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Forked Thread: Art of the Peel ... Enfeebling vs Bosltering Strike
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<blockquote data-quote="FadedC" data-source="post: 4382553" data-attributes="member: 55463"><p>You'll note I covered all those things in my post, and that a paladin with shield is very far from unhittable. I've seen level 1 modules where monsters hit ac 20 on a 10 without flanking or bonuses.</p><p> </p><p>The math works as long as your target only attacks the paladin. It doesn't matter if other people attack you and burn off your temp hp, because then it's still preventing the same damage as if your target burned them off. It doesn't matter if an attack misses because that's equally bad for both attacks. You will still note that I agree with your final conclusion that some mix is good.</p><p> </p><p></p><p> </p><p>My math is correct, I did use a 10% chance to turn ANY attack into a miss and not just the ones that hit. That is what gives 10x bolstering strike value.</p><p> </p><p>You can do it your way too and it's also correct and will give the same values. Preventing 20% of half damage gives the same prevention values as preventing 10% of full damage.</p><p> </p><p>You are right though that I didn't factor in critical hits. Those favor bolstering strike, because they can't be prevented by enfeebling strike. However the change in math is minimal.</p></blockquote><p></p>
[QUOTE="FadedC, post: 4382553, member: 55463"] You'll note I covered all those things in my post, and that a paladin with shield is very far from unhittable. I've seen level 1 modules where monsters hit ac 20 on a 10 without flanking or bonuses. The math works as long as your target only attacks the paladin. It doesn't matter if other people attack you and burn off your temp hp, because then it's still preventing the same damage as if your target burned them off. It doesn't matter if an attack misses because that's equally bad for both attacks. You will still note that I agree with your final conclusion that some mix is good. My math is correct, I did use a 10% chance to turn ANY attack into a miss and not just the ones that hit. That is what gives 10x bolstering strike value. You can do it your way too and it's also correct and will give the same values. Preventing 20% of half damage gives the same prevention values as preventing 10% of full damage. You are right though that I didn't factor in critical hits. Those favor bolstering strike, because they can't be prevented by enfeebling strike. However the change in math is minimal. [/QUOTE]
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Forked Thread: Art of the Peel ... Enfeebling vs Bosltering Strike
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