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Forked Thread: Das Schwarze Auge [The Dark Eye], your experiences?
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<blockquote data-quote="DandD" data-source="post: 4578803" data-attributes="member: 55168"><p>Nah, the very fact that the orcish god works with the demons from the outer hells gives any righteous 12-god worshipping human the rigth to slay these heathen creatures. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>The rules-system for 4th edition TDE (or 4.1, as it's called now) is needlessly complicated. A point-buy system where you really have to do precise mathematics, buying skill-points, feats, hitpoints, ability scores, reduce your negative qualities... It seemed like they took a que from Shadowrun, and applied a bean-counter mindset upon it. And of course, like in Shadowrun, magicians, priests and magic-capable classes surpass their mundane counterparts by leagues from 1st level on. </p><p></p><p>There have been some realms-shaking events similar to the catastrophes that occurs the Forgotten Realms of D&D every new edition. </p><p></p><p>I wonder if the authors of TDE still take open jabs at D&D and try to sell their inferior copy as realistic fantasy. You know, where magic explains everything, literally. Dragons fly through magic, that's realistic fantasy. And your wounds heal really fast because there's magic in the air. And there's a desert inmidst the dwarf-continent, because of magic. </p><p></p><p>So what's the point of pointing that fact out, you TDE-tweedles? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>It always felt like as the german makers of TDE had to justify their game in regard of the great american devil-game, D&D.</p></blockquote><p></p>
[QUOTE="DandD, post: 4578803, member: 55168"] Nah, the very fact that the orcish god works with the demons from the outer hells gives any righteous 12-god worshipping human the rigth to slay these heathen creatures. :p The rules-system for 4th edition TDE (or 4.1, as it's called now) is needlessly complicated. A point-buy system where you really have to do precise mathematics, buying skill-points, feats, hitpoints, ability scores, reduce your negative qualities... It seemed like they took a que from Shadowrun, and applied a bean-counter mindset upon it. And of course, like in Shadowrun, magicians, priests and magic-capable classes surpass their mundane counterparts by leagues from 1st level on. There have been some realms-shaking events similar to the catastrophes that occurs the Forgotten Realms of D&D every new edition. I wonder if the authors of TDE still take open jabs at D&D and try to sell their inferior copy as realistic fantasy. You know, where magic explains everything, literally. Dragons fly through magic, that's realistic fantasy. And your wounds heal really fast because there's magic in the air. And there's a desert inmidst the dwarf-continent, because of magic. So what's the point of pointing that fact out, you TDE-tweedles? :p It always felt like as the german makers of TDE had to justify their game in regard of the great american devil-game, D&D. [/QUOTE]
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Forked Thread: Das Schwarze Auge [The Dark Eye], your experiences?
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