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Forked Thread: Can defenders do too good of a job? ...from Healing Potions seem odd
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<blockquote data-quote="Shabe" data-source="post: 4396563" data-attributes="member: 66108"><p>Lets see, the party i DM for is</p><p> </p><p>Fighter / Multi Wizard</p><p>Paladin / Cha</p><p>Warlord / Multi Paladin</p><p>Cleric / Str</p><p>Warlock / Infernal</p><p>Wizard </p><p> </p><p>When they start fights they tend to have the wall of steel at the front, Paladin and Fighter, when you have a ton of steel charging at you, you are generally preoccupied with them, as well as not wanting to take the Combat Challenge or Divine Challenge penalties. The defenders close the distance with the monsters quite quickly and once there its hard not to attack them because the monster is marked, thunderwave and dragon breath. With two leaders the healing is usually always available so the defenders just take it and down go their surges, especially the paladin with his lay on hands aswell. The cleric generally gets close to the action and uses a few surges but the wizard, warlock and warlord manage to attract very little attention, especially as the warlock uses hellish rebuke and the warlord positions himself next to a marked target and a defender.</p><p> </p><p>Maybe things will change when the opportunity attacks and divine challenge damage aren't as much of a %age of the monsters hit points, or maybe after a couple of days of being limited by the defenders surges the other party members will get in there and mix it up.</p></blockquote><p></p>
[QUOTE="Shabe, post: 4396563, member: 66108"] Lets see, the party i DM for is Fighter / Multi Wizard Paladin / Cha Warlord / Multi Paladin Cleric / Str Warlock / Infernal Wizard When they start fights they tend to have the wall of steel at the front, Paladin and Fighter, when you have a ton of steel charging at you, you are generally preoccupied with them, as well as not wanting to take the Combat Challenge or Divine Challenge penalties. The defenders close the distance with the monsters quite quickly and once there its hard not to attack them because the monster is marked, thunderwave and dragon breath. With two leaders the healing is usually always available so the defenders just take it and down go their surges, especially the paladin with his lay on hands aswell. The cleric generally gets close to the action and uses a few surges but the wizard, warlock and warlord manage to attract very little attention, especially as the warlock uses hellish rebuke and the warlord positions himself next to a marked target and a defender. Maybe things will change when the opportunity attacks and divine challenge damage aren't as much of a %age of the monsters hit points, or maybe after a couple of days of being limited by the defenders surges the other party members will get in there and mix it up. [/QUOTE]
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Forked Thread: Can defenders do too good of a job? ...from Healing Potions seem odd
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