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Forked Thread: D&D: Generic and Specific Both?
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<blockquote data-quote="rounser" data-source="post: 4561465" data-attributes="member: 1106"><p>Well, I think it's a pretty obvious way to improve D&D - remove the monk from the core implied setting. Cleric should also get an overhaul. It's specifics are arguably another D&Dism, and alienates the game from the default genre it seeks to convey. Warlord shouldn't exist at all, or at least get a thorough working over with sandpaper and a wire brush to give it a new name and ensure it's based on some kind of archetype apart from military leader, which doesn't fit a D&D party at all (unless it's a mercenary company).</p><p></p><p>No, D&D isn't as consistent or generic as it should be, IMO. Where we differ is that I don't think the existence of core D&Disms is proof that the core D&D implied setting should have more, or that there isn't a strong theme extant despite them. (Monsters and magic items are too numerous and get too little screentime to be considered important to the tone of the game to be considered individually, so no gel cube arguments need apply.)</p><p></p><p>I mean, what other core classes have an oriental theme? The mystic. And that's just OD&D for "monk". Hardly a cavalcade of inconsistency versus the occidental tide of other classes, really.</p></blockquote><p></p>
[QUOTE="rounser, post: 4561465, member: 1106"] Well, I think it's a pretty obvious way to improve D&D - remove the monk from the core implied setting. Cleric should also get an overhaul. It's specifics are arguably another D&Dism, and alienates the game from the default genre it seeks to convey. Warlord shouldn't exist at all, or at least get a thorough working over with sandpaper and a wire brush to give it a new name and ensure it's based on some kind of archetype apart from military leader, which doesn't fit a D&D party at all (unless it's a mercenary company). No, D&D isn't as consistent or generic as it should be, IMO. Where we differ is that I don't think the existence of core D&Disms is proof that the core D&D implied setting should have more, or that there isn't a strong theme extant despite them. (Monsters and magic items are too numerous and get too little screentime to be considered important to the tone of the game to be considered individually, so no gel cube arguments need apply.) I mean, what other core classes have an oriental theme? The mystic. And that's just OD&D for "monk". Hardly a cavalcade of inconsistency versus the occidental tide of other classes, really. [/QUOTE]
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