Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Das Schwarze Auge [The Dark Eye], your experiences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keefe the Thief" data-source="post: 4579527" data-attributes="member: 49552"><p>To round the thread off, let´s talk a bit about the "dark sides" of TDE:</p><p></p><p>- Character generation is far too front-loaded - too many decisions, too much to do. For beginners i like to throw out the "raise your skills for the first time" step and give them the XP for later. Makes them a little bit less experienced, but allows you to start your game a lot quicker.</p><p></p><p>- The core ideas of TDE are:</p><p>a) If its cool, its either expensive, impossible to get, nearly impossible to master or just not applicable for player characers. "No, you cant use / do / be that" is a core tenet of the game system. </p><p>b) You have to specialise with your character, and even then, you start out with pretty low success chances. Be prepared to fail a lot: gathering herbs, casting spells, hitting enemies etc. "From zero to hero" is a necessity in this game, intimately bound to the core idea. </p><p>Of course, you could give your players 1000 XP which would change that immediately, but that would again result in a pretty drawn-out chargen.</p><p></p><p>- Because the system mainly aims at simulating the game world (and not necessarily at balance), a powergamer with a mission and some time can do some godawful things to your campaign. A good DM can watch out for this, but its pretty much inevitable with this approach. </p><p>If the axe-and-board dwarf i mentioned to Mustrum was expertly crafted, he could bring pain to enemies on level 1 that are nigh-untouchable by other players.</p><p></p><p>- The biggest problem is and will always be the same that D&D has: a hardcore group of gamers that knows EXACTLY what their game is supposed to be and will viciously attack anybody with different opinions.</p><p></p><p>Phew, that was hard to write. But there must be balance in all things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Keefe the Thief, post: 4579527, member: 49552"] To round the thread off, let´s talk a bit about the "dark sides" of TDE: - Character generation is far too front-loaded - too many decisions, too much to do. For beginners i like to throw out the "raise your skills for the first time" step and give them the XP for later. Makes them a little bit less experienced, but allows you to start your game a lot quicker. - The core ideas of TDE are: a) If its cool, its either expensive, impossible to get, nearly impossible to master or just not applicable for player characers. "No, you cant use / do / be that" is a core tenet of the game system. b) You have to specialise with your character, and even then, you start out with pretty low success chances. Be prepared to fail a lot: gathering herbs, casting spells, hitting enemies etc. "From zero to hero" is a necessity in this game, intimately bound to the core idea. Of course, you could give your players 1000 XP which would change that immediately, but that would again result in a pretty drawn-out chargen. - Because the system mainly aims at simulating the game world (and not necessarily at balance), a powergamer with a mission and some time can do some godawful things to your campaign. A good DM can watch out for this, but its pretty much inevitable with this approach. If the axe-and-board dwarf i mentioned to Mustrum was expertly crafted, he could bring pain to enemies on level 1 that are nigh-untouchable by other players. - The biggest problem is and will always be the same that D&D has: a hardcore group of gamers that knows EXACTLY what their game is supposed to be and will viciously attack anybody with different opinions. Phew, that was hard to write. But there must be balance in all things. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Das Schwarze Auge [The Dark Eye], your experiences?
Top