Forked Thread: Boring Striker Powers?

rowport

First Post
Forked from: Forked: "Math and Grind" or "Why Rechan is Right" (From: "4e One-trick ponies")
Cadfan said:
...This is one of the reasons I don't like most striker daily powers- they tend to boil down to "do even more damage than the usual high damage you deal, and maybe get some trivial bonus effect." A lot of them are really just encounter powers hopped up on equine steroids. Which has its place, I suppose, but I usually feel that you get more mileage out of a stance or ongoing effect...
Rechan said:
Indeed. I'm looking at the rogue powers and they're just - move and attack, or attack in a burst/knock them down, or you slow the target, or something. Yawn.

Ranger ones are worse, because they're essentially Uber Twinstrike (but then, several of the Encounter powers are just Super Twinstrike)....
I found these comments interesting (hence the forked thread). The context is that both Rechan and Cadfan preferred more tactical powers, with the thought that combat will be less "grind-y" with triggers which encourage timely use of tactical powers, whereas Striker powers seem to be more of the same as their at-wills, but better.

I can see that argument, but as someone who is terrible at game tactics and has no patience for them, I feel exactly the opposite. In fact, I wonder if the desire for "less thinking, more hitting" is a prerequisite for preferring Striker characters. :D
 

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It's more or less what the striker's role in combat is. The striker's job is to kill people and not get killed while killing people. So striker poweres are all:

1) Deal a lot of damage
2) Deal a lot of damage and make it hard for your enemies to deal damage to you
3) RUN AWAY!
 

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