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Forked Thread: Dealing with sociopathic PCs (Was: Stop being so paranoid)
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<blockquote data-quote="Masada" data-source="post: 4495142" data-attributes="member: 19339"><p>This set up does beg the question... Who is the game for? The DM or the players? The answer is of course, both. The DM has special veto power though. No one could ask a friend to DM a game they hated. The DM would just quit and then there's no game at all.</p><p></p><p>So... rather than engage in a looong moral lesson as described in your blog. Just make the Timout handsign with the group and say, "Hey, I don't want to ref a game of murdering cut throats." Draw straws and have someone else ref and you can roll a murderous cut throat of your own.</p><p></p><p>I see tons of DM's trying to convince their players how to "play right" through subtle (or unsubtle) game events. Don't waste the time, get it out in the open quickly and then refocus on the game you want to play. I don't know about y'all but a lot of the gamers I know would not notice subtle unless it was tied to a brick, hurled thru the window smacking them in the face and then had it read to them aloud. Save the clever DM'ing for stuff you want to play.</p></blockquote><p></p>
[QUOTE="Masada, post: 4495142, member: 19339"] This set up does beg the question... Who is the game for? The DM or the players? The answer is of course, both. The DM has special veto power though. No one could ask a friend to DM a game they hated. The DM would just quit and then there's no game at all. So... rather than engage in a looong moral lesson as described in your blog. Just make the Timout handsign with the group and say, "Hey, I don't want to ref a game of murdering cut throats." Draw straws and have someone else ref and you can roll a murderous cut throat of your own. I see tons of DM's trying to convince their players how to "play right" through subtle (or unsubtle) game events. Don't waste the time, get it out in the open quickly and then refocus on the game you want to play. I don't know about y'all but a lot of the gamers I know would not notice subtle unless it was tied to a brick, hurled thru the window smacking them in the face and then had it read to them aloud. Save the clever DM'ing for stuff you want to play. [/QUOTE]
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Forked Thread: Dealing with sociopathic PCs (Was: Stop being so paranoid)
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