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Forked Thread: Describing a setting in 12 bullet points
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<blockquote data-quote="M.L. Martin" data-source="post: 4853942" data-attributes="member: 4086"><p>Supplementing this:</p><p>- Good is Punished . . . And Rewarded: Heroes face a lot of handicaps, but can win if they're steadfast, clever, and willing to make sacrifices so others don't have to. Doing the moral thing is more important than doing the valiant thing. (William W. Connors, DRAGON #315)</p><p>- Heroes Are Alone: Ravenloft tends to isolate heroes from allies, familiar settings, ordinary folk, and sometimes even each other.</p><p>- Evil Has The Upper Hand: The villains in Ravenloft drive the situation, and the heroes are typically cuaght in it and have to fit their way out.</p><p>- The Villain Has A Story: Not only do the villains drive the situation, but they have histories, motives and reasons for both being what they are and doing what they do. That's why so many Ravenloft villains are humans or once-human beings, instead of monsters--it makes them easier to relate to.</p><p>- Bit By Bit: Ravenloft plots aren't revealed all at once, and the villains don't open with their strongest attack. Secrets are pieced together, horrors are unveiled gradually, and PCs risk suffering a death of a thousand cuts.</p><p></p><p>(A lot of this comes from the Black Box and from the design summary in <em>Thirty Years of Adventure.</em>)</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 4853942, member: 4086"] Supplementing this: - Good is Punished . . . And Rewarded: Heroes face a lot of handicaps, but can win if they're steadfast, clever, and willing to make sacrifices so others don't have to. Doing the moral thing is more important than doing the valiant thing. (William W. Connors, DRAGON #315) - Heroes Are Alone: Ravenloft tends to isolate heroes from allies, familiar settings, ordinary folk, and sometimes even each other. - Evil Has The Upper Hand: The villains in Ravenloft drive the situation, and the heroes are typically cuaght in it and have to fit their way out. - The Villain Has A Story: Not only do the villains drive the situation, but they have histories, motives and reasons for both being what they are and doing what they do. That's why so many Ravenloft villains are humans or once-human beings, instead of monsters--it makes them easier to relate to. - Bit By Bit: Ravenloft plots aren't revealed all at once, and the villains don't open with their strongest attack. Secrets are pieced together, horrors are unveiled gradually, and PCs risk suffering a death of a thousand cuts. (A lot of this comes from the Black Box and from the design summary in [I]Thirty Years of Adventure.[/I]) [/QUOTE]
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