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Forked Thread: D&D needs to grow up (ala scifi in the mid-20th century?)
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<blockquote data-quote="Nork" data-source="post: 4420706" data-attributes="member: 59879"><p>My take on this is would be that of the recent comic-book movies. These movies are doing well not because people in general have discovered super heros. These movies are doing well because movie studios have finally taken super heros and made movies based on them with non-immature plots. They made movies that adults who have no interest in comic books or super heros can watch and enjoy purely for the plot and character development. Comic book movies grew up.</p><p></p><p></p><p>People wouldn't look at you funny if you told them that you and your friends sit around and write plays and act through them for yourselves. They might not be super interested in it, but they don't give you a funny look. They consider it to be 'legitimate' even if it isn't their cup of tea.</p><p></p><p>People look at you funny if you tell them that you play D&D. They look at you funny in exactly the same way as if you had just told them that your 20 or 30 years old and that your favorite TV show is the Power Rangers, and that your favorite movie is anything with Hulk Hogan in it.</p><p></p><p>I think the reason for that has little to nothing to do with it being a role-playing game, and everything to do with the content that goes on in a lot of role-playing games.</p><p></p><p>People don't accept role-playing games as 'legitimate' adult behavior because there isn't a lot of exposure of the general population to role-playing, and what exposure there is tends to be of the very immature kind.</p><p></p><p>I think a lot of this is because in all honesty there are a lot of very immature people who game, and the mature gamers tend to often out-right hide the existance of their games because they don't want to deal with munchkins who want to play home-invasion robbery-murder simulator with fart jokes for dialog asking to join. They also hide their games because they don't want non-gamers to think they are playing home-invasion robbery-murder simulator with fart jokes for dialog. If you walk in the front door of a gaming shop and see people playing D&D, 9 times out of 10 your going to hear them making fart jokes and talking about shooting lighting bolts at a monster's behind. 9 out of 10 of all D&D games are not about making fart jokes and shooting lighting bolts at a monster's behind.</p><p></p><p>Fart jokes and shooting lighting bolts at a monster's behind is content for children. People won't take role-playing games seriously until role-playing games 'grow up' by showing people that they are not about fart jokes any more than all movies are about fart jokes.</p></blockquote><p></p>
[QUOTE="Nork, post: 4420706, member: 59879"] My take on this is would be that of the recent comic-book movies. These movies are doing well not because people in general have discovered super heros. These movies are doing well because movie studios have finally taken super heros and made movies based on them with non-immature plots. They made movies that adults who have no interest in comic books or super heros can watch and enjoy purely for the plot and character development. Comic book movies grew up. People wouldn't look at you funny if you told them that you and your friends sit around and write plays and act through them for yourselves. They might not be super interested in it, but they don't give you a funny look. They consider it to be 'legitimate' even if it isn't their cup of tea. People look at you funny if you tell them that you play D&D. They look at you funny in exactly the same way as if you had just told them that your 20 or 30 years old and that your favorite TV show is the Power Rangers, and that your favorite movie is anything with Hulk Hogan in it. I think the reason for that has little to nothing to do with it being a role-playing game, and everything to do with the content that goes on in a lot of role-playing games. People don't accept role-playing games as 'legitimate' adult behavior because there isn't a lot of exposure of the general population to role-playing, and what exposure there is tends to be of the very immature kind. I think a lot of this is because in all honesty there are a lot of very immature people who game, and the mature gamers tend to often out-right hide the existance of their games because they don't want to deal with munchkins who want to play home-invasion robbery-murder simulator with fart jokes for dialog asking to join. They also hide their games because they don't want non-gamers to think they are playing home-invasion robbery-murder simulator with fart jokes for dialog. If you walk in the front door of a gaming shop and see people playing D&D, 9 times out of 10 your going to hear them making fart jokes and talking about shooting lighting bolts at a monster's behind. 9 out of 10 of all D&D games are not about making fart jokes and shooting lighting bolts at a monster's behind. Fart jokes and shooting lighting bolts at a monster's behind is content for children. People won't take role-playing games seriously until role-playing games 'grow up' by showing people that they are not about fart jokes any more than all movies are about fart jokes. [/QUOTE]
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Forked Thread: D&D needs to grow up (ala scifi in the mid-20th century?)
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