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General Tabletop Discussion
*Pathfinder & Starfinder
Forked Thread: Can Illusionary Pit be used on a flying creature?
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<blockquote data-quote="Aloïsius" data-source="post: 4566144" data-attributes="member: 1191"><p>The advantage of illusory pit is to make creature prone.</p><p>The advantage of flying is to not fall prone in pit. And to stay away from land-based ennemies. </p><p></p><p>If it's unijust to deny the PC the use of their spell, it will be unjust to deny the (flying) PC the utility of his power. Things go both ways.</p><p></p><p>Something more : the game is about finding strategies, solutions, tricks. Now, we have two choices. Either the players and the DM are trying to think "in character" or they are playing an abstract strategy game. </p><p></p><p>To each his own, that's two different style of play. They are both perfectly valid, as long as everyone enjoy them. </p><p>Myself, I can't enjoy a game where flying creature fall prone in illusory pits or where people trip gelatinous cube, where "come get some" makes fleeing enemies go backward to be slaughtered, or where a rogue can fire 9 bolts in a round with a crossbow, at 9 different enemies.</p><p>Of course, we could take 15 minutes each time one of this situation occurs to find a plausible explanation. I'd rather say say "no, try something else, it's not appropriate" or rewrite the power pre-emptively. There are far enough perfectly working powers that don't cause me headaches so that I can house-rule or restrict what I want to house-rule or restrict. And, no, it's NOT unfair to the players, because the rules are the same for all, and because this is not an adversary game but a story based game, where both players and DM collaborate to have fun and tell cool stories. And while tripping ooze maybe fun in some kind of stories, it's not in many other.</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 4566144, member: 1191"] The advantage of illusory pit is to make creature prone. The advantage of flying is to not fall prone in pit. And to stay away from land-based ennemies. If it's unijust to deny the PC the use of their spell, it will be unjust to deny the (flying) PC the utility of his power. Things go both ways. Something more : the game is about finding strategies, solutions, tricks. Now, we have two choices. Either the players and the DM are trying to think "in character" or they are playing an abstract strategy game. To each his own, that's two different style of play. They are both perfectly valid, as long as everyone enjoy them. Myself, I can't enjoy a game where flying creature fall prone in illusory pits or where people trip gelatinous cube, where "come get some" makes fleeing enemies go backward to be slaughtered, or where a rogue can fire 9 bolts in a round with a crossbow, at 9 different enemies. Of course, we could take 15 minutes each time one of this situation occurs to find a plausible explanation. I'd rather say say "no, try something else, it's not appropriate" or rewrite the power pre-emptively. There are far enough perfectly working powers that don't cause me headaches so that I can house-rule or restrict what I want to house-rule or restrict. And, no, it's NOT unfair to the players, because the rules are the same for all, and because this is not an adversary game but a story based game, where both players and DM collaborate to have fun and tell cool stories. And while tripping ooze maybe fun in some kind of stories, it's not in many other. [/QUOTE]
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Forked Thread: Can Illusionary Pit be used on a flying creature?
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