?</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">It's great for attacking minions. You're going to kill them anyway, who cares if they have -2 to attacks after they are dead? This same logic applies to anyone you think you are likely to drop with your next attack anyway.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">If you absolutely want to attack a different opponent then the one you have marked.</span></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span></p></blockquote><p></p>
[QUOTE="Bluewyrm, post: 4380363, member: 72122"] [FONT=Arial]Forked from: [URL="http://www.enworld.org/forum/showpost.php?postid=4373906"] Art of the Peel [/URL] While I don't really care to dive into Carpe DM's argument that Paladins don't defend well enough over Strikers, part of his argument seemed to rely on the idea that Enfeebling Strike is the worst of the Paladin at-will abilities. This sort of "incensed me", as I consider far-and-away the best Paladin at-will, so I figured I'd throw in my two cents. [/FONT] [FONT=Arial][SIZE=2] [/SIZE][/FONT] [FONT=Arial] [/FONT] [FONT=Arial][SIZE=2]Here's my rationale: 0) My argument relies heavily on the idea that the Chaladin is the better build option for Paladins, which I think it's class-features and role make more or less self-evident, but the original post implied that it was the worst of all the at-wills, including Bolstering Strike. [/SIZE][/FONT] [FONT=Arial][SIZE=2]1) Enfeebling Strike can help everyone, as opposed to just the Paladin. The basic point of the Paladin is to "defend", that is to ensure that his allies don't get hit, while at the same time, staying up himself (often done by ensuring that he also doesn't get hit by wearing heavy armour). The -2 on all of his attack rolls helps ensure he hits no one, including you, not only on his own turn, but on all his Opp Atts as well... this means the benefit will apply at [I]least [/I]once, if not multiple times, which is more then Bolstering Strike can muster, since it [I]always [/I]only works the once (provided you even get attacked... otherwise it does nothing)[/SIZE][/FONT] [FONT=Arial][SIZE=2]2) The -2 applies until the [B]end [/B]of your next turn. This means it will penalize the enemy on his own turn, and any opp atts he will get on your [I]next [/I]turn as well. You use your movement to invoke an Opp Att, while at the same time getting into a better position, providing a flank or maybe getting in touch range for a Lay on Hands. If the opponent takes the Opp Att, he still gets a -2 to hit. If you combo this with On Pain of Death, he will take damage to boot. [/SIZE][/FONT] [FONT=Arial][SIZE=2]3) Essentially Bolster makes you take less damage from your next attack, provided they actually attack you. Enfeebling Strike gives you a better chance of not being hit at all, which should be about equal in most cases, and in some cases significantly better.[/SIZE][/FONT] [FONT=Arial][SIZE=2]4) Bolster gives you Temp HP, which are nice because they last indefinitely until you get hit. Problem is they don't stack. This makes a difference, not only for your own further uses of Bolstering Strike, but also for the Cleric as well. One of his better powers, Sacred Flame, gives Temp HP, and his gives them much better than yours does (Cha + 1/2 level, as opposed to your own Cha + nothing). Debuffs like -2 to attack [I]always [/I]stack, regardless of their source. Meaning if the opponent of Enfeebling Strike, once marked, suffers a whopping -4 to all his attacks against allies. Against certain foes (boss-monsters, so forth), this is like giving every ally +4 to his AC (while you still get +2).[/SIZE][/FONT] [FONT=Arial] [/FONT] [FONT=Arial][SIZE=2]The few advantages Bolster has over Enfeebling:[/SIZE][/FONT] [FONT=Arial][SIZE=2]1) Bolster's benefit lasts the whole encounter. But only sort of. It's more accurate to say that they only last until you get hit, at which point the benefits all basically go away...[/SIZE][/FONT] [FONT=Arial][SIZE=2]2) Enfeebling Strike's benefit [I]only [/I]works against a marked opponent. However, if I remember, Paladins at the very least need to stay adjacent to an opponent for his marks to stay around anyway, or attack him, so this isn't that big a deal.[/SIZE][/FONT] [FONT=Arial] [/FONT] [FONT=Arial] [/FONT] [FONT=Arial][SIZE=2]So when would I use Bolster?[/SIZE][/FONT] [FONT=Arial][SIZE=2]It's great for attacking minions. You're going to kill them anyway, who cares if they have -2 to attacks after they are dead? This same logic applies to anyone you think you are likely to drop with your next attack anyway.[/SIZE][/FONT] [FONT=Arial][SIZE=2]If you absolutely want to attack a different opponent then the one you have marked.[/SIZE][/FONT] [FONT=Arial] [FONT=Verdana] [/FONT][/FONT][FONT=Verdana] [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Forked Thread: Art of the Peel ... Enfeebling vs Bosltering Strike
Top