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Forked Thread: D&D: Generic and Specific Both?
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<blockquote data-quote="Remathilis" data-source="post: 4561754" data-attributes="member: 7635"><p>Barrier Peaks, Temple of the Frog, Blackmoor, etc. There seems to be a lot of spaceships crashing in Greyhawk, no? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>As I pointed to though, were does it stop?</p><p></p><p>I played in a Planescape game that never (ok rarely) touched a typical D&D world, but dealt with a group of humanoids (githzerai, tieflings, genasi, bauriars, and a rogue modron, not a single human, elf or hobbit) who primarily fought a Mind Flayer army allied with demonic forces. When we weren't busy stopping Orcus from coming back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Was that D&D? We still had clerics and thieves and bastard swords and magic missile, but we lacked goblins and dragons and gnomes and dwarves. </p><p></p><p>What about Midnight? Its as far from the core assumptions of D&D as you can go and still call it medieval fantasy. No clerics (well, PC clerics), magic is dangerous to cast, and good luck finding something like a paladin or bard. Yet it has magic and dragons and elves and dwarves. Is it closer to D&D than my Planescape game above? </p><p></p><p>See what a slippery slope trying to define what the D&D "game" can be by what is and isn't D&D?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4561754, member: 7635"] Barrier Peaks, Temple of the Frog, Blackmoor, etc. There seems to be a lot of spaceships crashing in Greyhawk, no? ;) As I pointed to though, were does it stop? I played in a Planescape game that never (ok rarely) touched a typical D&D world, but dealt with a group of humanoids (githzerai, tieflings, genasi, bauriars, and a rogue modron, not a single human, elf or hobbit) who primarily fought a Mind Flayer army allied with demonic forces. When we weren't busy stopping Orcus from coming back. :cool: Was that D&D? We still had clerics and thieves and bastard swords and magic missile, but we lacked goblins and dragons and gnomes and dwarves. What about Midnight? Its as far from the core assumptions of D&D as you can go and still call it medieval fantasy. No clerics (well, PC clerics), magic is dangerous to cast, and good luck finding something like a paladin or bard. Yet it has magic and dragons and elves and dwarves. Is it closer to D&D than my Planescape game above? See what a slippery slope trying to define what the D&D "game" can be by what is and isn't D&D? [/QUOTE]
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