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*Pathfinder & Starfinder
Forked Thread: Can Illusionary Pit be used on a flying creature?
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<blockquote data-quote="Engilbrand" data-source="post: 4565879" data-attributes="member: 44184"><p>Flavor text helps out people who:</p><p>1. Don't want to make something up to describe what's happening.</p><p>2. Are new to the game and need to ease into describing what happens.</p><p></p><p>Personally, I think that it would be cool to reflavor a number of Wizard spells to make it seem like there are extra combatants. This spell does damage and knocks someone prone and immobilizes them. Why not describe it as the enemy seeing a big guy come out of nowhere, sweep their legs out from under them, and put them into some sort of hold? On the battlefield, everyone else would see the enemy freak out and fall to the ground in pain. If used on a flying creature, there's something that lands on its back and starts attacking. The flying creature thrashes around and needs to land to get it off.</p><p></p><p>For this edition, ONLY the mechanics matter. The flavor text exists to help, but it is not important once the player decides to become creative.</p><p></p><p>Why did they name it Illusory Pit if it doesn't make a pit? Because that's a better name than Make the Bad Guy Fall Down and Go Prone. It will probably be used against ground based enemies most often. Why not make it a pit.</p><p></p><p>In a fluff vs crunch debate, I don't see the fluff being denigrated. I love good fluff. I like a lot of the fluff that they use in the books and I use some of it as the basis for my descriptions. But I also like to change things. Fluff's great for what it is, but there's no reason to make it something that it isn't.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4565879, member: 44184"] Flavor text helps out people who: 1. Don't want to make something up to describe what's happening. 2. Are new to the game and need to ease into describing what happens. Personally, I think that it would be cool to reflavor a number of Wizard spells to make it seem like there are extra combatants. This spell does damage and knocks someone prone and immobilizes them. Why not describe it as the enemy seeing a big guy come out of nowhere, sweep their legs out from under them, and put them into some sort of hold? On the battlefield, everyone else would see the enemy freak out and fall to the ground in pain. If used on a flying creature, there's something that lands on its back and starts attacking. The flying creature thrashes around and needs to land to get it off. For this edition, ONLY the mechanics matter. The flavor text exists to help, but it is not important once the player decides to become creative. Why did they name it Illusory Pit if it doesn't make a pit? Because that's a better name than Make the Bad Guy Fall Down and Go Prone. It will probably be used against ground based enemies most often. Why not make it a pit. In a fluff vs crunch debate, I don't see the fluff being denigrated. I love good fluff. I like a lot of the fluff that they use in the books and I use some of it as the basis for my descriptions. But I also like to change things. Fluff's great for what it is, but there's no reason to make it something that it isn't. [/QUOTE]
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