Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Forked Thread: Art of the Peel ... Enfeebling vs Bosltering Strike
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 4384113" data-attributes="member: 51942"><p>Indeed, your (correct) analysis mostly matches my thoughts, but the limitations are so large that I think comparing in terms of damage prevention just doesn't cover it.</p><p></p><p>And, you're still not accounting for the fact that the monster can miss you when you use bolstering strike. So when your example says that enfeebling strike prevents 1 damage each round by preventing 10% of all attacks that would have dealt 10 damage, you implicitly compare that to 1 temporary hit point - but 1 temporary hit point does not imply 1 prevented damage. You can end an encounter with temporary hitpoints unused, and temporary hitpoints overlap; so if you hit three times in a row, and then the monster hits three times in a row, you'll have (usually) prevented a different amount of damage than if you and the monster hit alternatingly. That means that an attack that grants N temporary hitpoints at best prevents N damage, but on average will prevent less - and it's difficult to quantify how much less, especially since that's heavily influenced by tactics. Also, if a monster has a low hit-rate, you're more likely to "waste" temporary hitpoints by overlapping or still having them at the end of the encounter, which means that the better your AC is relative the the attack bonus of the monster, the less attractive bolstering strike becomes.</p><p></p><p>When it comes to enfeebling strike, it's not just area effects, it's also multiple attacks which "bolster" enfeebling strike's value. OA's, special powers etc: most of these things are all affected by enfeebling strike, and can push up the "average damage per round if everthing hits excluding criticals"</p><p></p><p>So I agree with your numbers, but not with the conclusion. My conclusion is that enfeebling strike is a solid effect in all situations (barring minions), and bolstering strike is situational. If the monsters don't have area effect damage, aren't doing multiple attacks per round, your wisdom is relatively high (how high you can determine using your numbers), if there aren't many nasty status effects, if your mark isn't liable to attack anyone else, then bolstering strike is better.</p><p></p><p>A mix is still best of course, as many have said before.</p></blockquote><p></p>
[QUOTE="eamon, post: 4384113, member: 51942"] Indeed, your (correct) analysis mostly matches my thoughts, but the limitations are so large that I think comparing in terms of damage prevention just doesn't cover it. And, you're still not accounting for the fact that the monster can miss you when you use bolstering strike. So when your example says that enfeebling strike prevents 1 damage each round by preventing 10% of all attacks that would have dealt 10 damage, you implicitly compare that to 1 temporary hit point - but 1 temporary hit point does not imply 1 prevented damage. You can end an encounter with temporary hitpoints unused, and temporary hitpoints overlap; so if you hit three times in a row, and then the monster hits three times in a row, you'll have (usually) prevented a different amount of damage than if you and the monster hit alternatingly. That means that an attack that grants N temporary hitpoints at best prevents N damage, but on average will prevent less - and it's difficult to quantify how much less, especially since that's heavily influenced by tactics. Also, if a monster has a low hit-rate, you're more likely to "waste" temporary hitpoints by overlapping or still having them at the end of the encounter, which means that the better your AC is relative the the attack bonus of the monster, the less attractive bolstering strike becomes. When it comes to enfeebling strike, it's not just area effects, it's also multiple attacks which "bolster" enfeebling strike's value. OA's, special powers etc: most of these things are all affected by enfeebling strike, and can push up the "average damage per round if everthing hits excluding criticals" So I agree with your numbers, but not with the conclusion. My conclusion is that enfeebling strike is a solid effect in all situations (barring minions), and bolstering strike is situational. If the monsters don't have area effect damage, aren't doing multiple attacks per round, your wisdom is relatively high (how high you can determine using your numbers), if there aren't many nasty status effects, if your mark isn't liable to attack anyone else, then bolstering strike is better. A mix is still best of course, as many have said before. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Forked Thread: Art of the Peel ... Enfeebling vs Bosltering Strike
Top