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Forked Thread: Build your own Minion - How to fix 'wrong' minion stats?
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<blockquote data-quote="Jhaelen" data-source="post: 4375484" data-attributes="member: 46713"><p>That's not my point. The point is this: If the level is wrong for this list of minions, does this also mean that their stats are wrong? I.e. if the ability modifiers indicate the minion should really have a lower/higher level, do I have to adjust their attacks, defenses and damage as well, to make them an appropriate encounter? Adding or substracting one or two points to or from any of these _is_ significant.</p><p>Well, a 14th level soldier should have AC 30, base defenses of 26 and an attack of +21. The only thing that matches is the damage.</p><p>Yep. This. That's what made me start to question all of their other stats. Let's see:</p><p>Assuming the correct level was level 10/11 (then the ability modifiers would be correct), then as a soldier minion it should have AC 26/27, base defenses of 22/23 and an attack of +17/18. Looks a lot closer to what we see in the stat block, right?</p><p>Well, assuming this minion was based on a brute, at level 22 it should have all defenses at 34, an attack bonus of +25 and do 10 damage. That's pretty close. So in this case it seems it's the ability modifiers aren't correct.</p><p>Ah, yes. Sorry about that. The Zealot is the one that is off:</p><p>Str 16 (3) + 6 (1/2 12) -1 = 8.</p><p>Hmm. I'm not sure right now if you noticed I only listed the minions that have ability modifiers that are off? There's a total of 39 minions in the MM, so there's 25 minions that have correct ability modifiers.</p><p></p><p>So...why would they arbitrarily decide to reduce the ability modifiers for some minions and not for others?</p><p></p><p>Oh, I almost forgot: Thanks for taking the time to make this analysis, Starbuck_II! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4375484, member: 46713"] That's not my point. The point is this: If the level is wrong for this list of minions, does this also mean that their stats are wrong? I.e. if the ability modifiers indicate the minion should really have a lower/higher level, do I have to adjust their attacks, defenses and damage as well, to make them an appropriate encounter? Adding or substracting one or two points to or from any of these _is_ significant. Well, a 14th level soldier should have AC 30, base defenses of 26 and an attack of +21. The only thing that matches is the damage. Yep. This. That's what made me start to question all of their other stats. Let's see: Assuming the correct level was level 10/11 (then the ability modifiers would be correct), then as a soldier minion it should have AC 26/27, base defenses of 22/23 and an attack of +17/18. Looks a lot closer to what we see in the stat block, right? Well, assuming this minion was based on a brute, at level 22 it should have all defenses at 34, an attack bonus of +25 and do 10 damage. That's pretty close. So in this case it seems it's the ability modifiers aren't correct. Ah, yes. Sorry about that. The Zealot is the one that is off: Str 16 (3) + 6 (1/2 12) -1 = 8. Hmm. I'm not sure right now if you noticed I only listed the minions that have ability modifiers that are off? There's a total of 39 minions in the MM, so there's 25 minions that have correct ability modifiers. So...why would they arbitrarily decide to reduce the ability modifiers for some minions and not for others? Oh, I almost forgot: Thanks for taking the time to make this analysis, Starbuck_II! :) [/QUOTE]
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