Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Dealing with sociopathic PCs (Was: Stop being so paranoid)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Starfox" data-source="post: 4495274" data-attributes="member: 2303"><p>The basic assumption in the D&D rules, and indeed in most games I've run, is that the players are heroes by default. If an ethical code hasn't been mentioned, you are the good guys. This applies even in games like Shadowrun where this is a clearly detrimental attitude for the players (it is much better to go independent and steal cars than to do shadowruns and be betrayed by Mr. Johnsson.)</p><p></p><p>Running a game for non-heroic players is a completely different thing. Heroes are reactive - they want to lash out at evil. Bad guys are often proactive - they go out plundering the weak, not looking for the strong to fight them. This forces the DM to send good-guy opponents at bad PCs, which takes away much of their initiative. Suddenly, when they are all spread out and out looting and pillaging, a band of heroes ambushes and kills one of them, then disappears into he grass. Yay, lots of fun! And yet, this is the kind of thing heroic PCs do all the time.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4495274, member: 2303"] The basic assumption in the D&D rules, and indeed in most games I've run, is that the players are heroes by default. If an ethical code hasn't been mentioned, you are the good guys. This applies even in games like Shadowrun where this is a clearly detrimental attitude for the players (it is much better to go independent and steal cars than to do shadowruns and be betrayed by Mr. Johnsson.) Running a game for non-heroic players is a completely different thing. Heroes are reactive - they want to lash out at evil. Bad guys are often proactive - they go out plundering the weak, not looking for the strong to fight them. This forces the DM to send good-guy opponents at bad PCs, which takes away much of their initiative. Suddenly, when they are all spread out and out looting and pillaging, a band of heroes ambushes and kills one of them, then disappears into he grass. Yay, lots of fun! And yet, this is the kind of thing heroic PCs do all the time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Dealing with sociopathic PCs (Was: Stop being so paranoid)
Top