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Forked Thread: D&D: Generic and Specific Both?
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<blockquote data-quote="justanobody" data-source="post: 4557293" data-attributes="member: 70778"><p><strong><u>I</u></strong> don't fing think so.</p><p></p><p>While 2nd edition had MANY areas to play around in it was still AD&D.</p><p></p><p>1st edition and Boot Hill were not that far off save about 10 things you needed to convert from one to the other.</p><p></p><p>That doesn't make either a "toolkit".</p><p></p><p>You want your toolkit edition you should look solely at 3rd edition and those screwing up trying to play D&D with mixing in other game prior that created the OGL to the extent that you have a Naruto RPG using the D&D rules provided by the SRD.</p><p></p><p>There is your toolkit.</p><p></p><p>2nd Edition didn't say: "Mix anything you want in here and bugger it up with too many genres and settings as one thing".</p><p></p><p>Wait mixing settings with everything being core...smells like 4th edition to me.</p><p></p><p>You want a toolkit try looking at GURPS...it says so in the name. Generic Universal Role Playin System. There is your "vanilla"/ generic RPG.</p><p></p><p>Now while 2nd muddied the waters with not enough support for its creations of the settings, you only need look at the current "Director of Roleplaying Design and Development at Wizards of the Coast" that created a stand-alone space game based on D&D to cause the "toolkit" problem with Alternity.</p><p></p><p>I can honestly say I have never once seen anyone add another game system to playing D&D, nor can I say I have seen anyone try to add D&D settings into another game system.</p><p></p><p>Every gamer I have seen seems to know they just don't work that way.</p><p></p><p>Then again most don't like each other either so those playing one PnP are not likely to be around the others lest a feud start worse than Rocky Horror vs Priscilla fans!</p><p></p><p>"D&D is a generic RPG toolkit"...I spit on the idea.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4557293, member: 70778"] [B][U]I[/U][/B] don't fing think so. While 2nd edition had MANY areas to play around in it was still AD&D. 1st edition and Boot Hill were not that far off save about 10 things you needed to convert from one to the other. That doesn't make either a "toolkit". You want your toolkit edition you should look solely at 3rd edition and those screwing up trying to play D&D with mixing in other game prior that created the OGL to the extent that you have a Naruto RPG using the D&D rules provided by the SRD. There is your toolkit. 2nd Edition didn't say: "Mix anything you want in here and bugger it up with too many genres and settings as one thing". Wait mixing settings with everything being core...smells like 4th edition to me. You want a toolkit try looking at GURPS...it says so in the name. Generic Universal Role Playin System. There is your "vanilla"/ generic RPG. Now while 2nd muddied the waters with not enough support for its creations of the settings, you only need look at the current "Director of Roleplaying Design and Development at Wizards of the Coast" that created a stand-alone space game based on D&D to cause the "toolkit" problem with Alternity. I can honestly say I have never once seen anyone add another game system to playing D&D, nor can I say I have seen anyone try to add D&D settings into another game system. Every gamer I have seen seems to know they just don't work that way. Then again most don't like each other either so those playing one PnP are not likely to be around the others lest a feud start worse than Rocky Horror vs Priscilla fans! "D&D is a generic RPG toolkit"...I spit on the idea. [/QUOTE]
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