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Forked Thread: D&D: Generic and Specific Both?
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<blockquote data-quote="Remathilis" data-source="post: 4562117" data-attributes="member: 7635"><p>Wow. Just wow. (and I don't mean Warcraft). </p><p></p><p></p><p></p><p>Monopoly is a game. I cannot use the rules for Monopoly to play Battleship. I certainly cannot use them to play Apples to Apples. </p><p></p><p>Final Fantasy is a GAME for the Playstation SYSTEM. If I don't have a Playstation, that FF disc is a coaster. By the same token, not all Playstation games play like Final Fantasy. I can play Metal Gear Solid, Gran Turismo, Street Fighter III, or MLB Baseball, all of which are different GAMES using the same SYSTEM. </p><p></p><p>What does this have to do with the price of tea in China?</p><p></p><p>D&D is entirely unsuited, AS WRITTEN, to handle a variety of systems. You said it yourself, GURPS handles different genre's better. I cannot open my first edition PHB, roll up an elven fighter/wizard and call him a Jedi and go play Star Wars with it. D&D is terrible at emulating anything other than permeations of D&D. Its exactly that reason so many D&D-clones (fantasy d20 RPG systems) sprouted up; good luck trying to run A Game of Thrones using just the 3.5 PHB. </p><p></p><p>Sure, D&D's beauty is that its easy to mod. But that brings me back to the Final Fantasy/Playstation analogy. You can play a specific Final Fantasy (7), you can play different variants of it (6, 8, 12) or even other CRPGs (Chrono Cross, Dragon Warrior) or something completely different (Tekken) but DON'T tell me that Final Fantasy 12 is the most customizable GAME ever made because it runs on the same SYSTEM as FF10, Kingdom Heats, or Tekken 5. </p><p></p><p>That's the Playstation's credit. D&D on the whole is relatively inflexible. The d20 System on which its made (and the proto-versions from 1974-1999) are remarkable at their ability to contort to whatever the user wants. It can handle everything from Blackmoor to Dark Sun to Ravenloft to Midnight to d20 Modern to Star Wars to Mutants & Masterminds to Fourth Edition Core.</p><p></p><p>Try doing that with your Monopoly GAME.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4562117, member: 7635"] Wow. Just wow. (and I don't mean Warcraft). Monopoly is a game. I cannot use the rules for Monopoly to play Battleship. I certainly cannot use them to play Apples to Apples. Final Fantasy is a GAME for the Playstation SYSTEM. If I don't have a Playstation, that FF disc is a coaster. By the same token, not all Playstation games play like Final Fantasy. I can play Metal Gear Solid, Gran Turismo, Street Fighter III, or MLB Baseball, all of which are different GAMES using the same SYSTEM. What does this have to do with the price of tea in China? D&D is entirely unsuited, AS WRITTEN, to handle a variety of systems. You said it yourself, GURPS handles different genre's better. I cannot open my first edition PHB, roll up an elven fighter/wizard and call him a Jedi and go play Star Wars with it. D&D is terrible at emulating anything other than permeations of D&D. Its exactly that reason so many D&D-clones (fantasy d20 RPG systems) sprouted up; good luck trying to run A Game of Thrones using just the 3.5 PHB. Sure, D&D's beauty is that its easy to mod. But that brings me back to the Final Fantasy/Playstation analogy. You can play a specific Final Fantasy (7), you can play different variants of it (6, 8, 12) or even other CRPGs (Chrono Cross, Dragon Warrior) or something completely different (Tekken) but DON'T tell me that Final Fantasy 12 is the most customizable GAME ever made because it runs on the same SYSTEM as FF10, Kingdom Heats, or Tekken 5. That's the Playstation's credit. D&D on the whole is relatively inflexible. The d20 System on which its made (and the proto-versions from 1974-1999) are remarkable at their ability to contort to whatever the user wants. It can handle everything from Blackmoor to Dark Sun to Ravenloft to Midnight to d20 Modern to Star Wars to Mutants & Masterminds to Fourth Edition Core. Try doing that with your Monopoly GAME. [/QUOTE]
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