Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Forked Thread: Can Illusionary Pit be used on a flying creature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ibixat" data-source="post: 4565673" data-attributes="member: 71416"><p>Why does this automatically denigrate fluff? Separating Crunch and Fluff just means that the computations for actions follow a set of rules and the fluff is used to give that computation presence in the game world. It almost seems like you can't stand the way 4e separates the two because of how people felt about them in prior editions.</p><p></p><p>Accept that in 4e the powers have rules that dictate how they work, and then a brief description there to give you an idea how those rules would work in a game. By limiting the effects to just the one example used in the power you are in effect severely limiting your game, if that's your thing then by all means run your games that way, but don't expect anyone else who has embraced 4e's methods to agree with your way of playing. </p><p></p><p>Mechanics (crunch, god I hate that term) exist to allow the interaction of the player with the game world, fluff (hate that one too) exists to tell the story of how that interaction happened, anyone who thinks the fluff is not as important as the crunch would probably be better served playing any number of miniature strategy/wargames with nothing but crunch, because why bother with a roleplaying game if you don't care about the story.</p><p></p><p>I have some further questions for you as well.</p><p></p><p>In your game how is an ooze dazed? Do you allow them to be knocked prone or at least "disrupted so the prone condition applies"? Can a stone golem be petrified in your game? It is given immunity to disease poison and sleep but not petrification, do you just grant that because it doesn't make sense to allow it? How about snakes, can they be knocked prone? Can you restrain elementals that are of fire and air or water origin, how does one restrain air without a plastic baggy?</p><p></p><p>These are all examples of things that might not make sense, but just handing out immunities because the flavor text and the desired effect on a creature doesn't make sense is unfair to your players. If they come up with a way of explaining the power's effect to work great, otherwise assume the job of storyteller and come up with an explanation of how it works for you.</p><p></p><p>Illusory pit vs flying dragon, well dragon see's a large pit open.. and see's his food falling into it, so quickly without thinking and hoping he doesn't miss lunch he goes into a reckless dive to catch the falling morsels, and just as he thinks he's about to snap one up, he notices, oh crap, there was no pit... crunch.... prone, on the ground.</p></blockquote><p></p>
[QUOTE="Ibixat, post: 4565673, member: 71416"] Why does this automatically denigrate fluff? Separating Crunch and Fluff just means that the computations for actions follow a set of rules and the fluff is used to give that computation presence in the game world. It almost seems like you can't stand the way 4e separates the two because of how people felt about them in prior editions. Accept that in 4e the powers have rules that dictate how they work, and then a brief description there to give you an idea how those rules would work in a game. By limiting the effects to just the one example used in the power you are in effect severely limiting your game, if that's your thing then by all means run your games that way, but don't expect anyone else who has embraced 4e's methods to agree with your way of playing. Mechanics (crunch, god I hate that term) exist to allow the interaction of the player with the game world, fluff (hate that one too) exists to tell the story of how that interaction happened, anyone who thinks the fluff is not as important as the crunch would probably be better served playing any number of miniature strategy/wargames with nothing but crunch, because why bother with a roleplaying game if you don't care about the story. I have some further questions for you as well. In your game how is an ooze dazed? Do you allow them to be knocked prone or at least "disrupted so the prone condition applies"? Can a stone golem be petrified in your game? It is given immunity to disease poison and sleep but not petrification, do you just grant that because it doesn't make sense to allow it? How about snakes, can they be knocked prone? Can you restrain elementals that are of fire and air or water origin, how does one restrain air without a plastic baggy? These are all examples of things that might not make sense, but just handing out immunities because the flavor text and the desired effect on a creature doesn't make sense is unfair to your players. If they come up with a way of explaining the power's effect to work great, otherwise assume the job of storyteller and come up with an explanation of how it works for you. Illusory pit vs flying dragon, well dragon see's a large pit open.. and see's his food falling into it, so quickly without thinking and hoping he doesn't miss lunch he goes into a reckless dive to catch the falling morsels, and just as he thinks he's about to snap one up, he notices, oh crap, there was no pit... crunch.... prone, on the ground. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Forked Thread: Can Illusionary Pit be used on a flying creature?
Top