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Forked Thread: Das Schwarze Auge [The Dark Eye], your experiences?
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<blockquote data-quote="Derren" data-source="post: 4578046" data-attributes="member: 2518"><p>In which wiki? Wikipedia or the DSA Wiki (<a href="http://www.wiki-aventurica.de/index.php?title=En:Main_Page)?" target="_blank">En:Main Page)? - Wiki Aventurica</a></p><p></p><p>And I have never seen any DSA player actually do this.</p><p>DSA is rather similar to D&D, although a lot more simulationistic.</p><p></p><p>The game has classes, but they only determine your starting abilities and social standing in the world. You can buy all skills you want at a price.</p><p>Like D&D characters DSA characters have a set of stats, although not the one you are used to, and also a set of "negative attributes" like fear of the dead and quick temper (old edition info. Don't know if that is the case in DSA 4E anymore)</p><p></p><p>Combat is also turn based and compareable to 3E D&D (so no funky powerz for everyone), although everyone just gets one attack each round. In combat characters can, once per round, parry enemy attacks when attacked from the front which means that 1 on 1 combat can become quite long as the success of the parry is independant from how good the attacker is.</p><p>Each level you can also decide to add your attack bonus to attack or parrying.</p><p></p><p>Skills work differently than in D&D. Each skill is linked to 3 attributes (can be the same attribute several times) and your goal is to roll below your attributes. When you increase the skill you can subtract your skill points from a roll if it is too high. That also means that every skill roll requires 3 rolls.</p><p></p><p>And as wizard you need a lot of d6.</p><p></p><p>DSA supports mainly one world, Aventurien which is low magic mediveal europe (although a high magic DSA world also exists). It is very detailed and also rather simulationistic. For example "fighter" in DSA is a real profession (someone graduaded from a fighter academy and is generally considered a lesser noble) and only fighters are allowed to wield certain weapons (by law, not by the rules). Also you better believe in the correct gods, or the inquisition might look for you.</p><p></p><p>PS: If you are a PC gamer too, you might want to buy the newest PC game in the DSA universe called Drakensang when it comes out in UK/US sometimes next year. In the german version the basic rules of the PnP game are included as PDF on the DVD (no gurantee if that is also true on the english versions)</p></blockquote><p></p>
[QUOTE="Derren, post: 4578046, member: 2518"] In which wiki? Wikipedia or the DSA Wiki ([url=http://www.wiki-aventurica.de/index.php?title=En:Main_Page)?]En:Main Page)? - Wiki Aventurica[/url] And I have never seen any DSA player actually do this. DSA is rather similar to D&D, although a lot more simulationistic. The game has classes, but they only determine your starting abilities and social standing in the world. You can buy all skills you want at a price. Like D&D characters DSA characters have a set of stats, although not the one you are used to, and also a set of "negative attributes" like fear of the dead and quick temper (old edition info. Don't know if that is the case in DSA 4E anymore) Combat is also turn based and compareable to 3E D&D (so no funky powerz for everyone), although everyone just gets one attack each round. In combat characters can, once per round, parry enemy attacks when attacked from the front which means that 1 on 1 combat can become quite long as the success of the parry is independant from how good the attacker is. Each level you can also decide to add your attack bonus to attack or parrying. Skills work differently than in D&D. Each skill is linked to 3 attributes (can be the same attribute several times) and your goal is to roll below your attributes. When you increase the skill you can subtract your skill points from a roll if it is too high. That also means that every skill roll requires 3 rolls. And as wizard you need a lot of d6. DSA supports mainly one world, Aventurien which is low magic mediveal europe (although a high magic DSA world also exists). It is very detailed and also rather simulationistic. For example "fighter" in DSA is a real profession (someone graduaded from a fighter academy and is generally considered a lesser noble) and only fighters are allowed to wield certain weapons (by law, not by the rules). Also you better believe in the correct gods, or the inquisition might look for you. PS: If you are a PC gamer too, you might want to buy the newest PC game in the DSA universe called Drakensang when it comes out in UK/US sometimes next year. In the german version the basic rules of the PnP game are included as PDF on the DVD (no gurantee if that is also true on the english versions) [/QUOTE]
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